Player Matchup

Zeus
Zeus
BUSTAH_WOLF21
Zeus
Level 106
God Stats
0W - 2L
1,240 SR
Queue Stats
59W - 46L
1,434 Elo+
Party 2
Freya
Freya
Clevefan
Freya
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,482 Elo+
Party 1
Lancelot
Lancelot
Kasper_Kasper_
Lancelot
Level 116
God Stats
0W - 1L
1,353 SR
Queue Stats
124W - 101L
1,475 Elo+
Party 2
Erlang Shen
Erlang Shen
Nauseant
Erlang Shen
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,590 Elo+
Solo
Ares
Ares
Zhaeroth
Ares
Level 68
God Stats
0W - 2L
1,347 SR
Queue Stats
51W - 37L
1,528 Elo+
Party 1
Team Averages
Level 101
1,388 SR
1,502 Elo+

VS

Team Averages
Level 108
1,512 SR
1,452 Elo+
Artio
Artio
Bluntgameking67
Artio
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 33L
1,416 Elo+
Solo
Surtr
Surtr
Huntervoyage346
Surtr
Level 78
God Stats
9W - 11L
1,461 SR
Queue Stats
113W - 104L
1,535 Elo+
Solo
Mercury
Mercury
Illlllll32v
Mercury
Level 65
God Stats
16W - 8L
1,510 SR
Queue Stats
114W - 81L
1,425 Elo+
Solo
Skadi
Skadi
RichTickler15
Skadi
Level 147
God Stats
53W - 42L
1,410 SR
Queue Stats
861W - 822L
1,436 Elo+
Solo
Hel
Hel
tizzypeachpop
Hel
Level 141
God Stats
8W - 9L
1,678 SR
Queue Stats
133W - 127L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
8,012
616
8,235
7,392
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
Clevefan
Freya
10
3 / 3 / 3
6,306
485
8,860
9,767
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lancelot
13
4 / 5 / 2
7,462
574
4,868
12,696
5,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Nauseant
Erlang Shen
12
0 / 1 / 0
6,832
526
7,017
14,682
13,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ares
9
0 / 2 / 4
5,740
442
4,998
10,891
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
7,302
562
4,156
14,355
10,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 1 / 1
7,299
561
9,938
13,172
8,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Illlllll32v
Mercury
14
3 / 1 / 1
7,823
602
6,412
9,043
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
5 / 2 / 3
7,053
543
11,027
8,522
2,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 0
6,984
537
6,012
10,220
4,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
10
Kills
11
11
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
W
2
3
5
1.5
L
Freya
Clevefan
Freya
3
3
3
1.5
W
1
1
1
1.5
W
Mercury
Illlllll32v
Mercury
3
1
1
3.5
L
Lancelot
4
5
2
1
L
Erlang Shen
Nauseant
Erlang Shen
0
1
0
0
W
5
2
3
3.25
L
Ares
0
2
4
1
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,978
Damage
37,545
55,428
Taken
55,312
32,989
Mitigated
29,090
19,213
Healing
20,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,235
1,966
0
3,293
7,392
2,334
0
5,177
2,215
54,949
0
W
4,156
676
740
5,499
14,355
10,424
0
8,840
4,957
17,413
0
L
Freya
Clevefan
Freya
8,860
2,588
0
3,563
9,767
3,989
0
1,332
8,435
32,843
0
W
9,938
5,083
0
6,542
13,172
8,419
0
0
13,172
507
52,882
W
Mercury
Illlllll32v
Mercury
6,412
4,474
0
1,199
9,043
3,055
0
739
8,242
0
76,659
L
Lancelot
4,868
1,269
0
1,455
12,696
5,631
0
1,400
11,296
0
58,951
L
Erlang Shen
Nauseant
Erlang Shen
7,017
3,561
0
8,066
14,682
13,353
237
192
14,490
0
53,713
W
11,027
4,785
0
1,330
8,522
2,874
659
4,944
3,294
0
54,271
L
Ares
4,998
0
292
2,544
10,891
7,682
0
2,282
8,609
15,850
0
W
6,012
163
859
4,266
10,220
4,318
0
6,242
3,554
54,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,352
Gold Earned
36,461
373
Minions Killed
395
0
Camps Cleared
0
1,270,465
Distance Traveled
1,394,113
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,012
616
111
9
0
224,515
0
W
Artio
7,302
562
20
2
0
278,721
4
L
Freya
6,306
485
60
5
0
253,774
0
W
Surtr
7,299
561
87
7
0
259,920
0
W
Mercury
7,823
602
110
8
0
322,290
4
L
Lancelot
7,462
574
82
6
0
295,464
4
L
Erlang Shen
6,832
526
108
8
0
246,210
0
W
Skadi
7,053
543
71
5
0
269,072
2
L
Ares
5,740
442
12
1
0
250,502
0
W
Hel
6,984
537
107
8
0
264,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role