Player Matchup

Ganesha
Ganesha
ElevenEvan127
Ganesha
Level 155
God Stats
0W - 4L
1,232 SR
Queue Stats
159W - 131L
1,578 Elo+
Party 3
Ao Kuang
Ao Kuang
Geeb Kubz
Ao Kuang
Level 127
God Stats
13W - 15L
1,461 SR
Queue Stats
73W - 76L
1,479 Elo+
Solo
Kukulkan
Kukulkan
TabulateCashew
Kukulkan
Level 126
God Stats
1W - 4L
1,770 SR
Queue Stats
87W - 83L
1,574 Elo+
Party 3
Shiva
Shiva
Ugh Bruh Bruh
Shiva
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
360W - 348L
1,584 Elo+
Solo
Izanami
Izanami
WishedMold14
Izanami
Level 117
God Stats
4W - 4L
1,650 SR
Queue Stats
132W - 107L
1,605 Elo+
Party 3
Team Averages
Level 137
1,523 SR
1,564 Elo+

VS

Team Averages
Level 145
1,512 SR
1,563 Elo+
Horus
Horus
H3RO KILLER40
Horus
Level 89
God Stats
17W - 15L
1,546 SR
Queue Stats
35W - 28L
1,538 Elo+
Solo
Xing Tian
Xing Tian
I VIad l
Xing Tian
Level 147
God Stats
4W - 1L
1,175 SR
Queue Stats
84W - 62L
1,577 Elo+
Party 1
Set
Set
LokixCity
Set
Level 206
God Stats
1W - 0L
1,500 SR
Queue Stats
280W - 261L
1,577 Elo+
Party 2
Agni
Agni
MittBama
Agni
Level 158
God Stats
4W - 2L
1,802 SR
Queue Stats
69W - 62L
1,563 Elo+
Party 1
Sol
Sol
NickmanHitman_07
Sol
Level 126
God Stats
6W - 6L
1,538 SR
Queue Stats
116W - 105L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
5
0 / 0 / 3
3,809
635
388
4,476
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Geeb Kubz
Ao Kuang
9
3 / 1 / 1
5,114
852
3,677
4,812
1,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
6
1 / 1 / 0
4,193
699
845
2,130
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 0
3,999
667
3,921
7,587
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
WishedMold14
Izanami
5
0 / 2 / 2
3,283
547
1,705
3,796
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,442
740
1,592
4,597
2,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
I VIad l
Xing Tian
8
0 / 0 / 0
4,097
683
3,423
6,817
3,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

7
1 / 2 / 1
4,231
705
1,858
5,936
1,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
8
4 / 0 / 0
5,036
839
1,916
2,667
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 1
4,389
732
2,935
2,863
993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
5
5
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
0
3
1.5
L
Ao Kuang
Geeb Kubz
Ao Kuang
3
1
1
3.5
W
0
1
1
0.5
W
Xing Tian
I VIad l
Xing Tian
0
0
0
0
W
1
2
1
0.75
W
Agni
4
0
0
4
W
0
1
1
0.5
L
Kukulkan
1
1
0
1
L
0
1
0
0
L
Izanami
WishedMold14
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,536
Damage
11,724
22,801
Taken
22,880
8,484
Mitigated
9,820
8,550
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
388
75
286
1,923
4,476
2,684
0
1,349
3,127
6,944
0
L
Ao Kuang
Geeb Kubz
Ao Kuang
3,677
936
0
2,001
4,812
1,400
0
761
4,051
34,524
0
W
1,592
778
295
2,392
4,597
2,403
0
867
3,730
0
14,380
W
Xing Tian
I VIad l
Xing Tian
3,423
839
0
2,129
6,817
3,737
0
150
6,667
23,691
0
W
1,858
861
0
2,486
5,936
1,988
0
2,277
3,659
0
16,729
W
Agni
1,916
259
0
711
2,667
699
0
782
1,885
27,090
0
W
2,935
1,509
0
729
2,863
993
831
834
2,029
25,267
5,220
L
Kukulkan
845
257
0
250
2,130
699
0
787
1,343
21,886
0
L
3,921
1,527
0
2,901
7,587
2,684
0
3,139
3,961
0
25,634
L
Izanami
WishedMold14
Izanami
1,705
884
0
1,189
3,796
1,017
0
1,453
2,343
0
13,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,398
Gold Earned
22,195
174
Minions Killed
194
0
Camps Cleared
0
608,835
Distance Traveled
685,520
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
3,809
635
0
0
0
114,990
0
L
Ao Kuang
5,114
852
64
11
0
156,505
0
W
Horus
4,442
740
13
2
0
138,899
0
W
Xing Tian
4,097
683
31
5
0
127,412
0
W
Set
4,231
705
32
5
0
140,768
0
W
Agni
5,036
839
60
10
0
146,362
0
W
Sol
4,389
732
58
10
0
132,079
0
L
Kukulkan
4,193
699
36
6
0
91,819
2
L
Shiva
3,999
667
38
6
0
135,451
0
L
Izanami
3,283
547
36
6
0
110,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role