Player Matchup

Chiron
Chiron
Gold IV
ConvincedGoat
Chiron
Gold IV
Level 119
God Stats
18W - 24L
1,502 SR
Queue Stats
465W - 481L
1,443 MMR
Solo
Ymir
Ymir
Gold V
RaekwonMckenney1
Ymir
Gold V
Level 153
God Stats
4W - 7L
1,556 SR
Queue Stats
134W - 131L
1,448 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
THExLESSON
Morgan Le Fay
Gold IV
Level 193
God Stats
3W - 2L
1,208 SR
Queue Stats
177W - 169L
1,451 MMR
Solo
Loki
Loki
Silver II
XxPr1nceTxX
Loki
Silver II
Level 150
God Stats
5W - 4L
1,358 SR
Queue Stats
222W - 216L
1,403 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
a1pha187
Cu Chulainn
Bronze III
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 7L
1,493 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,425 SR
1,448 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,537 SR
1,459 MMR
Rama
Rama
Bronze III
 
Rama
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
BabyDaeQuanX
Scylla
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,446 MMR
Party 2
Khepri
Khepri
Silver I
IKillahI
Khepri
Silver I
Level 115
God Stats
30W - 25L
1,570 SR
Queue Stats
74W - 79L
1,455 MMR
Solo
Guan Yu
Guan Yu
Gold IV
TooMuchBuddha420
Guan Yu
Gold IV
Level 146
God Stats
58W - 48L
1,614 SR
Queue Stats
130W - 132L
1,448 MMR
Solo
Thor
Thor
Bronze III
TrulyFaLLen8
Thor
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,356
566
7,957
7,378
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 5
7,112
547
3,567
7,733
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
THExLESSON
Morgan Le Fay
12
1 / 3 / 4
7,213
555
7,870
9,488
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
8 / 1 / 0
8,149
627
5,076
8,020
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
a1pha187
Cu Chulainn
12
1 / 2 / 3
7,570
582
11,149
14,115
12,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
FenrirThanatosAthenaAgni

VS

Bans
Ao KuangAtlasHe BoIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 3 / 0
6,031
464
1,416
8,989
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
12
2 / 1 / 1
6,855
527
6,825
6,843
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
IKillahI
Khepri
9
0 / 1 / 0
5,640
434
3,650
8,939
6,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 2 / 0
6,898
531
8,989
15,173
20,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 6 / 0
5,924
456
4,418
11,999
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
13
Kills
6
6
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
L
Scylla
2
1
1
2.5
W
2
0
4
4
L
Khepri
IKillahI
Khepri
0
1
0
0
W
1
0
5
3.5
W
Morgan Le Fay
THExLESSON
Morgan Le Fay
1
3
4
1
L
2
2
0
1
L
2
6
0
0.33
W
8
1
0
8
W
Cu Chulainn
a1pha187
Cu Chulainn
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,619
Damage
25,298
46,734
Taken
51,943
27,687
Mitigated
37,566
15,202
Healing
15,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,416
1,063
0
2,523
8,989
4,012
0
1,393
7,580
0
43,926
L
Scylla
6,825
508
0
1,036
6,843
2,420
0
3,525
3,088
51,499
0
W
7,957
3,422
353
2,822
7,378
2,383
1,590
1,928
5,384
0
61,358
L
Khepri
IKillahI
Khepri
3,650
672
158
3,404
8,939
6,483
0
3,313
5,486
18,629
0
W
3,567
1,398
0
1,818
7,733
6,509
0
2,648
5,023
14,076
0
W
Morgan Le Fay
THExLESSON
Morgan Le Fay
7,870
569
74
2,793
9,488
3,411
0
4,217
4,981
56,095
0
L
8,989
2,108
106
6,263
15,173
20,137
0
360
14,813
948
59,117
L
4,418
1,397
0
2,174
11,999
4,514
0
3,042
8,785
0
32,297
W
5,076
1,927
0
2,890
8,020
2,442
918
1,305
6,649
0
43,867
W
Cu Chulainn
a1pha187
Cu Chulainn
11,149
2,009
0
4,452
14,115
12,942
24
331
13,784
1,119
70,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,400
Gold Earned
31,348
410
Minions Killed
347
0
Camps Cleared
0
1,258,921
Distance Traveled
1,249,691
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,031
464
80
6
0
260,295
0
L
Scylla
6,855
527
103
8
0
235,971
0
W
Chiron
7,356
566
111
9
0
216,341
2
L
Khepri
5,640
434
18
1
0
225,817
1
W
Ymir
7,112
547
23
2
0
243,448
4
W
Morgan Le Fay
7,213
555
86
7
0
242,162
0
L
Guan Yu
6,898
531
99
8
0
261,686
0
L
Thor
5,924
456
47
4
0
265,922
2
W
Loki
8,149
627
80
6
0
312,077
2
W
Cu Chulainn
7,570
582
110
8
0
244,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role