Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
HafWalker
Ne Zha
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 9L
1,734 Elo+
Party 2
Charybdis
Charybdis
HeroGamersOne
Charybdis
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 40L
1,234 Elo+
Party 2
Achilles
Achilles
Solsaga
Achilles
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,472 Elo+
Party 2
Eset
Eset
Zucarak
Eset
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 24L
1,502 Elo+
Party 2
Team Averages
Level 90
1,500 SR
1,488 Elo+

VS

Team Averages
Level 86
1,500 SR
1,473 Elo+
Fenrir
Fenrir
 
Fenrir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Arpasofa
Bakasura
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 108L
1,388 Elo+
Solo
Chronos
Chronos
Doidojhow
Chronos
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
149W - 146L
1,458 Elo+
Party 1
Bacchus
Bacchus
Guuttz
Bacchus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 54L
1,457 Elo+
Party 1
Jing Wei
Jing Wei
LehMaster
Jing Wei
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 0 / 0
6,052
550
0
0
0
Ne Zha
HafWalker
Ne Zha
16
5 / 8 / 12
9,539
867
16,874
14,957
9,524
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
HeroGamersOne
Charybdis
16
1 / 5 / 15
8,827
802
14,460
14,256
6,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Solsaga
Achilles
18
8 / 7 / 12
10,547
959
10,381
19,335
17,995
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Eset
Zucarak
Eset
17
8 / 5 / 11
10,386
944
17,051
12,231
5,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
4 / 5 / 13
9,555
869
6,299
16,477
22,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Arpasofa
Bakasura
17
4 / 4 / 11
10,186
926
6,368
14,952
9,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
Doidojhow
Chronos
18
9 / 5 / 14
11,080
1,007
16,950
13,153
6,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Guuttz
Bacchus
14
0 / 5 / 12
8,650
786
7,451
14,265
17,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
LehMaster
Jing Wei
18
8 / 3 / 11
10,912
992
13,019
11,685
6,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
86
22
Kills
25
25
Deaths
22
50
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
Fenrir
 
Fenrir
4
5
13
2.1
W
Bakasura
Arpasofa
Bakasura
4
4
11
2.38
W
Chronos
Doidojhow
Chronos
9
5
14
3.2
W
Bacchus
Guuttz
Bacchus
0
5
12
1.2
L
Ne Zha
HafWalker
Ne Zha
5
8
12
1.38
L
Charybdis
HeroGamersOne
Charybdis
1
5
15
1.7
W
Jing Wei
LehMaster
Jing Wei
8
3
11
4.5
L
Achilles
Solsaga
Achilles
8
7
12
2
L
Eset
Zucarak
Eset
8
5
11
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,766
Damage
50,087
60,779
Taken
70,532
39,976
Mitigated
61,138
14,405
Healing
17,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
 
Fenrir
6,299
1,085
611
1,946
16,477
22,562
451
4,672
11,805
0
9,750
W
Bakasura
Arpasofa
Bakasura
6,368
4,364
1,361
5,651
14,952
9,083
1,078
4,597
10,355
0
13,828
W
Chronos
Doidojhow
Chronos
16,950
7,768
207
1,549
13,153
6,250
3,442
3,119
10,034
35,795
0
W
Bacchus
Guuttz
Bacchus
7,451
241
302
2,922
14,265
17,068
0
2,603
11,662
13,851
0
L
Ne Zha
HafWalker
Ne Zha
16,874
3,346
512
1,473
14,957
9,524
184
6,012
8,616
0
26,056
L
Charybdis
HeroGamersOne
Charybdis
14,460
5,411
166
2,075
14,256
6,848
800
5,942
7,775
0
30,004
W
Jing Wei
LehMaster
Jing Wei
13,019
8,955
738
2,566
11,685
6,175
3,089
2,060
9,625
0
31,736
L
Achilles
Solsaga
Achilles
10,381
3,068
1,556
3,607
19,335
17,995
470
6,536
12,109
0
15,826
L
Eset
Zucarak
Eset
17,051
493
2,420
2,596
12,231
5,609
192
5,911
5,573
38,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,351
Gold Earned
50,383
114
Minions Killed
121
0
Camps Cleared
0
692,505
Distance Traveled
1,048,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,052
550
0
0
0
0
0
W
Fenrir
9,555
869
8
1
0
198,558
0
W
Bakasura
10,186
926
31
3
0
228,186
0
W
Chronos
11,080
1,007
34
3
0
193,981
0
W
Bacchus
8,650
786
11
1
0
213,973
0
L
Ne Zha
9,539
867
7
1
0
164,673
0
L
Charybdis
8,827
802
43
4
0
163,354
0
W
Jing Wei
10,912
992
37
3
0
213,612
0
L
Achilles
10,547
959
8
1
0
182,768
0
L
Eset
10,386
944
56
5
0
181,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role