Player Matchup

Bacchus
Bacchus
Cheekclaper1818
Bacchus
Level 26
God Stats
6W - 1L
1,589 SR
Queue Stats
72W - 43L
1,568 Elo+
Party 2
Eset
Eset
FiNaL AbyssXVII
Eset
Level 105
God Stats
6W - 2L
1,500 SR
Queue Stats
133W - 122L
1,549 Elo+
Party 2
Gilgamesh
Gilgamesh
Tactix007
Gilgamesh
Level 153
God Stats
4W - 1L
1,722 SR
Queue Stats
93W - 92L
1,529 Elo+
Party 2
Team Averages
Level 95
1,604 SR
1,549 Elo+

VS

Team Averages
Level 113
1,758 SR
1,641 Elo+
Surtr
Surtr
Be Zaded
Surtr
Level 183
God Stats
17W - 16L
1,576 SR
Queue Stats
276W - 304L
1,516 Elo+
Solo
Cthulhu
Cthulhu
NotaSmurf1904
Cthulhu
Level 16
God Stats
28W - 9L
1,944 SR
Queue Stats
113W - 54L
1,713 Elo+
Party 1
Baron Samedi
Baron Samedi
syrus341
Baron Samedi
Level 140
God Stats
13W - 8L
1,753 SR
Queue Stats
455W - 397L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
8,788
799
6,584
10,640
13,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 5 / 3
9,060
824
10,049
9,291
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Tactix007
Gilgamesh
15
5 / 1 / 5
9,382
853
14,863
12,605
13,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Be Zaded
Surtr
12
3 / 5 / 4
7,892
717
6,579
14,631
10,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
12
1 / 2 / 5
8,207
746
7,346
11,318
11,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
syrus341
Baron Samedi
14
4 / 3 / 3
9,016
820
12,136
10,763
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
10
Kills
8
8
Deaths
10
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Surtr
Be Zaded
Surtr
3
5
4
1
W
1
2
6
2
W
4
5
3
1.1
L
Cthulhu
1
2
5
1.75
W
Gilgamesh
Tactix007
Gilgamesh
5
1
5
7.5
L
Baron Samedi
syrus341
Baron Samedi
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,496
Damage
26,061
32,536
Taken
36,712
30,500
Mitigated
27,819
7,919
Healing
12,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Be Zaded
Surtr
6,579
2,088
0
3,255
14,631
10,742
7
7,523
6,642
250
13,713
W
6,584
747
0
2,846
10,640
13,354
0
7,011
3,441
16,582
0
W
10,049
262
185
1,334
9,291
3,741
0
5,272
3,654
44,209
1,158
L
Cthulhu
7,346
320
393
2,853
11,318
11,732
0
6,488
4,383
16,891
781
W
Gilgamesh
Tactix007
Gilgamesh
14,863
3,017
0
3,554
12,605
13,405
0
6,724
5,620
5,243
39,172
L
Baron Samedi
syrus341
Baron Samedi
12,136
490
2,099
3,618
10,763
5,345
0
4,932
5,502
35,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,230
Gold Earned
25,115
173
Minions Killed
109
0
Camps Cleared
0
662,134
Distance Traveled
573,515
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,892
717
17
2
0
203,503
0
W
Bacchus
8,788
799
26
2
0
205,094
0
W
Eset
9,060
824
76
7
0
220,596
1
L
Cthulhu
8,207
746
32
3
0
193,833
0
W
Gilgamesh
9,382
853
71
6
0
236,444
0
L
Baron Samedi
9,016
820
60
5
0
176,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role