Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Vovcoach
Thoth
Level 27
God Stats
1W - 3L
1,282 SR
Queue Stats
256W - 320L
1,323 Elo+
Solo
Chiron
Chiron
blackwalkerrr_
Chiron
Level 145
God Stats
8W - 10L
1,500 SR
Queue Stats
579W - 621L
1,333 Elo+
Party 1
Janus
Janus
nihilum318
Janus
Level 105
God Stats
6W - 4L
1,302 SR
Queue Stats
250W - 239L
1,397 Elo+
Solo
Hou Yi
Hou Yi
xlSpyBlue
Hou Yi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,327 Elo+
Solo
Team Averages
Level 106
1,417 SR
1,376 Elo+

VS

Team Averages
Level 117
1,540 SR
1,483 Elo+
Lancelot
Lancelot
 
Lancelot
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Achungandam
Sun Wukong
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 27L
1,483 Elo+
Party 2
The Morrigan
The Morrigan
Noelia993
The Morrigan
Level 116
God Stats
1W - 1L
1,699 SR
Queue Stats
112W - 126L
1,373 Elo+
Party 2
Xing Tian
Xing Tian
StReeT BeaTs101
Xing Tian
Level 115
God Stats
10W - 3L
1,500 SR
Queue Stats
367W - 374L
1,558 Elo+
Solo
Merlin
Merlin
iNAiJA_uNiXx
Merlin
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 76L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 2 / 2
6,522
932
3,481
7,707
5,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Vovcoach
Thoth
11
2 / 4 / 0
6,181
883
2,891
6,378
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 0 / 3
6,386
912
5,745
5,613
2,332
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
12
1 / 0 / 1
6,347
907
5,600
1,991
891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
xlSpyBlue
Hou Yi
11
1 / 0 / 0
6,247
892
3,395
1,220
506
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
1 / 1 / 0
5,484
783
1,532
2,793
1,082
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Achungandam
Sun Wukong
12
1 / 0 / 5
6,157
880
1,939
5,716
3,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Morrigan
Noelia993
The Morrigan
11
1 / 2 / 3
5,741
820
2,852
3,605
1,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
StReeT BeaTs101
Xing Tian
12
3 / 1 / 3
6,842
977
3,732
6,685
7,372
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
12
0 / 2 / 3
6,148
878
4,737
4,690
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
6
6
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
2
2
1.5
L
Lancelot
 
Lancelot
1
1
0
1
L
Sun Wukong
Achungandam
Sun Wukong
1
0
5
3.5
L
The Morrigan
Noelia993
The Morrigan
1
2
3
1.25
L
Xing Tian
StReeT BeaTs101
Xing Tian
3
1
3
4.5
W
Thoth
Vovcoach
Thoth
2
4
0
0.5
W
0
0
3
1.5
L
Merlin
0
2
3
0.75
W
Janus
1
0
1
1.5
W
Hou Yi
xlSpyBlue
Hou Yi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,112
Damage
14,792
22,909
Taken
23,489
11,982
Mitigated
14,994
9,403
Healing
8,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,481
133
1,490
1,758
7,707
5,841
21
3,207
4,500
0
7,651
L
Lancelot
 
Lancelot
1,532
363
577
1,242
2,793
1,082
0
758
2,035
0
3,219
L
Sun Wukong
Achungandam
Sun Wukong
1,939
56
354
2,931
5,716
3,018
0
1,808
3,908
0
6,446
L
The Morrigan
Noelia993
The Morrigan
2,852
363
313
520
3,605
1,408
0
1,421
2,184
6,980
0
L
Xing Tian
StReeT BeaTs101
Xing Tian
3,732
176
623
1,632
6,685
7,372
0
2,404
4,281
7,222
0
W
Thoth
Vovcoach
Thoth
2,891
126
58
298
6,378
2,412
0
2,787
3,591
10,651
284
W
5,745
901
675
2,513
5,613
2,332
54
2,849
2,764
0
13,169
L
Merlin
4,737
66
135
156
4,690
2,114
0
2,100
2,590
17,212
0
W
Janus
5,600
0
928
853
1,991
891
0
1,781
210
13,715
0
W
Hou Yi
xlSpyBlue
Hou Yi
3,395
1,888
248
582
1,220
506
0
697
523
0
8,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
30,372
80
Minions Killed
57
0
Camps Cleared
0
780,118
Distance Traveled
653,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,522
932
18
3
0
174,337
0
L
Lancelot
5,484
783
5
1
0
75,288
0
L
Sun Wukong
6,157
880
8
1
0
145,699
0
L
The Morrigan
5,741
820
7
1
0
129,214
0
L
Xing Tian
6,842
977
4
1
0
159,004
0
W
Thoth
6,181
883
19
3
0
132,897
0
W
Chiron
6,386
912
14
2
0
165,740
0
L
Merlin
6,148
878
33
5
0
144,568
0
W
Janus
6,347
907
14
2
0
150,650
0
W
Hou Yi
6,247
892
15
2
0
156,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role