Player Matchup

Cthulhu
Cthulhu
Quirkke
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,258 Elo+
Party 2
Izanami
Izanami
VII717
Izanami
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,258 Elo+
Party 2
Baron Samedi
Baron Samedi
d00d22
Baron Samedi
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 35L
1,258 Elo+
Party 2
Team Averages
Level 30
1,500 SR
1,258 Elo+

VS

Team Averages
Level 35
1,516 SR
1,272 Elo+
Freya
Freya
CreamCanistr
Freya
Level 44
God Stats
13W - 17L
1,359 SR
Queue Stats
291W - 339L
1,198 Elo+
Party 1
Izanami
Izanami
Norse Belief
Izanami
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 110L
1,396 Elo+
Solo
Chaac
Chaac
WhuSwayze
Chaac
Level 17
God Stats
2W - 1L
1,691 SR
Queue Stats
31W - 64L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Quirkke
Cthulhu
13
0 / 7 / 4
9,355
624
7,836
20,696
18,620
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
VII717
Izanami
15
3 / 9 / 7
10,721
715
10,446
19,427
8,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
d00d22
Baron Samedi
17
8 / 5 / 3
11,947
796
23,707
16,233
9,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 10
12,070
805
17,503
16,792
7,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Norse Belief
Izanami
18
8 / 4 / 11
12,521
835
14,183
12,885
5,634
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
WhuSwayze
Chaac
17
6 / 4 / 12
11,955
797
13,915
21,373
22,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
11
Kills
21
21
Deaths
11
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
W
Izanami
Norse Belief
Izanami
8
4
11
3.38
L
Cthulhu
Quirkke
Cthulhu
0
7
4
0.29
L
Izanami
VII717
Izanami
3
9
7
0.72
W
Chaac
WhuSwayze
Chaac
6
4
12
3
L
Baron Samedi
d00d22
Baron Samedi
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,989
Damage
45,601
56,356
Taken
51,050
36,195
Mitigated
36,058
10,313
Healing
10,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,503
4,605
0
3,237
16,792
7,795
736
11,594
5,198
37,312
0
W
Izanami
Norse Belief
Izanami
14,183
10,088
0
522
12,885
5,634
2,213
7,466
5,419
0
44,855
L
Cthulhu
Quirkke
Cthulhu
7,836
1,299
0
1,665
20,696
18,620
192
7,344
12,630
21,857
0
L
Izanami
VII717
Izanami
10,446
9,092
0
1,903
19,427
8,016
1,003
2,436
16,156
0
36,540
W
Chaac
WhuSwayze
Chaac
13,915
3,619
0
6,641
21,373
22,629
441
11,908
9,465
0
35,949
L
Baron Samedi
d00d22
Baron Samedi
23,707
2,999
2,387
4,358
16,233
9,559
593
6,576
8,912
47,383
2,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,023
Gold Earned
36,546
155
Minions Killed
152
0
Camps Cleared
0
671,971
Distance Traveled
798,545
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,070
805
59
4
0
284,596
0
W
Izanami
12,521
835
59
4
0
257,918
0
L
Cthulhu
9,355
624
36
2
0
224,188
0
L
Izanami
10,721
715
66
4
0
195,486
0
W
Chaac
11,955
797
34
2
0
256,031
0
L
Baron Samedi
11,947
796
53
4
0
252,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role