Player Matchup

Nox
Nox
 
Nox
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
CAPITAN_RAAM553
Ratatoskr
Level 49
God Stats
2W - 3L
1,319 SR
Queue Stats
255W - 238L
1,484 Elo+
Solo
Zeus
Zeus
InfinitySpîce
Zeus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 64L
1,564 Elo+
Party 1
Hel
Hel
alexis987
Hel
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 51L
1,468 Elo+
Solo
Arachne
Arachne
dmiddie10
Arachne
Level 117
God Stats
5W - 3L
1,715 SR
Queue Stats
1,099W - 1,127L
1,449 Elo+
Solo
Team Averages
Level 105
1,507 SR
1,493 Elo+

VS

Team Averages
Level 97
1,454 SR
1,474 Elo+
Zeus
Zeus
Aellian
Zeus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 302L
1,666 Elo+
Solo
Cernunnos
Cernunnos
Diarmind
Cernunnos
Level 96
God Stats
0W - 4L
1,269 SR
Queue Stats
142W - 141L
1,408 Elo+
Party 2
Hachiman
Hachiman
Pontattack
Hachiman
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,325 Elo+
Solo
Yemoja
Yemoja
Ramon1098
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,572 Elo+
Solo
Sun Wukong
Sun Wukong
Vargul
Sun Wukong
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 114L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
19
5 / 1 / 16
10,564
813
15,231
15,051
8,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
CAPITAN_RAAM553
Ratatoskr
17
5 / 3 / 11
10,001
769
15,129
20,891
23,019
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 1 / 14
10,805
831
23,288
13,336
6,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 2 / 10
9,639
741
11,732
18,597
9,777
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
dmiddie10
Arachne
16
3 / 5 / 10
9,424
725
10,804
22,053
23,798
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Aellian
Zeus
17
5 / 5 / 6
9,839
757
22,473
15,687
6,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Diarmind
Cernunnos
15
4 / 5 / 6
9,270
713
15,248
17,335
8,155
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
Pontattack
Hachiman
14
1 / 6 / 7
8,914
686
19,242
14,689
6,198
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Ramon1098
Yemoja
17
0 / 3 / 11
10,072
775
7,469
20,392
20,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Vargul
Sun Wukong
16
2 / 3 / 7
9,006
693
13,700
19,960
24,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
49
22
Kills
12
12
Deaths
22
61
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
1
16
13
L
Zeus
Aellian
Zeus
5
5
6
1.6
W
Ratatoskr
CAPITAN_RAAM553
Ratatoskr
5
3
11
3.5
L
Cernunnos
Diarmind
Cernunnos
4
5
6
1.4
W
5
1
14
12
L
Hachiman
Pontattack
Hachiman
1
6
7
0.75
L
Yemoja
Ramon1098
Yemoja
0
3
11
1.83
L
Sun Wukong
Vargul
Sun Wukong
2
3
7
1.83
W
4
2
10
4.5
W
Arachne
dmiddie10
Arachne
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,184
Damage
78,132
89,928
Taken
88,063
71,676
Mitigated
66,366
59,284
Healing
33,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
15,231
534
1,135
808
15,051
8,520
1,366
4,781
10,270
27,933
1,622
L
Zeus
Aellian
Zeus
22,473
3,123
2,143
2,707
15,687
6,972
582
7,716
7,971
34,106
1,284
W
Ratatoskr
CAPITAN_RAAM553
Ratatoskr
15,129
959
1,941
5,313
20,891
23,019
404
5,322
15,569
0
24,020
L
Cernunnos
Diarmind
Cernunnos
15,248
5,801
1,886
4,488
17,335
8,155
867
10,691
6,644
0
33,319
W
23,288
2,617
2,901
3,899
13,336
6,562
1,487
4,553
8,783
42,337
1,457
L
Hachiman
Pontattack
Hachiman
19,242
9,313
1,808
1,417
14,689
6,198
348
8,813
5,876
0
35,460
L
Yemoja
Ramon1098
Yemoja
7,469
1,745
9,085
6,500
20,392
20,482
557
10,256
10,136
16,364
0
L
Sun Wukong
Vargul
Sun Wukong
13,700
978
1,414
2,316
19,960
24,559
704
10,662
9,298
0
22,183
W
11,732
904
25,199
12,647
18,597
9,777
412
6,853
11,744
19,180
0
W
Arachne
dmiddie10
Arachne
10,804
4,907
1,223
4,218
22,053
23,798
705
7,401
14,652
0
15,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,433
Gold Earned
47,101
127
Minions Killed
170
0
Camps Cleared
0
1,276,494
Distance Traveled
1,062,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,564
813
50
4
0
265,202
0
L
Zeus
9,839
757
38
3
0
208,609
0
W
Ratatoskr
10,001
769
11
1
0
280,001
0
L
Cernunnos
9,270
713
46
4
0
183,170
0
W
Zeus
10,805
831
39
3
0
265,071
0
L
Hachiman
8,914
686
50
4
0
183,844
0
L
Yemoja
10,072
775
20
2
0
235,065
0
L
Sun Wukong
9,006
693
16
1
0
251,737
0
W
Hel
9,639
741
19
1
0
259,116
0
W
Arachne
9,424
725
8
1
0
207,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role