Player Matchup

Jing Wei
Jing Wei
Nózer
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,476 Elo+
Party 3
Bakasura
Bakasura
SmokePEWPEW
Bakasura
Level 32
God Stats
13W - 11L
1,399 SR
Queue Stats
140W - 129L
1,480 Elo+
Party 3
Xing Tian
Xing Tian
TwixPeke
Xing Tian
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,391 Elo+
Party 3
Amaterasu
Amaterasu
n0xx1
Amaterasu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Scylla
Scylla
xXxCarnivorexXx
Scylla
Level 126
God Stats
7W - 15L
1,376 SR
Queue Stats
139W - 129L
1,480 Elo+
Party 3
Team Averages
Level 47
1,455 SR
1,465 Elo+

VS

Team Averages
Level 81
1,515 SR
1,554 Elo+
Sun Wukong
Sun Wukong
DevilMαγCrγ
Sun Wukong
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
111W - 90L
1,626 Elo+
Party 2
Lancelot
Lancelot
Fizlongpong
Lancelot
Level 42
God Stats
5W - 1L
1,296 SR
Queue Stats
50W - 19L
1,585 Elo+
Party 1
Janus
Janus
Kouman61
Janus
Level 156
God Stats
12W - 4L
1,500 SR
Queue Stats
369W - 349L
1,543 Elo+
Party 2
Charybdis
Charybdis
MrArcukam
Charybdis
Level 66
God Stats
15W - 12L
1,543 SR
Queue Stats
62W - 72L
1,429 Elo+
Solo
Bacchus
Bacchus
Nordis
Bacchus
Level 115
God Stats
2W - 0L
1,738 SR
Queue Stats
29W - 9L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Nózer
Jing Wei
8
1 / 5 / 4
4,784
478
6,303
9,475
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
SmokePEWPEW
Bakasura
10
4 / 3 / 1
5,974
597
4,359
8,172
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
TwixPeke
Xing Tian
7
1 / 3 / 5
4,947
495
2,966
11,099
6,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Amaterasu
n0xx1
Amaterasu
7
0 / 5 / 0
4,274
427
1,997
7,766
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 4 / 0
4,773
477
2,034
6,572
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DevilMαγCrγ
Sun Wukong
13
5 / 0 / 1
7,754
775
5,841
6,867
4,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Fizlongpong
Lancelot
13
6 / 0 / 2
6,970
697
5,123
8,726
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
Kouman61
Janus
12
4 / 0 / 4
6,916
692
5,159
3,010
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
MrArcukam
Charybdis
9
5 / 4 / 2
6,048
605
9,509
9,826
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Nordis
Bacchus
7
0 / 2 / 5
4,963
496
2,557
7,817
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
6
Kills
20
20
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DevilMαγCrγ
Sun Wukong
5
0
1
5.5
W
Lancelot
Fizlongpong
Lancelot
6
0
2
7
W
Janus
Kouman61
Janus
4
0
4
6
W
Charybdis
MrArcukam
Charybdis
5
4
2
1.5
W
Bacchus
Nordis
Bacchus
0
2
5
1.25
L
Jing Wei
Nózer
Jing Wei
1
5
4
0.6
L
Bakasura
SmokePEWPEW
Bakasura
4
3
1
1.5
L
Xing Tian
TwixPeke
Xing Tian
1
3
5
1.17
L
Amaterasu
n0xx1
Amaterasu
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,659
Damage
28,189
43,084
Taken
36,246
17,317
Mitigated
17,813
7,858
Healing
16,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DevilMαγCrγ
Sun Wukong
5,841
1,664
0
3,763
6,867
4,109
122
0
6,867
0
62,815
W
Lancelot
Fizlongpong
Lancelot
5,123
1,842
0
4,191
8,726
3,604
0
958
7,548
0
49,373
W
Janus
Kouman61
Janus
5,159
441
0
1,628
3,010
931
45
1,368
1,617
53,680
0
W
Charybdis
MrArcukam
Charybdis
9,509
5,059
294
3,519
9,826
3,214
210
1,222
8,326
0
33,915
W
Bacchus
Nordis
Bacchus
2,557
447
0
2,670
7,817
5,955
0
1,452
5,967
11,045
0
L
Jing Wei
Nózer
Jing Wei
6,303
5,297
0
2,640
9,475
2,887
130
1,378
8,097
0
26,132
L
Bakasura
SmokePEWPEW
Bakasura
4,359
2,913
0
1,340
8,172
3,088
0
984
7,188
0
26,208
L
Xing Tian
TwixPeke
Xing Tian
2,966
490
0
1,906
11,099
6,505
0
2,398
8,701
7,065
0
L
Amaterasu
n0xx1
Amaterasu
1,997
1,307
0
1,372
7,766
2,786
0
0
7,766
0
15,620
L
2,034
338
0
600
6,572
2,051
0
2,956
3,616
29,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,752
Gold Earned
32,651
185
Minions Killed
366
0
Camps Cleared
0
1,002,782
Distance Traveled
1,064,750
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,754
775
131
13
0
188,742
0
W
Lancelot
6,970
697
79
8
0
265,259
0
W
Janus
6,916
692
101
10
0
224,406
0
W
Charybdis
6,048
605
43
4
0
165,790
1
W
Bacchus
4,963
496
12
1
0
220,553
5
L
Jing Wei
4,784
478
42
4
0
194,463
0
L
Bakasura
5,974
597
60
6
0
228,456
0
L
Xing Tian
4,947
495
3
0
0
201,536
3
L
Amaterasu
4,274
427
24
2
0
203,256
0
L
Scylla
4,773
477
56
6
0
175,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role