Player Matchup

Ah Puch
Ah Puch
Asaous
Ah Puch
Level 140
God Stats
2W - 2L
1,501 SR
Queue Stats
16W - 27L
1,565 Elo+
Party 2
Rama
Rama
Johnyboy0906
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,565 Elo+
Party 2
Nu Wa
Nu Wa
Moleking82uk
Nu Wa
Level 81
God Stats
4W - 2L
1,745 SR
Queue Stats
16W - 27L
1,565 Elo+
Party 2
Bellona
Bellona
PWNomancer
Bellona
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,823 Elo+
Party 2
Scylla
Scylla
troglodithe
Scylla
Level 149
God Stats
3W - 1L
1,804 SR
Queue Stats
184W - 193L
1,489 Elo+
Solo
Team Averages
Level 89
1,610 SR
1,601 Elo+

VS

Team Averages
Level 114
1,460 SR
1,464 Elo+
Achilles
Achilles
 
Achilles
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Loshmi99
Fafnir
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 83L
1,309 Elo+
Solo
Ah Puch
Ah Puch
clhazz
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
tsukuyomee11
Chaac
Level 146
God Stats
4W - 6L
1,300 SR
Queue Stats
857W - 873L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Asaous
Ah Puch
16
6 / 3 / 10
9,914
901
18,499
9,720
4,415
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 4 / 13
8,098
736
11,604
8,579
3,827
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 11
8,824
802
8,170
6,121
2,266
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
PWNomancer
Bellona
17
5 / 1 / 13
10,108
919
8,520
12,369
13,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
17
7 / 2 / 13
10,101
918
13,634
10,669
4,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
8 / 5 / 1
9,501
864
16,743
17,161
15,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
 
Zhong Kui
16
1 / 5 / 6
8,435
767
8,510
12,715
9,614
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Loshmi99
Fafnir
15
2 / 6 / 5
8,471
770
8,020
18,629
22,614
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
clhazz
Ah Puch
6
0 / 1 / 0
6,131
557
1,392
2,596
998
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 5 / 6
7,815
710
7,553
15,883
18,521
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
30
22
Kills
12
12
Deaths
22
60
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
8
5
1
1.7
L
Zhong Kui
 
Zhong Kui
1
5
6
0.8
W
Ah Puch
Asaous
Ah Puch
6
3
10
3.67
W
1
4
13
1.88
L
Fafnir
Loshmi99
Fafnir
2
6
5
0.75
W
3
2
11
4.25
W
Bellona
PWNomancer
Bellona
5
1
13
11.5
L
Ah Puch
clhazz
Ah Puch
0
1
0
0
W
Scylla
7
2
13
6.75
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,427
Damage
42,218
47,458
Taken
66,984
28,770
Mitigated
67,086
19,618
Healing
18,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
16,743
5,799
773
5,104
17,161
15,339
0
8,679
8,482
0
30,961
L
Zhong Kui
 
Zhong Kui
8,510
1,307
595
2,628
12,715
9,614
0
7,304
5,411
28,014
0
W
Ah Puch
Asaous
Ah Puch
18,499
759
1,169
2,506
9,720
4,415
647
3,711
5,714
31,610
3,298
W
11,604
5,364
80
147
8,579
3,827
140
4,750
3,687
0
16,943
L
Fafnir
Loshmi99
Fafnir
8,020
1,738
1,335
3,209
18,629
22,614
0
7,638
10,991
11,632
187
W
8,170
1,615
994
1,034
6,121
2,266
662
1,105
4,916
13,956
2,953
W
Bellona
PWNomancer
Bellona
8,520
2,299
2,779
3,623
12,369
13,622
476
4,487
7,494
0
14,698
L
Ah Puch
clhazz
Ah Puch
1,392
48
0
159
2,596
998
0
2,474
122
5,245
0
W
Scylla
13,634
1,458
3,085
4,201
10,669
4,640
626
4,445
5,958
25,310
845
L
7,553
426
504
4,469
15,883
18,521
0
10,115
5,768
1,175
16,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,045
Gold Earned
40,353
125
Minions Killed
113
0
Camps Cleared
0
969,800
Distance Traveled
839,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,501
864
29
3
0
216,965
0
L
Zhong Kui
8,435
767
56
5
0
185,065
0
W
Ah Puch
9,914
901
38
3
0
207,049
0
W
Rama
8,098
736
14
1
0
176,891
0
L
Fafnir
8,471
770
7
1
0
188,588
0
W
Nu Wa
8,824
802
12
1
0
189,151
0
W
Bellona
10,108
919
19
2
0
206,182
0
L
Ah Puch
6,131
557
8
1
0
39,041
0
W
Scylla
10,101
918
42
4
0
190,527
0
L
Chaac
7,815
710
13
1
0
209,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role