Player Matchup

Danzaburou
Danzaburou
DaddyStrawHat
Danzaburou
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 28L
1,242 Elo+
Party 1
Surtr
Surtr
DogOfTHeEmpire
Surtr
Level 59
God Stats
6W - 6L
1,493 SR
Queue Stats
34W - 40L
1,377 Elo+
Party 1
Chronos
Chronos
sumfin81
Chronos
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,473 Elo+
Party 1
Team Averages
Level 86
1,498 SR
1,364 Elo+

VS

Team Averages
Level 161
1,502 SR
1,269 Elo+
Artemis
Artemis
ColaBear420
Artemis
Level 210
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 63L
1,252 Elo+
Solo
Bacchus
Bacchus
MyDude4775
Bacchus
Level 116
God Stats
18W - 14L
1,233 SR
Queue Stats
134W - 126L
1,227 Elo+
Solo
Shiva
Shiva
PhSidewayzMd
Shiva
Level 158
God Stats
1W - 1L
1,774 SR
Queue Stats
464W - 505L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaddyStrawHat
Danzaburou
14
1 / 1 / 4
8,042
804
6,523
6,759
2,901
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 3 / 3
7,283
728
5,474
9,735
10,636
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
sumfin81
Chronos
13
2 / 0 / 3
7,828
783
7,883
7,378
3,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ColaBear420
Artemis
11
2 / 1 / 1
6,999
700
5,925
4,366
1,932
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
MyDude4775
Bacchus
13
1 / 1 / 3
7,663
766
4,512
10,838
13,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 3 / 2
6,919
692
6,457
10,889
7,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
5
Kills
4
4
Deaths
5
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
ColaBear420
Artemis
2
1
1
2.5
W
Danzaburou
DaddyStrawHat
Danzaburou
1
1
4
3
W
2
3
3
1.17
L
Bacchus
MyDude4775
Bacchus
1
1
3
2.5
L
1
3
2
0.67
W
Chronos
sumfin81
Chronos
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,880
Damage
16,894
23,872
Taken
26,093
17,187
Mitigated
23,249
6,074
Healing
4,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
ColaBear420
Artemis
5,925
1,395
0
10
4,366
1,932
6
1,501
2,865
0
24,204
W
Danzaburou
DaddyStrawHat
Danzaburou
6,523
3,365
0
1,711
6,759
2,901
788
1,427
5,332
0
32,652
W
5,474
1,091
0
2,443
9,735
10,636
279
2,312
7,423
3,273
9,771
L
Bacchus
MyDude4775
Bacchus
4,512
529
0
3,211
10,838
13,715
0
3,241
7,597
16,521
0
L
6,457
1,239
318
936
10,889
7,602
0
4,558
6,331
0
25,817
W
Chronos
sumfin81
Chronos
7,883
3,393
0
1,920
7,378
3,650
1,552
812
6,566
30,116
5,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,153
Gold Earned
21,581
130
Minions Killed
125
0
Camps Cleared
0
530,614
Distance Traveled
535,077
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,999
700
55
6
0
159,008
0
W
Danzaburou
8,042
804
56
6
0
178,702
2
W
Surtr
7,283
728
13
1
0
173,493
0
L
Bacchus
7,663
766
25
3
0
193,491
0
L
Shiva
6,919
692
45
5
0
182,578
0
W
Chronos
7,828
783
61
6
0
178,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role