Player Matchup

Cerberus
Cerberus
CanniestSauce55
Cerberus
Level 128
God Stats
1W - 1L
1,309 SR
Queue Stats
10W - 11L
1,412 Elo+
Solo
Scylla
Scylla
Cryllacc
Scylla
Level 97
God Stats
8W - 4L
1,278 SR
Queue Stats
147W - 136L
1,570 Elo+
Solo
King Arthur
King Arthur
Girthquake6313
King Arthur
Level 122
God Stats
8W - 13L
1,256 SR
Queue Stats
382W - 377L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Halosplash
Morgan Le Fay
Level 105
God Stats
5W - 5L
1,196 SR
Queue Stats
243W - 234L
1,412 Elo+
Solo
Guan Yu
Guan Yu
mrL3VY
Guan Yu
Level 66
God Stats
5W - 2L
1,715 SR
Queue Stats
410W - 434L
1,466 Elo+
Solo
Team Averages
Level 104
1,351 SR
1,458 Elo+

VS

Team Averages
Level 78
1,567 SR
1,498 Elo+
Kumbhakarna
Kumbhakarna
Jeremy7ho2
Kumbhakarna
Level 94
God Stats
1W - 1L
1,727 SR
Queue Stats
100W - 86L
1,563 Elo+
Party 2
Izanami
Izanami
Jrad7h0e2
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,465 Elo+
Party 2
Ra
Ra
TheSadisticOnes
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,454 Elo+
Party 1
Thor
Thor
Xylti
Thor
Level 65
God Stats
3W - 2L
1,608 SR
Queue Stats
88W - 88L
1,419 Elo+
Party 1
Sol
Sol
mcjake7hoe2
Sol
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 151L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
0 / 5 / 20
9,742
696
14,533
25,285
33,822
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
Cryllacc
Scylla
19
5 / 0 / 15
10,765
769
22,738
10,487
5,772
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Girthquake6313
King Arthur
20
9 / 0 / 9
11,322
809
15,886
15,276
18,881
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Halosplash
Morgan Le Fay
18
8 / 2 / 13
10,998
786
26,996
13,128
7,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
mrL3VY
Guan Yu
15
0 / 4 / 13
8,864
633
4,061
20,361
22,015
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Jeremy7ho2
Kumbhakarna
17
3 / 5 / 5
10,185
728
9,521
31,033
29,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Jrad7h0e2
Izanami
12
1 / 7 / 5
8,164
583
7,784
13,337
6,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
2 / 3 / 4
9,877
706
17,542
16,886
8,790
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Xylti
Thor
13
1 / 4 / 4
8,717
623
11,291
14,498
14,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 3 / 6
9,872
705
17,052
16,408
7,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
34
22
Kills
10
11
Deaths
22
70
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
5
20
2
W
Scylla
Cryllacc
Scylla
5
0
15
12.5
W
King Arthur
Girthquake6313
King Arthur
9
0
9
13.5
W
Morgan Le Fay
Halosplash
Morgan Le Fay
8
2
13
7.25
L
Kumbhakarna
Jeremy7ho2
Kumbhakarna
3
5
5
1.1
L
Izanami
Jrad7h0e2
Izanami
1
7
5
0.5
L
2
3
4
1.33
L
Thor
Xylti
Thor
1
4
4
0.75
L
3
3
6
2
W
Guan Yu
mrL3VY
Guan Yu
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,214
Damage
63,190
84,537
Taken
92,162
88,087
Mitigated
66,626
44,056
Healing
39,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
14,533
444
2,051
6,156
25,285
33,822
186
11,911
12,878
27,980
0
W
Scylla
Cryllacc
Scylla
22,738
1,265
1,901
1,800
10,487
5,772
2,235
6,088
4,149
44,141
0
W
King Arthur
Girthquake6313
King Arthur
15,886
874
445
1,441
15,276
18,881
413
9,465
5,462
0
32,268
W
Morgan Le Fay
Halosplash
Morgan Le Fay
26,996
2,978
3,241
3,917
13,128
7,597
3,286
5,004
7,868
42,744
0
L
Kumbhakarna
Jeremy7ho2
Kumbhakarna
9,521
1,070
1,546
10,948
31,033
29,339
0
20,026
11,007
14,137
0
L
Izanami
Jrad7h0e2
Izanami
7,784
4,994
261
815
13,337
6,303
0
9,479
3,858
0
14,350
L
17,542
1,811
8,832
6,383
16,886
8,790
0
12,261
4,625
45,975
0
L
Thor
Xylti
Thor
11,291
1,742
1,262
1,947
14,498
14,355
0
9,525
4,973
0
18,970
L
17,052
1,665
1,096
5,981
16,408
7,839
0
12,976
3,432
32,352
0
W
Guan Yu
mrL3VY
Guan Yu
4,061
812
14,856
8,248
20,361
22,015
488
11,295
8,864
0
6,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,691
Gold Earned
46,815
169
Minions Killed
149
0
Camps Cleared
0
1,336,306
Distance Traveled
1,190,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,742
696
43
3
0
259,593
0
W
Scylla
10,765
769
49
4
0
264,685
0
W
King Arthur
11,322
809
38
3
0
298,759
0
W
Morgan Le Fay
10,998
786
36
3
0
244,902
0
L
Kumbhakarna
10,185
728
9
1
0
255,030
0
L
Izanami
8,164
583
10
1
0
206,420
0
L
Ra
9,877
706
70
5
0
240,936
0
L
Thor
8,717
623
23
2
0
237,667
0
L
Sol
9,872
705
37
3
0
250,253
0
W
Guan Yu
8,864
633
3
0
0
268,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role