Player Matchup

Sylvanus
Sylvanus
CateredHAViiCk
Sylvanus
Level 59
God Stats
2W - 5L
1,213 SR
Queue Stats
11W - 11L
1,456 Elo+
Party 3
Serqet
Serqet
GameCubeHagrid
Serqet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 28L
1,456 Elo+
Party 3
Charybdis
Charybdis
W0lfricBrian
Charybdis
Level 8
God Stats
9W - 4L
1,500 SR
Queue Stats
19W - 15L
1,456 Elo+
Party 3
Tsukuyomi
Tsukuyomi
wilburtvv
Tsukuyomi
Level 32
God Stats
3W - 4L
1,424 SR
Queue Stats
13W - 20L
1,414 Elo+
Party 2
Poseidon
Poseidon
yourdadsinmydms
Poseidon
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 18L
1,285 Elo+
Party 2
Team Averages
Level 27
1,427 SR
1,414 Elo+

VS

Team Averages
Level 53
1,465 SR
1,418 Elo+
Kumbhakarna
Kumbhakarna
Goodsir_soupy
Kumbhakarna
Level 39
God Stats
3W - 4L
1,556 SR
Queue Stats
78W - 91L
1,442 Elo+
Party 1
Thanatos
Thanatos
SkyeThaGuy
Thanatos
Level 17
God Stats
2W - 1L
1,504 SR
Queue Stats
18W - 19L
1,407 Elo+
Party 4
Merlin
Merlin
Syphilissss
Merlin
Level 154
God Stats
7W - 9L
1,500 SR
Queue Stats
327W - 319L
1,459 Elo+
Party 4
Chaac
Chaac
YtVevet
Chaac
Level 5
God Stats
1W - 1L
1,262 SR
Queue Stats
6W - 5L
1,325 Elo+
Party 4
Izanami
Izanami
refrakt
Izanami
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 88L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 3 / 4
8,046
447
5,970
15,287
15,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
7 / 4 / 4
9,610
534
11,845
13,255
6,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
W0lfricBrian
Charybdis
14
1 / 5 / 1
7,940
441
13,838
17,756
7,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
wilburtvv
Tsukuyomi
16
5 / 4 / 1
9,624
535
11,926
16,677
7,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Poseidon
14
1 / 6 / 4
8,415
468
10,704
13,126
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Goodsir_soupy
Kumbhakarna
13
0 / 3 / 12
8,510
473
5,345
19,673
17,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
SkyeThaGuy
Thanatos
14
4 / 6 / 4
9,136
508
9,991
18,184
7,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
17
6 / 1 / 2
10,200
567
12,392
9,251
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
YtVevet
Chaac
17
5 / 4 / 4
10,639
591
12,649
18,323
24,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
refrakt
Izanami
15
5 / 2 / 5
9,390
522
11,873
14,810
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
16
Kills
20
22
Deaths
16
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
3
4
1.33
L
7
4
4
2.25
W
Kumbhakarna
Goodsir_soupy
Kumbhakarna
0
3
12
2
W
Thanatos
SkyeThaGuy
Thanatos
4
6
4
1
W
Merlin
6
1
2
7
L
Charybdis
W0lfricBrian
Charybdis
1
5
1
0.3
W
Chaac
YtVevet
Chaac
5
4
4
1.75
W
Izanami
refrakt
Izanami
5
2
5
3.75
L
Tsukuyomi
wilburtvv
Tsukuyomi
5
4
1
1.38
L
Poseidon
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,283
Damage
52,250
76,101
Taken
80,241
40,698
Mitigated
58,222
19,209
Healing
32,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
5,970
1,906
1,009
4,576
15,287
15,243
234
4,506
10,748
29,878
0
L
11,845
2,826
0
1,798
13,255
6,143
0
4,725
8,320
0
62,617
W
Kumbhakarna
Goodsir_soupy
Kumbhakarna
5,345
1,287
373
6,438
19,673
17,763
0
7,219
12,454
14,676
0
W
Thanatos
SkyeThaGuy
Thanatos
9,991
3,674
0
13,779
18,184
7,200
0
2,994
14,676
0
67,393
W
Merlin
12,392
715
0
2,151
9,251
3,593
0
1,045
7,714
93,962
0
L
Charybdis
W0lfricBrian
Charybdis
13,838
8,769
0
7,604
17,756
7,553
0
2,510
15,194
0
78,761
W
Chaac
YtVevet
Chaac
12,649
1,660
0
4,797
18,323
24,218
114
1,979
16,261
0
77,101
W
Izanami
refrakt
Izanami
11,873
7,698
0
5,064
14,810
5,448
0
3,437
11,076
0
71,624
L
Tsukuyomi
wilburtvv
Tsukuyomi
11,926
3,861
0
2,877
16,677
7,575
0
243
16,434
0
72,389
L
Poseidon
10,704
1,530
0
1,345
13,126
4,184
0
5,338
7,668
64,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,635
Gold Earned
47,875
468
Minions Killed
509
0
Camps Cleared
0
1,702,194
Distance Traveled
1,789,771
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,046
447
53
3
0
270,672
2
L
Serqet
9,610
534
76
4
0
442,258
1
W
Kumbhakarna
8,510
473
29
2
0
372,241
3
W
Thanatos
9,136
508
90
5
0
359,762
2
W
Merlin
10,200
567
152
8
0
339,473
7
L
Charybdis
7,940
441
96
5
0
310,218
0
W
Chaac
10,639
591
126
7
0
369,708
0
W
Izanami
9,390
522
112
6
0
348,587
5
L
Tsukuyomi
9,624
535
114
6
0
335,145
0
L
Poseidon
8,415
468
129
7
0
343,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role