Player Matchup

Sol
Sol
Rhinocesaurus
Sol
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 266L
1,590 Elo+
Party 2
Horus
Horus
VendsAgony
Horus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
370W - 358L
1,576 Elo+
Party 2
Set
Set
dolar1
Set
Level 57
God Stats
1W - 1L
1,716 SR
Queue Stats
22W - 24L
1,523 Elo+
Party 2
Team Averages
Level 105
1,572 SR
1,563 Elo+

VS

Team Averages
Level 126
1,434 SR
1,592 Elo+
Sun Wukong
Sun Wukong
IRanGod
Sun Wukong
Level 143
God Stats
7W - 12L
1,321 SR
Queue Stats
173W - 168L
1,588 Elo+
Party 1
Baron Samedi
Baron Samedi
MrPoohTAZOS
Baron Samedi
Level 108
God Stats
3W - 2L
1,315 SR
Queue Stats
77W - 61L
1,586 Elo+
Solo
Anhur
Anhur
xXKillerSWAG7Xx
Anhur
Level 128
God Stats
5W - 3L
1,665 SR
Queue Stats
73W - 70L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,916
657
7,567
8,786
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
11
0 / 5 / 3
6,877
764
5,567
10,493
9,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
dolar1
Set
13
3 / 4 / 0
7,971
886
5,418
10,535
4,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IRanGod
Sun Wukong
13
3 / 1 / 12
7,778
864
8,395
11,843
9,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
MrPoohTAZOS
Baron Samedi
13
5 / 1 / 9
7,984
887
6,577
4,168
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
7 / 1 / 8
8,690
966
10,954
11,245
4,443
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
15
15
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
IRanGod
Sun Wukong
3
1
12
9
W
Baron Samedi
MrPoohTAZOS
Baron Samedi
5
1
9
9.5
L
0
6
0
0
L
Horus
0
5
3
0.3
L
Set
dolar1
Set
3
4
0
0.75
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,552
Damage
25,926
29,814
Taken
27,256
17,246
Mitigated
15,935
6,631
Healing
10,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
IRanGod
Sun Wukong
8,395
837
0
3,027
11,843
9,176
594
2,917
8,686
0
24,990
W
Baron Samedi
MrPoohTAZOS
Baron Samedi
6,577
232
1,386
1,776
4,168
2,316
366
949
3,178
22,540
110
L
7,567
1,804
0
1,387
8,786
2,972
486
2,906
5,880
21,220
1,819
L
Horus
5,567
1,789
884
2,280
10,493
9,518
208
1,781
8,712
2,249
6,504
L
Set
dolar1
Set
5,418
1,341
0
2,080
10,535
4,756
854
1,870
8,665
0
28,333
W
10,954
6,618
0
3,961
11,245
4,443
1,025
5,036
5,962
0
42,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,764
Gold Earned
24,452
94
Minions Killed
136
0
Camps Cleared
0
493,903
Distance Traveled
512,832
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,778
864
30
3
0
195,053
0
W
Baron Samedi
7,984
887
37
4
0
144,244
0
L
Sol
5,916
657
36
4
0
140,926
0
L
Horus
6,877
764
4
0
0
176,367
2
L
Set
7,971
886
54
6
0
176,610
0
W
Anhur
8,690
966
69
8
0
173,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role