Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
FN PrawnKiller
Fafnir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 162L
1,410 Elo+
Solo
Nox
Nox
MiniCup
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 70L
1,557 Elo+
Solo
Cerberus
Cerberus
UnR3alGamer2045
Cerberus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 96L
1,524 Elo+
Solo
Hades
Hades
donovan cole
Hades
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,463 Elo+
Solo
Team Averages
Level 104
1,500 SR
1,491 Elo+

VS

Team Averages
Level 69
1,421 SR
1,626 Elo+
Cthulhu
Cthulhu
DarkSpirit42
Cthulhu
Level 109
God Stats
1W - 1L
1,289 SR
Queue Stats
55W - 51L
1,754 Elo+
Solo
Loki
Loki
Pilikalo666
Loki
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
395W - 409L
1,441 Elo+
Solo
Guan Yu
Guan Yu
Shot_Caller_74
Guan Yu
Level 106
God Stats
12W - 16L
1,500 SR
Queue Stats
1,104W - 1,079L
1,421 Elo+
Solo
Xing Tian
Xing Tian
SpillTheJuice
Xing Tian
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 60L
1,674 Elo+
Party 1
Mercury
Mercury
myman1SH0t
Mercury
Level 21
God Stats
1W - 0L
1,315 SR
Queue Stats
6W - 5L
1,842 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
0 / 2 / 8
9,960
623
8,888
7,385
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 0 / 4
8,066
504
0
0
0
Nox
20
10 / 5 / 6
13,145
822
21,184
16,437
8,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
18
5 / 3 / 3
10,927
683
5,817
15,310
15,032
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 9 / 5
11,538
721
17,947
21,888
12,921
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkSpirit42
Cthulhu
18
2 / 3 / 15
11,318
707
13,742
19,257
18,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 4 / 10
10,412
651
5,639
14,165
6,942
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
6 / 4 / 10
11,691
731
9,288
20,652
22,135
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
SpillTheJuice
Xing Tian
20
2 / 3 / 13
13,244
828
12,647
23,287
34,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mercury
myman1SH0t
Mercury
19
8 / 5 / 7
12,448
778
12,309
17,386
8,737
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
74
19
Kills
19
19
Deaths
19
26
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
8
2
W
Cthulhu
DarkSpirit42
Cthulhu
2
3
15
3.17
L
0
0
4
2
L
Nox
10
5
6
2.6
W
1
4
10
1.5
W
6
4
10
2.75
W
Xing Tian
SpillTheJuice
Xing Tian
2
3
13
2.83
L
Cerberus
5
3
3
2.17
L
4
9
5
0.72
W
Mercury
myman1SH0t
Mercury
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,836
Damage
53,625
61,020
Taken
94,747
39,985
Mitigated
91,393
18,847
Healing
44,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,888
237
2,753
3,070
7,385
3,551
0
3,615
3,770
25,854
0
W
Cthulhu
DarkSpirit42
Cthulhu
13,742
283
5,480
3,338
19,257
18,766
531
7,930
11,327
33,598
118
L
0
0
0
0
0
0
0
0
0
0
0
L
Nox
21,184
849
363
3,477
16,437
8,481
1,387
6,450
9,987
43,576
0
W
5,639
809
2,862
2,634
14,165
6,942
1,340
10,945
3,220
0
24,042
W
9,288
1,127
12,608
5,655
20,652
22,135
1,217
13,122
7,530
0
18,259
W
Xing Tian
SpillTheJuice
Xing Tian
12,647
1,617
2,583
5,010
23,287
34,813
1,018
11,753
11,534
37,123
1,034
L
Cerberus
5,817
425
0
3,651
15,310
15,032
0
6,175
9,135
13,417
0
L
17,947
591
853
4,680
21,888
12,921
629
9,732
12,156
30,490
676
W
Mercury
myman1SH0t
Mercury
12,309
7,314
1,430
2,635
17,386
8,737
4,177
9,867
7,519
0
28,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,636
Gold Earned
59,113
145
Minions Killed
176
0
Camps Cleared
0
790,125
Distance Traveled
1,497,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,960
623
42
3
0
191,859
0
W
Cthulhu
11,318
707
50
3
0
304,135
0
L
Fafnir
8,066
504
0
0
0
0
0
L
Nox
13,145
822
53
3
0
272,173
0
W
Loki
10,412
651
37
2
0
309,798
0
W
Guan Yu
11,691
731
9
1
0
280,199
0
W
Xing Tian
13,244
828
37
2
0
293,809
0
L
Cerberus
10,927
683
17
1
0
121,822
0
L
Hades
11,538
721
33
2
0
204,271
0
W
Mercury
12,448
778
43
3
0
309,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role