Player Matchup

Tyr
Tyr
Crwnd-Crow
Tyr
Level 147
God Stats
2W - 3L
1,274 SR
Queue Stats
255W - 276L
1,590 Elo+
Party 2
Cthulhu
Cthulhu
Mr_Mole2001
Cthulhu
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 192L
1,559 Elo+
Party 1
Serqet
Serqet
Perilios99
Serqet
Level 157
God Stats
3W - 6L
1,426 SR
Queue Stats
334W - 340L
1,552 Elo+
Party 2
Discordia
Discordia
PositiveMind
Discordia
Level 157
God Stats
3W - 2L
1,322 SR
Queue Stats
66W - 72L
1,558 Elo+
Party 2
Cernunnos
Cernunnos
yamom62
Cernunnos
Level 151
God Stats
5W - 3L
1,258 SR
Queue Stats
193W - 197L
1,581 Elo+
Party 1
Team Averages
Level 151
1,356 SR
1,568 Elo+

VS

Team Averages
Level 84
1,617 SR
1,629 Elo+
Kuzenbo
Kuzenbo
Babous26600
Kuzenbo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,749 Elo+
Party 3
Osiris
Osiris
BigBearKinou07
Osiris
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
263W - 259L
1,514 Elo+
Party 3
Thanatos
Thanatos
IcoN AceX
Thanatos
Level 135
God Stats
10W - 8L
1,793 SR
Queue Stats
282W - 276L
1,602 Elo+
Solo
Zeus
Zeus
iNSan3 WARSTAR
Zeus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 60L
1,575 Elo+
Solo
Izanami
Izanami
skybab
Izanami
Level 83
God Stats
5W - 2L
1,790 SR
Queue Stats
15W - 6L
1,705 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 1
9,781
575
7,123
16,168
16,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Mr_Mole2001
Cthulhu
15
2 / 0 / 8
9,607
565
7,182
9,019
7,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
Perilios99
Serqet
15
4 / 2 / 1
9,279
546
8,257
14,168
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
PositiveMind
Discordia
15
1 / 0 / 6
9,137
537
7,176
7,234
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
yamom62
Cernunnos
16
5 / 0 / 3
10,014
589
12,262
8,726
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Babous26600
Kuzenbo
11
1 / 3 / 0
6,906
406
5,390
20,161
23,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 0 / 1
8,257
486
5,758
12,505
11,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
IcoN AceX
Thanatos
14
1 / 1 / 2
8,066
474
4,799
10,409
4,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 1
7,847
462
8,582
10,145
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
skybab
Izanami
11
0 / 4 / 0
6,619
389
4,454
10,671
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
3
3
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Babous26600
Kuzenbo
1
3
0
0.33
L
0
0
1
0.5
W
1
1
1
1.5
L
Thanatos
IcoN AceX
Thanatos
1
1
2
2
W
Cthulhu
Mr_Mole2001
Cthulhu
2
0
8
6
W
Serqet
Perilios99
Serqet
4
2
1
2.25
W
Discordia
PositiveMind
Discordia
1
0
6
4
L
1
5
1
0.3
L
Izanami
skybab
Izanami
0
4
0
0
W
Cernunnos
yamom62
Cernunnos
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,000
Damage
28,983
55,315
Taken
63,891
36,070
Mitigated
46,246
22,371
Healing
25,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Babous26600
Kuzenbo
5,390
2,672
412
6,173
20,161
23,462
0
6,016
13,738
18,023
0
L
5,758
1,585
0
6,791
12,505
11,511
0
81
12,424
0
69,041
W
7,123
738
0
4,925
16,168
16,099
0
2,555
13,564
81
77,373
L
Thanatos
IcoN AceX
Thanatos
4,799
1,468
0
9,485
10,409
4,629
0
1,546
8,826
0
67,699
W
Cthulhu
Mr_Mole2001
Cthulhu
7,182
1,376
3,230
2,197
9,019
7,918
62
3,130
5,807
31,333
700
W
Serqet
Perilios99
Serqet
8,257
2,264
0
6,423
14,168
5,946
172
3,982
10,098
0
78,261
W
Discordia
PositiveMind
Discordia
7,176
350
0
500
7,234
2,752
592
3,195
3,920
77,165
1,829
L
8,582
747
0
500
10,145
3,184
0
4,315
5,244
62,379
0
L
Izanami
skybab
Izanami
4,454
3,272
0
2,362
10,671
3,460
0
1,199
9,299
0
50,382
W
Cernunnos
yamom62
Cernunnos
12,262
7,600
0
5,096
8,726
3,355
3,163
1,552
7,174
0
92,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,818
Gold Earned
37,695
577
Minions Killed
443
0
Camps Cleared
0
1,705,436
Distance Traveled
1,594,090
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,906
406
22
1
0
330,552
0
L
Osiris
8,257
486
110
6
0
323,846
0
W
Tyr
9,781
575
134
8
0
329,268
0
L
Thanatos
8,066
474
101
6
0
343,571
0
W
Cthulhu
9,607
565
60
4
0
332,864
4
W
Serqet
9,279
546
118
7
0
415,615
5
W
Discordia
9,137
537
123
7
0
343,905
3
L
Zeus
7,847
462
117
7
0
286,330
2
L
Izanami
6,619
389
93
5
0
309,791
4
W
Cernunnos
10,014
589
142
8
0
283,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role