Player Matchup

Terra
Terra
ItsTuumas
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,375 Elo+
Party 4
Discordia
Discordia
Lisianthus10
Discordia
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,345 Elo+
Party 1
Zeus
Zeus
LordRey
Zeus
Level 158
God Stats
3W - 0L
1,733 SR
Queue Stats
44W - 36L
1,387 Elo+
Party 1
Geb
Geb
N0RdmannFraN0Rge
Geb
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,500 Elo+
Party 4
Bakasura
Bakasura
Phrostii
Bakasura
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 34L
1,354 Elo+
Party 4
Team Averages
Level 100
1,547 SR
1,392 Elo+

VS

Team Averages
Level 119
1,429 SR
1,549 Elo+
Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
Lindowman
Khepri
Level 158
God Stats
2W - 1L
1,283 SR
Queue Stats
101W - 82L
1,542 Elo+
Party 3
Chang'e
Chang'e
busslightier
Chang'e
Level 128
God Stats
1W - 3L
1,763 SR
Queue Stats
166W - 149L
1,596 Elo+
Party 2
Ullr
Ullr
testokan
Ullr
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
157W - 94L
1,517 Elo+
Solo
Hun Batz
Hun Batz
yosshhi97
Hun Batz
Level 104
God Stats
2W - 5L
1,101 SR
Queue Stats
117W - 99L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ItsTuumas
Terra
18
1 / 3 / 12
12,124
713
10,838
30,301
27,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Lisianthus10
Discordia
20
7 / 1 / 8
12,350
726
24,723
10,667
5,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
LordRey
Zeus
19
7 / 1 / 8
12,161
715
37,398
11,491
5,920
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
1 / 1 / 16
11,350
668
9,986
22,463
26,206
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Phrostii
Bakasura
18
5 / 6 / 10
12,270
722
12,838
23,086
23,262
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
2 / 5 / 8
10,560
621
20,716
16,973
11,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Lindowman
Khepri
17
0 / 2 / 11
10,917
642
5,671
20,669
33,242
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
busslightier
Chang'e
16
1 / 4 / 9
9,927
584
13,883
23,049
15,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
18
7 / 4 / 4
11,335
667
16,613
20,551
12,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hun Batz
yosshhi97
Hun Batz
17
2 / 6 / 8
10,542
620
22,806
21,728
13,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
52
21
Kills
12
12
Deaths
21
54
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
5
8
1.2
W
Terra
ItsTuumas
Terra
1
3
12
2.33
L
Khepri
Lindowman
Khepri
0
2
11
2.75
W
Discordia
Lisianthus10
Discordia
7
1
8
11
W
Zeus
LordRey
Zeus
7
1
8
11
W
1
1
16
9
W
Bakasura
Phrostii
Bakasura
5
6
10
1.67
L
Chang'e
busslightier
Chang'e
1
4
9
1.38
L
Ullr
7
4
4
2.25
L
Hun Batz
yosshhi97
Hun Batz
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,783
Damage
79,689
98,008
Taken
102,970
88,984
Mitigated
86,701
47,342
Healing
50,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
20,716
8,271
1,627
2,005
16,973
11,929
1,023
14,383
2,272
0
38,820
W
Terra
ItsTuumas
Terra
10,838
641
16,042
12,224
30,301
27,679
429
5,994
24,307
17,857
0
L
Khepri
Lindowman
Khepri
5,671
338
1,388
3,656
20,669
33,242
0
14,925
5,033
17,295
0
W
Discordia
Lisianthus10
Discordia
24,723
856
4,419
2,280
10,667
5,917
2,428
1,347
9,320
55,848
0
W
Zeus
LordRey
Zeus
37,398
4,117
4,202
2,287
11,491
5,920
3,829
1,814
9,677
71,610
1,816
W
9,986
863
1,264
1,046
22,463
26,206
516
4,213
18,250
15,900
0
W
Bakasura
Phrostii
Bakasura
12,838
7,813
435
3,143
23,086
23,262
1,068
6,186
16,900
0
17,332
L
Chang'e
busslightier
Chang'e
13,883
1,476
19,194
13,066
23,049
15,197
0
17,711
4,255
30,370
0
L
Ullr
16,613
5,365
2,631
3,079
20,551
12,578
401
16,298
3,243
0
29,507
L
Hun Batz
yosshhi97
Hun Batz
22,806
1,190
1,800
2,024
21,728
13,755
452
19,176
2,208
0
44,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,255
Gold Earned
53,281
190
Minions Killed
185
0
Camps Cleared
0
1,632,083
Distance Traveled
1,493,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,560
621
44
3
0
246,665
0
W
Terra
12,124
713
18
1
0
367,974
0
L
Khepri
10,917
642
23
1
0
328,246
0
W
Discordia
12,350
726
58
3
0
306,801
0
W
Zeus
12,161
715
71
4
0
294,971
0
W
Geb
11,350
668
13
1
0
323,170
0
W
Bakasura
12,270
722
30
2
0
339,167
0
L
Chang'e
9,927
584
27
2
0
305,723
0
L
Ullr
11,335
667
45
3
0
283,098
0
L
Hun Batz
10,542
620
46
3
0
329,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role