Player Matchup

Fenrir
Fenrir
Chadowz
Fenrir
Level 158
God Stats
6W - 6L
1,717 SR
Queue Stats
885W - 906L
1,527 Elo+
Party 3
Heimdallr
Heimdallr
Fabsrica
Heimdallr
Level 155
God Stats
79W - 60L
1,571 SR
Queue Stats
531W - 527L
1,542 Elo+
Party 3
Ah Puch
Ah Puch
GehKloSteinEssen
Ah Puch
Level 62
God Stats
6W - 5L
1,423 SR
Queue Stats
68W - 81L
1,365 Elo+
Party 2
Izanami
Izanami
MoinMeister31
Izanami
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
50W - 56L
1,455 Elo+
Party 2
Hades
Hades
Rodsim03
Hades
Level 138
God Stats
4W - 2L
1,605 SR
Queue Stats
12W - 10L
1,636 Elo+
Solo
Team Averages
Level 108
1,563 SR
1,505 Elo+

VS

Team Averages
Level 119
1,462 SR
1,511 Elo+
Freya
Freya
IamMathsDebating
Freya
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,319 Elo+
Solo
Ra
Ra
Jengabruh
Ra
Level 108
God Stats
1W - 2L
1,263 SR
Queue Stats
78W - 65L
1,545 Elo+
Party 1
Loki
Loki
KillerKrock
Loki
Level 148
God Stats
4W - 4L
1,496 SR
Queue Stats
71W - 65L
1,536 Elo+
Party 1
Ne Zha
Ne Zha
Marcoscc93
Ne Zha
Level 157
God Stats
6W - 5L
1,551 SR
Queue Stats
99W - 88L
1,539 Elo+
Party 1
Achilles
Achilles
gabi22
Achilles
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chadowz
Fenrir
12
1 / 2 / 8
7,021
439
8,412
14,222
13,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Fabsrica
Heimdallr
15
9 / 0 / 3
9,389
587
11,539
9,453
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 1 / 2
7,910
494
9,665
8,757
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
14
0 / 2 / 4
8,319
520
6,193
12,202
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
Rodsim03
Hades
16
10 / 4 / 5
10,663
666
19,317
15,667
10,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 0
8,495
531
14,937
13,699
5,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 2 / 2
8,073
505
7,692
10,008
4,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 2
7,302
456
6,077
13,403
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
Marcoscc93
Ne Zha
10
0 / 2 / 4
6,612
413
6,892
17,080
14,864
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
gabi22
Achilles
11
2 / 9 / 2
7,163
448
7,505
20,907
18,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
20
Kills
8
9
Deaths
20
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chadowz
Fenrir
1
2
8
2.5
W
Heimdallr
Fabsrica
Heimdallr
9
0
3
10.5
W
0
1
2
1
L
4
4
0
1
L
1
2
2
1
L
1
3
2
0.67
L
Ne Zha
Marcoscc93
Ne Zha
0
2
4
1
W
Izanami
0
2
4
1
W
Hades
Rodsim03
Hades
10
4
5
3.13
L
Achilles
gabi22
Achilles
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,126
Damage
43,103
60,301
Taken
75,097
36,500
Mitigated
48,718
21,555
Healing
19,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chadowz
Fenrir
8,412
2,211
0
2,971
14,222
13,422
0
6,944
7,083
2,160
20,463
W
Heimdallr
Fabsrica
Heimdallr
11,539
4,306
0
2,190
9,453
4,064
0
2,866
6,449
0
72,551
W
9,665
211
0
4,248
8,757
3,271
387
2,591
6,064
71,204
0
L
14,937
4,237
0
6,336
13,699
5,661
0
1,212
12,487
78,122
0
L
7,692
922
1,222
2,949
10,008
4,499
0
4,387
5,621
61,215
1,001
L
6,077
1,803
0
4,910
13,403
5,350
0
5,514
7,889
0
50,860
L
Ne Zha
Marcoscc93
Ne Zha
6,892
2,686
0
2,890
17,080
14,864
0
5,264
11,816
943
26,019
W
Izanami
6,193
3,452
0
4,874
12,202
5,185
0
8,971
3,231
0
62,334
W
Hades
Rodsim03
Hades
19,317
2,562
429
6,843
15,667
10,558
172
1,189
14,418
79,419
0
L
Achilles
gabi22
Achilles
7,505
1,500
0
1,380
20,907
18,344
0
13,143
7,764
0
38,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,302
Gold Earned
37,645
471
Minions Killed
394
0
Camps Cleared
0
1,590,778
Distance Traveled
1,793,585
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,021
439
18
1
0
332,919
1
W
Heimdallr
9,389
587
93
6
0
367,882
1
W
Ah Puch
7,910
494
112
7
0
302,555
8
L
Freya
8,495
531
116
7
0
329,103
3
L
Ra
8,073
505
120
8
0
396,300
0
L
Loki
7,302
456
83
5
0
407,470
0
L
Ne Zha
6,612
413
26
2
0
336,332
0
W
Izanami
8,319
520
110
7
0
307,920
0
W
Hades
10,663
666
138
9
0
279,502
6
L
Achilles
7,163
448
49
3
0
324,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role