Player Matchup

Jing Wei
Jing Wei
Asylum13
Jing Wei
Level 22
God Stats
6W - 5L
1,490 SR
Queue Stats
62W - 62L
1,515 Elo+
Party 1
Ra
Ra
Krazyturtle
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Ninjazxchikin
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,488 Elo+
Party 1
Serqet
Serqet
Poochingo
Serqet
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 93L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SeniorPanda3
Cu Chulainn
Level 32
God Stats
13W - 12L
1,500 SR
Queue Stats
29W - 36L
1,178 Elo+
Solo
Team Averages
Level 26
1,498 SR
1,434 Elo+

VS

Team Averages
Level 59
1,494 SR
1,470 Elo+
Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
EzraWithaUzi
Sol
Level 82
God Stats
5W - 4L
1,469 SR
Queue Stats
105W - 87L
1,562 Elo+
Party 3
Zeus
Zeus
HalfAnAsianDude
Zeus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
TazisLost
Cerberus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 140L
1,286 Elo+
Party 3
Apollo
Apollo
smn40
Apollo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Asylum13
Jing Wei
9
2 / 3 / 1
5,538
554
4,274
8,622
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 8 / 0
4,444
444
1,518
8,635
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
7
1 / 1 / 2
5,228
523
2,341
7,573
3,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
Poochingo
Serqet
7
0 / 3 / 0
4,417
442
2,631
8,349
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
SeniorPanda3
Cu Chulainn
7
0 / 4 / 0
4,414
441
3,942
8,529
5,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
8 / 0 / 3
7,799
780
8,151
6,644
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 0
6,068
607
4,927
5,264
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 1
7,087
709
3,873
5,172
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
TazisLost
Cerberus
10
0 / 1 / 2
5,811
581
4,345
4,514
3,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
smn40
Apollo
11
6 / 1 / 3
6,755
676
7,952
8,282
3,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
19
19
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
0
3
9.5
L
Jing Wei
Asylum13
Jing Wei
2
3
1
0.83
W
2
1
0
2
W
3
0
1
3.5
L
0
8
0
0
L
Cthulhu
1
1
2
2
L
Serqet
Poochingo
Serqet
0
3
0
0
L
Cu Chulainn
SeniorPanda3
Cu Chulainn
0
4
0
0
W
Cerberus
TazisLost
Cerberus
0
1
2
1
W
Apollo
smn40
Apollo
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,706
Damage
29,248
41,708
Taken
29,876
18,583
Mitigated
12,822
8,483
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,151
1,209
765
2,855
6,644
2,446
425
1,394
5,250
57,452
0
L
Jing Wei
Asylum13
Jing Wei
4,274
3,584
0
2,134
8,622
3,002
0
4,275
4,325
0
28,720
W
4,927
2,212
0
2,505
5,264
2,090
82
877
4,207
46,006
6,818
W
3,873
1,385
0
2,550
5,172
1,512
0
0
4,851
49,086
0
L
1,518
752
113
829
8,635
3,221
0
5,654
2,622
27,158
0
L
Cthulhu
2,341
258
1,115
1,210
7,573
3,677
0
4,071
3,480
10,048
0
L
Serqet
Poochingo
Serqet
2,631
964
0
1,865
8,349
2,936
0
3,118
5,169
0
19,002
L
Cu Chulainn
SeniorPanda3
Cu Chulainn
3,942
285
0
1,217
8,529
5,747
0
3,257
5,048
0
23,838
W
Cerberus
TazisLost
Cerberus
4,345
281
173
1,571
4,514
3,754
0
864
3,650
18,130
0
W
Apollo
smn40
Apollo
7,952
4,480
0
1,845
8,282
3,020
1,692
724
7,250
0
42,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,041
Gold Earned
33,520
174
Minions Killed
408
0
Camps Cleared
0
1,006,350
Distance Traveled
1,030,832
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,799
780
104
10
0
235,131
0
L
Jing Wei
5,538
554
53
5
0
212,558
0
W
Sol
6,068
607
92
9
0
195,980
0
W
Zeus
7,087
709
112
11
0
175,145
0
L
Ra
4,444
444
40
4
0
164,320
0
L
Cthulhu
5,228
523
14
1
0
207,047
1
L
Serqet
4,417
442
37
4
0
232,029
0
L
Cu Chulainn
4,414
441
30
3
0
190,396
0
W
Cerberus
5,811
581
35
4
0
211,266
2
W
Apollo
6,755
676
65
7
0
213,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role