Player Matchup

Khepri
Khepri
BRFLN
Khepri
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
351W - 328L
1,552 Elo+
Party 1
Chronos
Chronos
KayEllBxNYC
Chronos
Level 188
God Stats
7W - 2L
1,866 SR
Queue Stats
271W - 285L
1,496 Elo+
Solo
Rama
Rama
Oleechka2023
Rama
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 82L
1,557 Elo+
Solo
Atlas
Atlas
Paola__Nucita
Atlas
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,869 Elo+
Solo
Ra
Ra
TJBplayer
Ra
Level 69
God Stats
3W - 1L
1,783 SR
Queue Stats
218W - 197L
1,549 Elo+
Party 1
Team Averages
Level 74
1,630 SR
1,605 Elo+

VS

Team Averages
Level 25
1,500 SR
1,367 Elo+
Sylvanus
Sylvanus
Aa Shiryu aA
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,361 Elo+
Solo
Raijin
Raijin
Studology24
Raijin
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 166L
1,349 Elo+
Solo
Ravana
Ravana
Toadbois7666
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Freya
Freya
angelcoffin
Freya
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,274 Elo+
Solo
Cu Chulainn
Cu Chulainn
leesantista1
Cu Chulainn
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BRFLN
Khepri
17
3 / 1 / 14
9,596
800
5,136
11,668
13,354
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
KayEllBxNYC
Chronos
17
2 / 2 / 14
9,833
819
9,064
10,615
7,492
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
7 / 2 / 12
10,098
842
13,341
8,109
5,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 3 / 11
9,766
814
8,075
16,030
23,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 2 / 11
9,719
810
14,470
9,432
6,628
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aa Shiryu aA
Sylvanus
14
0 / 1 / 3
7,952
663
4,655
9,472
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Raijin
18
6 / 5 / 1
9,441
787
17,855
14,196
7,174
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
6
0 / 3 / 0
6,033
503
928
3,347
1,494
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 5 / 4
7,282
607
3,622
10,314
4,366
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
leesantista1
Cu Chulainn
16
2 / 7 / 4
8,314
693
8,296
16,976
14,179
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
20
21
Kills
8
10
Deaths
21
62
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Aa Shiryu aA
Sylvanus
0
1
3
1.5
W
Khepri
BRFLN
Khepri
3
1
14
10
W
Chronos
KayEllBxNYC
Chronos
2
2
14
4.5
W
7
2
12
6.5
W
4
3
11
3.17
L
Raijin
6
5
1
1.3
W
5
2
11
5.25
L
Ravana
0
3
0
0
L
0
5
4
0.4
L
Cu Chulainn
leesantista1
Cu Chulainn
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,086
Damage
35,356
55,854
Taken
54,305
56,390
Mitigated
36,513
22,845
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Aa Shiryu aA
Sylvanus
4,655
289
3,271
4,979
9,472
9,300
0
4,766
4,706
7,501
0
W
Khepri
BRFLN
Khepri
5,136
340
744
1,097
11,668
13,354
808
5,066
6,602
14,605
0
W
Chronos
KayEllBxNYC
Chronos
9,064
2,834
920
2,947
10,615
7,492
1,626
6,797
3,818
23,823
0
W
13,341
11,480
971
1,854
8,109
5,461
5,562
4,823
3,286
0
24,692
W
8,075
1,517
2,244
3,185
16,030
23,455
0
7,191
8,839
16,511
0
L
Raijin
17,855
670
779
2,415
14,196
7,174
0
9,733
4,463
35,573
1,694
W
14,470
243
5,861
3,022
9,432
6,628
467
5,949
3,483
21,662
3,182
L
Ravana
928
194
69
88
3,347
1,494
0
2,186
1,161
0
1,181
L
3,622
983
393
1,805
10,314
4,366
0
6,191
4,123
7,850
0
L
Cu Chulainn
leesantista1
Cu Chulainn
8,296
683
408
446
16,976
14,179
0
12,121
4,855
9,538
10,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,012
Gold Earned
39,022
142
Minions Killed
78
0
Camps Cleared
0
1,081,999
Distance Traveled
746,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,952
663
3
0
0
172,624
0
W
Khepri
9,596
800
8
1
0
231,696
0
W
Chronos
9,833
819
50
4
0
218,334
0
W
Rama
10,098
842
41
3
0
186,581
0
W
Atlas
9,766
814
20
2
0
197,023
0
L
Raijin
9,441
787
37
3
0
163,809
0
W
Ra
9,719
810
23
2
0
248,365
0
L
Ravana
6,033
503
1
0
0
54,687
0
L
Freya
7,282
607
15
1
0
169,563
0
L
Cu Chulainn
8,314
693
22
2
0
185,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role