Player Matchup

Cernunnos
Cernunnos
Eric44101
Cernunnos
Level 98
God Stats
10W - 5L
1,500 SR
Queue Stats
92W - 79L
1,527 Elo+
Party 1
Mercury
Mercury
MediumBus89
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,028 Elo+
Party 2
Kuzenbo
Kuzenbo
SapceAceter825
Kuzenbo
Level 32
God Stats
2W - 2L
1,686 SR
Queue Stats
7W - 15L
1,160 Elo+
Party 2
Surtr
Surtr
khale_rules24
Surtr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
974 Elo+
Party 2
Sol
Sol
melts2794
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,498 Elo+
Party 1
Team Averages
Level 36
1,537 SR
1,238 Elo+

VS

Team Averages
Level 67
1,484 SR
1,518 Elo+
Loki
Loki
BrittxThexBrottv
Loki
Level 128
God Stats
1W - 4L
1,161 SR
Queue Stats
93W - 98L
1,462 Elo+
Party 4
Anubis
Anubis
FrikyGamr2210
Anubis
Level 41
God Stats
6W - 3L
1,603 SR
Queue Stats
181W - 174L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
Oneshipnew
Sun Wukong
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 41L
1,684 Elo+
Party 3
Izanami
Izanami
Usuperro
Izanami
Level 9
God Stats
4W - 2L
1,653 SR
Queue Stats
13W - 5L
1,521 Elo+
Party 3
King Arthur
King Arthur
itsMicko
King Arthur
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Eric44101
Cernunnos
11
4 / 5 / 0
7,086
472
6,755
10,736
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
MediumBus89
Mercury
9
2 / 8 / 1
6,389
426
3,568
14,170
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 5 / 3
6,199
413
6,196
14,635
17,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 5 / 0
5,745
383
1,403
8,075
4,498
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 7 / 3
6,363
424
8,289
10,309
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 9
8,887
592
8,822
10,180
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
11 / 0 / 9
9,051
603
7,778
6,307
3,110
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Oneshipnew
Sun Wukong
13
6 / 0 / 13
8,662
577
9,953
11,410
8,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Usuperro
Izanami
13
5 / 2 / 10
8,437
562
11,325
9,366
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
itsMicko
King Arthur
11
2 / 3 / 10
7,521
501
5,465
13,911
9,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
8
Kills
30
30
Deaths
8
7
Assists
51
Player
Kills
Deaths
Assists
KDA
W
6
3
9
3.5
L
Cernunnos
Eric44101
Cernunnos
4
5
0
0.8
W
11
0
9
15.5
L
Mercury
MediumBus89
Mercury
2
8
1
0.31
W
Sun Wukong
Oneshipnew
Sun Wukong
6
0
13
12.5
L
2
5
3
0.7
W
Izanami
Usuperro
Izanami
5
2
10
5
W
King Arthur
itsMicko
King Arthur
2
3
10
2.33
L
0
5
0
0
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,211
Damage
43,343
57,925
Taken
51,174
34,344
Mitigated
29,040
8,966
Healing
17,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,822
3,074
0
3,242
10,180
3,968
2,152
2,952
7,228
0
58,409
L
Cernunnos
Eric44101
Cernunnos
6,755
2,139
0
3,051
10,736
4,119
537
781
9,955
0
37,189
W
7,778
380
0
3,965
6,307
3,110
1,296
1,664
4,643
53,910
0
L
Mercury
MediumBus89
Mercury
3,568
2,186
0
1,048
14,170
4,615
0
1,870
12,300
0
28,953
W
Sun Wukong
Oneshipnew
Sun Wukong
9,953
2,603
0
4,730
11,410
8,587
914
3,312
8,098
1,431
48,910
L
6,196
2,114
0
1,705
14,635
17,238
0
1,836
12,799
13,718
0
W
Izanami
Usuperro
Izanami
11,325
8,569
0
4,427
9,366
3,549
2,793
2,218
7,148
0
63,611
W
King Arthur
itsMicko
King Arthur
5,465
554
97
1,442
13,911
9,826
363
6,046
7,865
0
30,161
L
1,403
627
0
1,277
8,075
4,498
110
956
7,119
68
21,259
L
8,289
1,553
0
1,885
10,309
3,874
0
3,138
7,171
35,302
3,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
42,558
209
Minions Killed
371
0
Camps Cleared
0
1,259,818
Distance Traveled
1,468,628
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,887
592
79
5
0
306,838
0
L
Cernunnos
7,086
472
60
4
0
225,122
0
W
Anubis
9,051
603
73
5
0
255,792
2
L
Mercury
6,389
426
48
3
0
295,642
0
W
Sun Wukong
8,662
577
82
5
0
328,379
3
L
Kuzenbo
6,199
413
4
0
0
257,076
0
W
Izanami
8,437
562
87
6
0
264,930
0
W
King Arthur
7,521
501
50
3
0
312,689
0
L
Surtr
5,745
383
33
2
0
239,596
0
L
Sol
6,363
424
64
4
0
242,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role