Player Matchup

Neith
Neith
AirGoat juice
Neith
Level 61
God Stats
2W - 4L
1,214 SR
Queue Stats
104W - 122L
1,494 Elo+
Party 1
Vamana
Vamana
F w G Flow
Vamana
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 138L
1,434 Elo+
Party 1
Geb
Geb
MEGATRON2000YDS
Geb
Level 35
God Stats
3W - 5L
1,450 SR
Queue Stats
3W - 7L
1,143 Elo+
Party 1
Baron Samedi
Baron Samedi
TCG Allsmoke
Baron Samedi
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Awilix
Awilix
nazmoney103
Awilix
Level 131
God Stats
4W - 4L
1,573 SR
Queue Stats
112W - 139L
1,488 Elo+
Party 1
Team Averages
Level 75
1,447 SR
1,412 Elo+

VS

Team Averages
Level 61
1,464 SR
1,454 Elo+
Izanami
Izanami
 
Izanami
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CholoXDQueso
Olorun
Level 54
God Stats
5W - 7L
1,532 SR
Queue Stats
24W - 29L
1,479 Elo+
Party 2
Ymir
Ymir
EquinerRacer
Ymir
Level 97
God Stats
1W - 2L
1,194 SR
Queue Stats
42W - 42L
1,496 Elo+
Party 2
Shiva
Shiva
Huitzillux
Shiva
Level 44
God Stats
24W - 23L
1,543 SR
Queue Stats
78W - 104L
1,382 Elo+
Party 2
Cerberus
Cerberus
Quique0826
Cerberus
Level 69
God Stats
2W - 2L
1,551 SR
Queue Stats
27W - 33L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,494
464
7,369
11,383
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
F w G Flow
Vamana
14
1 / 0 / 3
8,565
612
10,724
10,596
7,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 3 / 1
6,467
462
2,819
12,611
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
TCG Allsmoke
Baron Samedi
11
0 / 4 / 1
6,616
473
3,225
7,701
3,507
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
14
4 / 1 / 0
8,516
608
5,177
9,225
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 1 / 2
7,397
528
11,478
8,394
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
13
1 / 4 / 2
8,026
573
4,898
10,186
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
7 / 1 / 0
8,285
592
7,761
10,866
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
1
0 / 0 / 0
2,714
194
0
0
0
Cerberus
Quique0826
Cerberus
13
0 / 0 / 5
7,499
536
3,852
12,170
13,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
9
9
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
2
2
W
1
1
0
1
L
Olorun
1
4
2
0.5
L
7
1
0
7
W
Vamana
F w G Flow
Vamana
1
0
3
2.5
L
Shiva
0
0
0
0
W
0
3
1
0.17
L
Cerberus
Quique0826
Cerberus
0
0
5
2.5
W
Baron Samedi
TCG Allsmoke
Baron Samedi
0
4
1
0.13
W
Awilix
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,314
Damage
27,989
51,516
Taken
41,616
29,221
Mitigated
28,559
18,653
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,478
8,287
0
5,095
8,394
4,479
88
1,209
7,083
0
92,335
W
7,369
3,920
0
7,611
11,383
4,489
126
2,642
8,741
0
53,674
L
Olorun
4,898
2,973
0
2,490
10,186
4,747
1,068
2,823
7,264
56,280
0
L
7,761
2,109
0
3,266
10,866
5,878
0
500
9,754
53,754
0
W
Vamana
F w G Flow
Vamana
10,724
4,754
0
4,221
10,596
7,472
0
4,354
6,242
0
73,905
L
Shiva
0
0
0
0
0
0
0
0
0
0
0
W
2,819
106
0
1,430
12,611
10,135
24
1,727
10,884
19,491
0
L
Cerberus
Quique0826
Cerberus
3,852
67
0
4,475
12,170
13,455
0
1,512
10,556
17,309
0
W
Baron Samedi
TCG Allsmoke
Baron Samedi
3,225
305
89
608
7,701
3,507
0
5,940
1,761
34,048
0
W
Awilix
5,177
2,249
0
4,694
9,225
3,618
841
1,848
7,377
0
60,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,658
Gold Earned
33,921
394
Minions Killed
406
0
Camps Cleared
0
1,206,936
Distance Traveled
1,008,397
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,397
528
153
11
0
242,989
0
W
Neith
6,494
464
84
6
0
235,952
1
L
Olorun
8,026
573
106
8
0
215,673
0
L
Ymir
8,285
592
110
8
0
265,563
0
W
Vamana
8,565
612
129
9
0
240,884
0
L
Shiva
2,714
194
0
0
0
0
0
W
Geb
6,467
462
21
2
0
247,700
0
L
Cerberus
7,499
536
37
3
0
284,172
0
W
Baron Samedi
6,616
473
65
5
0
202,738
0
W
Awilix
8,516
608
95
7
0
279,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role