Player Matchup

Merlin
Merlin
Fire-IN-The-WEED
Merlin
Level 154
God Stats
7W - 6L
1,533 SR
Queue Stats
191W - 206L
1,465 Elo+
Solo
Lancelot
Lancelot
HotMomsNearYou
Lancelot
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 30L
1,442 Elo+
Party 1
Fafnir
Fafnir
TheFramed55
Fafnir
Level 109
God Stats
12W - 12L
1,449 SR
Queue Stats
172W - 154L
1,424 Elo+
Solo
Loki
Loki
iplaythog
Loki
Level 96
God Stats
1W - 2L
1,289 SR
Queue Stats
17W - 12L
1,623 Elo+
Party 1
Artemis
Artemis
saintpattyy
Artemis
Level 24
God Stats
9W - 6L
1,596 SR
Queue Stats
21W - 14L
1,538 Elo+
Party 1
Team Averages
Level 89
1,473 SR
1,499 Elo+

VS

Team Averages
Level 109
1,538 SR
1,517 Elo+
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BlankStare9
Hel
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
604W - 551L
1,484 Elo+
Solo
Guan Yu
Guan Yu
DemonicApex43
Guan Yu
Level 86
God Stats
4W - 2L
1,500 SR
Queue Stats
231W - 218L
1,554 Elo+
Solo
Olorun
Olorun
Rixhh
Olorun
Level 129
God Stats
1W - 1L
1,690 SR
Queue Stats
50W - 50L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,818
568
3,960
5,397
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
12
4 / 1 / 0
7,249
604
9,651
8,806
5,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
8
0 / 3 / 2
5,593
466
2,219
11,372
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
11
0 / 0 / 3
6,080
507
2,811
8,502
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
saintpattyy
Artemis
5
1 / 3 / 0
4,512
376
3,601
4,870
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 1 / 1
7,334
611
6,819
6,653
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
 
Fenrir
11
1 / 1 / 4
6,819
568
4,258
7,907
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 1
6,366
531
5,191
11,025
7,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
10
1 / 0 / 4
6,395
533
2,161
10,066
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Rixhh
Olorun
14
2 / 1 / 0
8,042
670
4,333
5,707
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
7
Kills
9
9
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
1
5.5
W
Fenrir
 
Fenrir
1
1
4
3
W
0
4
1
0.13
W
Guan Yu
1
0
4
3
L
2
2
0
1
L
Lancelot
4
1
0
4
W
Olorun
Rixhh
Olorun
2
1
0
2
L
Fafnir
0
3
2
0.33
L
Loki
0
0
3
1.5
L
Artemis
saintpattyy
Artemis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,242
Damage
22,762
38,947
Taken
41,358
22,307
Mitigated
20,401
13,178
Healing
19,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,819
2,999
0
3,047
6,653
1,923
3,327
791
5,862
56,681
0
W
Fenrir
 
Fenrir
4,258
721
0
2,125
7,907
3,159
970
1,698
6,209
0
36,339
W
5,191
381
525
3,525
11,025
7,556
22
0
11,025
39,262
0
W
Guan Yu
2,161
234
1,553
5,425
10,066
5,619
126
658
9,408
0
20,667
L
3,960
179
0
1,929
5,397
1,764
0
2,240
3,157
46,981
0
L
Lancelot
9,651
2,285
0
1,627
8,806
5,962
0
4,277
4,529
377
54,984
W
Olorun
Rixhh
Olorun
4,333
2,258
85
3,340
5,707
2,144
1,856
3,157
2,550
64,888
0
L
Fafnir
2,219
491
0
4,070
11,372
10,231
0
5,853
5,519
10,787
0
L
Loki
2,811
828
0
4,236
8,502
2,964
0
2,364
6,138
0
43,304
L
Artemis
saintpattyy
Artemis
3,601
1,733
0
1,316
4,870
1,386
0
1,609
3,261
0
17,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
34,956
288
Minions Killed
343
0
Camps Cleared
0
1,052,611
Distance Traveled
1,108,452
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,334
611
76
6
0
211,595
4
W
Fenrir
6,819
568
59
5
0
236,536
0
W
Hel
6,366
531
58
5
0
208,037
0
W
Guan Yu
6,395
533
22
2
0
239,249
0
L
Merlin
6,818
568
95
8
0
169,290
0
L
Lancelot
7,249
604
82
7
0
253,123
0
W
Olorun
8,042
670
128
11
0
213,035
0
L
Fafnir
5,593
466
14
1
0
228,597
2
L
Loki
6,080
507
73
6
0
286,679
0
L
Artemis
4,512
376
24
2
0
114,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role