Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BongResin666
Ares
Level 37
God Stats
0W - 1L
1,299 SR
Queue Stats
2W - 7L
1,072 Elo+
Party 1
King Arthur
King Arthur
NoroktheNight
King Arthur
Level 29
God Stats
3W - 2L
1,606 SR
Queue Stats
4W - 8L
1,072 Elo+
Party 1
Nu Wa
Nu Wa
TRIPPYYVIBESS
Nu Wa
Level 63
God Stats
8W - 8L
1,452 SR
Queue Stats
42W - 38L
1,358 Elo+
Solo
Cliodhna
Cliodhna
drk1ne
Cliodhna
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,162 Elo+
Solo
Team Averages
Level 45
1,471 SR
1,233 Elo+

VS

Team Averages
Level 85
1,503 SR
1,427 Elo+
Yemoja
Yemoja
Atleast10babies
Yemoja
Level 81
God Stats
9W - 9L
1,742 SR
Queue Stats
210W - 236L
1,370 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Helbrecht7
Cu Chulainn
Level 64
God Stats
37W - 30L
1,623 SR
Queue Stats
583W - 535L
1,474 Elo+
Solo
Charybdis
Charybdis
Yeahstuff
Charybdis
Level 108
God Stats
157W - 158L
1,391 SR
Queue Stats
456W - 444L
1,426 Elo+
Party 2
Cliodhna
Cliodhna
atleast10heaters
Cliodhna
Level 65
God Stats
26W - 33L
1,287 SR
Queue Stats
154W - 184L
1,426 Elo+
Party 3
Tiamat
Tiamat
panyo147
Tiamat
Level 109
God Stats
33W - 44L
1,470 SR
Queue Stats
593W - 594L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 1 / 1
6,080
405
4,432
8,938
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 0
6,292
419
2,597
11,070
9,026
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
NoroktheNight
King Arthur
12
1 / 2 / 0
7,005
467
8,461
16,740
17,796
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 3 / 0
7,136
476
8,373
8,026
2,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
drk1ne
Cliodhna
9
1 / 2 / 1
6,197
413
6,734
13,136
4,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,960
464
3,011
8,834
5,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Helbrecht7
Cu Chulainn
14
1 / 1 / 2
8,529
569
12,490
15,347
15,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Yeahstuff
Charybdis
13
3 / 0 / 2
8,006
534
8,818
9,603
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 0 / 1
9,014
601
6,870
11,772
4,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
panyo147
Tiamat
12
1 / 0 / 3
7,756
517
5,555
7,884
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
11
11
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
1
0.5
W
0
1
2
1
L
0
3
0
0
W
Cu Chulainn
Helbrecht7
Cu Chulainn
1
1
2
2
L
King Arthur
NoroktheNight
King Arthur
1
2
0
0.5
L
0
3
0
0
W
Charybdis
Yeahstuff
Charybdis
3
0
2
4
W
6
0
1
6.5
L
Cliodhna
drk1ne
Cliodhna
1
2
1
0.75
W
Tiamat
panyo147
Tiamat
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,597
Damage
36,744
57,910
Taken
53,440
37,313
Mitigated
31,804
10,927
Healing
20,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,432
2,174
0
3,940
8,938
3,608
351
2,027
6,881
0
47,279
W
3,011
723
2,449
2,746
8,834
5,001
304
1,260
7,574
21,580
0
L
2,597
201
16
1,124
11,070
9,026
0
1,855
9,182
17,951
0
W
Cu Chulainn
Helbrecht7
Cu Chulainn
12,490
1,668
0
3,522
15,347
15,548
109
491
13,810
11,688
58,391
L
King Arthur
NoroktheNight
King Arthur
8,461
1,168
0
2,406
16,740
17,796
0
2,237
14,503
139
50,287
L
8,373
4,078
0
2,094
8,026
2,105
0
2,539
5,487
56,108
0
W
Charybdis
Yeahstuff
Charybdis
8,818
5,083
0
6,194
9,603
3,285
540
2,035
7,568
0
63,828
W
6,870
1,085
0
1,875
11,772
4,194
302
3,036
8,736
0
69,408
L
Cliodhna
drk1ne
Cliodhna
6,734
1,355
0
1,347
13,136
4,778
0
2,465
10,670
0
46,217
W
Tiamat
panyo147
Tiamat
5,555
378
0
4,044
7,884
3,776
0
4,287
3,597
47,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,710
Gold Earned
40,265
354
Minions Killed
440
0
Camps Cleared
0
1,442,200
Distance Traveled
1,443,619
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,080
405
74
5
0
285,834
0
W
Yemoja
6,960
464
28
2
0
287,409
0
L
Ares
6,292
419
27
2
0
308,535
0
W
Cu Chulainn
8,529
569
110
7
0
273,218
0
L
King Arthur
7,005
467
91
6
0
284,095
0
L
Nu Wa
7,136
476
92
6
0
256,092
0
W
Charybdis
8,006
534
112
7
0
248,436
6
W
Cliodhna
9,014
601
93
6
0
368,118
1
L
Cliodhna
6,197
413
70
5
0
307,644
0
W
Tiamat
7,756
517
97
6
0
266,438
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role