Player Matchup

Hercules
Hercules
Flea101
Hercules
Level 17
God Stats
0W - 2L
1,249 SR
Queue Stats
9W - 10L
1,326 Elo+
Party 1
Da Ji
Da Ji
JoexMidgley
Da Ji
Level 45
God Stats
1W - 1L
1,347 SR
Queue Stats
28W - 15L
1,423 Elo+
Party 1
Anubis
Anubis
UncIeBuck
Anubis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 2L
1,218 Elo+
Party 1
Team Averages
Level 28
1,365 SR
1,323 Elo+

VS

Team Averages
Level 40
1,538 SR
1,429 Elo+
Surtr
Surtr
FunFreelance
Surtr
Level 66
God Stats
29W - 22L
1,571 SR
Queue Stats
95W - 78L
1,508 Elo+
Party 2
Sol
Sol
Philmahoot
Sol
Level 14
God Stats
6W - 1L
1,542 SR
Queue Stats
6W - 5L
1,338 Elo+
Party 2
Charybdis
Charybdis
ShuckTheMud
Charybdis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 44L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Flea101
Hercules
9
0 / 5 / 4
5,795
644
3,374
9,313
8,344
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 4 / 1
7,195
799
8,015
9,523
4,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
UncIeBuck
Anubis
11
1 / 5 / 4
6,561
729
5,046
10,321
4,784
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 7
7,991
888
6,930
9,837
9,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 2 / 8
7,253
806
6,631
7,035
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
ShuckTheMud
Charybdis
14
6 / 1 / 7
8,597
955
10,753
6,855
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
5
Kills
14
14
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
Flea101
Hercules
0
5
4
0.4
W
6
2
7
4.75
L
4
4
1
1.13
W
2
2
8
3
W
Charybdis
ShuckTheMud
Charybdis
6
1
7
9.5
L
Anubis
UncIeBuck
Anubis
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,435
Damage
24,314
29,157
Taken
23,727
17,133
Mitigated
13,829
5,267
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Flea101
Hercules
3,374
683
348
1,690
9,313
8,344
0
2,278
7,035
0
8,974
W
6,930
2,715
416
2,985
9,837
9,249
905
3,084
6,753
742
20,052
L
8,015
1,324
0
398
9,523
4,005
0
1,848
7,675
0
17,259
W
6,631
1,024
66
2,743
7,035
2,248
704
1,070
5,965
23,204
1,740
W
Charybdis
ShuckTheMud
Charybdis
10,753
4,695
0
571
6,855
2,332
1,471
933
5,922
0
41,000
L
Anubis
UncIeBuck
Anubis
5,046
613
0
2,831
10,321
4,784
0
2,645
7,676
22,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,551
Gold Earned
23,841
69
Minions Killed
115
0
Camps Cleared
0
430,474
Distance Traveled
497,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,795
644
4
0
0
132,369
0
W
Surtr
7,991
888
26
3
0
173,204
0
L
Da Ji
7,195
799
17
2
0
156,644
0
W
Sol
7,253
806
23
3
0
169,508
0
W
Charybdis
8,597
955
66
7
0
154,591
0
L
Anubis
6,561
729
48
5
0
141,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role