Player Matchup

Sun Wukong
Sun Wukong
Crownuts
Sun Wukong
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,364 Elo+
Solo
Da Ji
Da Ji
GooptaHorse
Da Ji
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,869 Elo+
Party 1
Nemesis
Nemesis
Kaze204
Nemesis
Level 146
God Stats
3W - 1L
1,586 SR
Queue Stats
217W - 219L
1,415 Elo+
Solo
Ganesha
Ganesha
Rockstar2047
Ganesha
Level 159
God Stats
2W - 0L
1,794 SR
Queue Stats
32W - 18L
1,661 Elo+
Solo
Sol
Sol
StepheŋCurry
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 107
1,576 SR
1,562 Elo+

VS

Team Averages
Level 78
1,566 SR
1,527 Elo+
Anubis
Anubis
 
Anubis
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Danielito1267
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,699 Elo+
Solo
Kukulkan
Kukulkan
MeXiCaNnInJas
Kukulkan
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 121L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
Wafflypenguin
Zhong Kui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
ghost911
Kuzenbo
Level 140
God Stats
4W - 3L
1,829 SR
Queue Stats
125W - 131L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crownuts
Sun Wukong
18
6 / 1 / 17
10,763
897
7,145
14,593
10,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
17 / 2 / 11
12,443
1,037
19,627
15,107
14,786
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Kaze204
Nemesis
2
0 / 0 / 0
3,824
319
0
0
0
Ganesha
Rockstar2047
Ganesha
18
0 / 4 / 28
10,916
910
7,253
18,634
23,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
10 / 3 / 15
11,483
957
31,838
15,005
6,789
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
1 / 9 / 1
8,945
745
9,069
15,111
6,964
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 5 / 3
7,321
610
3,167
8,694
3,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MeXiCaNnInJas
Kukulkan
15
2 / 6 / 5
8,944
745
9,777
10,362
4,432
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
Wafflypenguin
Zhong Kui
16
3 / 9 / 2
10,070
839
14,718
17,829
11,227
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
ghost911
Kuzenbo
16
3 / 4 / 4
9,639
803
7,331
17,388
26,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
24
33
Kills
9
10
Deaths
33
71
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
9
1
0.17
W
Sun Wukong
Crownuts
Sun Wukong
6
1
17
14.5
L
0
5
3
0.3
W
17
2
11
11.25
W
Nemesis
Kaze204
Nemesis
0
0
0
0
L
Kukulkan
MeXiCaNnInJas
Kukulkan
2
6
5
0.75
W
Ganesha
Rockstar2047
Ganesha
0
4
28
3.5
W
10
3
15
5.83
L
Zhong Kui
Wafflypenguin
Zhong Kui
3
9
2
0.44
L
Kuzenbo
ghost911
Kuzenbo
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,863
Damage
44,062
63,339
Taken
69,384
55,831
Mitigated
52,433
24,575
Healing
14,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,069
288
663
2,039
15,111
6,964
0
8,048
6,750
36,089
0
W
Sun Wukong
Crownuts
Sun Wukong
7,145
680
947
8,194
14,593
10,831
979
11,348
3,245
0
18,589
L
3,167
2,430
184
1,522
8,694
3,334
0
5,304
3,168
0
7,515
W
19,627
4,495
1,759
2,730
15,107
14,786
1,189
10,209
4,234
0
35,776
W
Nemesis
Kaze204
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
MeXiCaNnInJas
Kukulkan
9,777
857
810
778
10,362
4,432
0
5,905
4,297
20,459
0
W
Ganesha
Rockstar2047
Ganesha
7,253
671
673
3,263
18,634
23,425
756
10,830
7,804
20,010
0
W
31,838
13,547
239
6,770
15,005
6,789
7,242
8,508
6,497
52,305
0
L
Zhong Kui
Wafflypenguin
Zhong Kui
14,718
2,968
681
4,080
17,829
11,227
0
11,126
6,222
24,000
0
L
Kuzenbo
ghost911
Kuzenbo
7,331
1,953
355
3,269
17,388
26,476
0
8,708
7,669
11,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,429
Gold Earned
44,919
148
Minions Killed
114
0
Camps Cleared
0
869,692
Distance Traveled
825,610
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,945
745
50
4
0
149,760
0
W
Sun Wukong
10,763
897
34
3
0
242,179
0
L
Rama
7,321
610
6
1
0
105,167
0
W
Da Ji
12,443
1,037
52
4
0
214,353
0
W
Nemesis
3,824
319
0
0
0
0
0
L
Kukulkan
8,944
745
28
2
0
213,238
1
W
Ganesha
10,916
910
0
0
0
224,706
0
W
Sol
11,483
957
62
5
0
188,454
0
L
Zhong Kui
10,070
839
24
2
0
173,979
0
L
Kuzenbo
9,639
803
6
1
0
183,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role