Player Matchup

Sobek
Sobek
Gold I
DefiantM7
Sobek
Gold I
Level 126
God Stats
7W - 10L
1,287 SR
Queue Stats
339W - 368L
1,573 MMR
Party 2
Scylla
Scylla
Silver II
ICanT-SU
Scylla
Silver II
Level 88
God Stats
0W - 4L
1,328 SR
Queue Stats
63W - 74L
1,109 MMR
Party 2
Izanami
Izanami
Silver II
RjxSnow
Izanami
Silver II
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
521W - 555L
1,285 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,372 SR
1,322 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,531 SR
1,418 MMR
Bellona
Bellona
Bronze III
IMMTGV
Bellona
Bronze III
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,432 MMR
Party 1
Odin
Odin
Bronze III
LALAEGUER
Odin
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,432 MMR
Party 1
Agni
Agni
Silver II
WhiteeeWhaleee
Agni
Silver II
Level 145
God Stats
10W - 11L
1,594 SR
Queue Stats
31W - 38L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DefiantM7
Sobek
14
1 / 2 / 4
10,126
675
8,352
26,176
36,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
ICanT-SU
Scylla
15
2 / 4 / 2
9,959
664
10,220
10,885
5,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
RjxSnow
Izanami
14
1 / 6 / 4
9,552
637
5,666
13,936
6,490
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
HeraAtlasNe ZhaHorusGanesha

VS

Bans
Guan YuBaba YagaHadesThothPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IMMTGV
Bellona
16
3 / 3 / 6
10,464
698
12,752
19,090
19,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
17
5 / 2 / 6
11,219
748
14,620
15,710
17,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 0 / 8
12,252
817
19,423
8,701
3,798
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
4
Kills
12
12
Deaths
5
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
DefiantM7
Sobek
1
2
4
1.5
L
Scylla
ICanT-SU
Scylla
2
4
2
0.75
W
Bellona
IMMTGV
Bellona
3
3
6
2
W
Odin
5
2
6
4
L
Izanami
RjxSnow
Izanami
1
6
4
0.5
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,238
Damage
46,795
50,997
Taken
43,501
48,202
Mitigated
40,568
10,900
Healing
12,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DefiantM7
Sobek
8,352
1,179
1,992
5,502
26,176
36,001
168
10,202
14,276
15,235
0
L
Scylla
ICanT-SU
Scylla
10,220
647
0
1,548
10,885
5,711
459
3,426
7,042
43,111
0
W
Bellona
IMMTGV
Bellona
12,752
4,670
0
4,818
19,090
19,187
568
9,511
9,579
0
48,291
W
Odin
14,620
2,902
0
3,628
15,710
17,583
754
6,473
9,237
3,655
30,893
L
Izanami
RjxSnow
Izanami
5,666
4,199
0
1,858
13,936
6,490
971
6,769
6,656
0
36,053
W
19,423
2,014
169
4,174
8,701
3,798
1,142
3,365
5,336
86,644
2,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,637
Gold Earned
33,935
153
Minions Killed
214
0
Camps Cleared
0
765,857
Distance Traveled
904,023
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,126
675
7
0
0
273,018
4
L
Scylla
9,959
664
84
6
0
242,747
0
W
Bellona
10,464
698
49
3
0
294,483
0
W
Odin
11,219
748
29
2
0
300,035
3
L
Izanami
9,552
637
62
4
0
250,092
0
W
Agni
12,252
817
136
9
0
309,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role