Player Matchup

Thanatos
Thanatos
A Deej J
Thanatos
Level 81
God Stats
3W - 3L
1,684 SR
Queue Stats
202W - 204L
1,505 Elo+
Party 1
Izanami
Izanami
Invvcta
Izanami
Level 29
God Stats
1W - 3L
1,267 SR
Queue Stats
8W - 18L
1,398 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Nagiko8314
Kumbhakarna
Level 110
God Stats
1W - 2L
1,519 SR
Queue Stats
407W - 411L
1,519 Elo+
Party 1
Guan Yu
Guan Yu
Sensym
Guan Yu
Level 107
God Stats
2W - 2L
1,781 SR
Queue Stats
375W - 381L
1,510 Elo+
Party 1
Merlin
Merlin
iOwNxL
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 114L
1,479 Elo+
Party 1
Team Averages
Level 74
1,550 SR
1,482 Elo+

VS

Team Averages
Level 110
1,393 SR
1,448 Elo+
Skadi
Skadi
Dark_junior95
Skadi
Level 142
God Stats
9W - 15L
1,338 SR
Queue Stats
102W - 110L
1,307 Elo+
Solo
Yemoja
Yemoja
Sienra10
Yemoja
Level 123
God Stats
1W - 1L
1,127 SR
Queue Stats
72W - 88L
1,362 Elo+
Solo
Xing Tian
Xing Tian
YTking_bob
Xing Tian
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
leemaringo
Nu Wa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,502 Elo+
Party 2
Serqet
Serqet
xdlolplayer
Serqet
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 81L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
A Deej J
Thanatos
8
1 / 7 / 0
5,486
422
6,374
12,604
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Invvcta
Izanami
10
0 / 4 / 0
5,734
441
3,776
10,083
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Nagiko8314
Kumbhakarna
9
0 / 3 / 1
5,911
455
3,607
13,092
10,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
Sensym
Guan Yu
9
0 / 5 / 0
5,827
448
5,872
15,934
11,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
iOwNxL
Merlin
11
1 / 5 / 0
6,249
481
3,003
8,783
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 2
8,128
625
10,814
8,241
3,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Sienra10
Yemoja
11
3 / 0 / 8
7,648
588
4,217
5,123
3,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
YTking_bob
Xing Tian
12
1 / 1 / 6
6,988
538
5,869
8,525
7,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
12
2 / 1 / 6
7,269
559
10,068
6,394
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
13
11 / 0 / 5
8,460
651
11,341
11,198
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
2
Kills
24
24
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thanatos
A Deej J
Thanatos
1
7
0
0.14
W
7
0
2
8
L
Izanami
Invvcta
Izanami
0
4
0
0
L
Kumbhakarna
Nagiko8314
Kumbhakarna
0
3
1
0.17
L
Guan Yu
Sensym
Guan Yu
0
5
0
0
W
Yemoja
Sienra10
Yemoja
3
0
8
7
W
Xing Tian
YTking_bob
Xing Tian
1
1
6
4
L
Merlin
iOwNxL
Merlin
1
5
0
0.2
W
Nu Wa
2
1
6
5
W
Serqet
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,632
Damage
42,309
60,496
Taken
39,481
32,416
Mitigated
21,074
19,342
Healing
9,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
A Deej J
Thanatos
6,374
1,684
0
6,324
12,604
4,233
0
3,007
9,115
0
29,794
W
10,814
4,713
0
507
8,241
3,002
873
1,556
6,685
0
66,353
L
Izanami
Invvcta
Izanami
3,776
2,036
0
3,200
10,083
3,669
0
929
9,154
0
44,609
L
Kumbhakarna
Nagiko8314
Kumbhakarna
3,607
850
531
3,966
13,092
10,425
0
4,520
8,572
17,287
0
L
Guan Yu
Sensym
Guan Yu
5,872
941
226
4,164
15,934
11,038
0
6,093
8,746
0
37,788
W
Yemoja
Sienra10
Yemoja
4,217
613
5,262
1,988
5,123
3,820
27
1,758
3,365
20,428
0
W
Xing Tian
YTking_bob
Xing Tian
5,869
1,109
0
750
8,525
7,757
0
0
8,525
34,995
0
L
Merlin
iOwNxL
Merlin
3,003
596
0
931
8,783
3,051
0
4,963
3,820
49,956
0
W
Nu Wa
10,068
3,625
0
375
6,394
2,376
836
2,847
3,547
49,643
0
W
Serqet
11,341
3,705
0
1,094
11,198
4,119
0
449
10,749
0
61,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,207
Gold Earned
38,493
293
Minions Killed
352
0
Camps Cleared
0
1,193,594
Distance Traveled
1,288,612
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,486
422
53
4
0
286,185
0
W
Skadi
8,128
625
99
8
0
244,310
3
L
Izanami
5,734
441
76
6
0
215,551
0
L
Kumbhakarna
5,911
455
14
1
0
245,058
2
L
Guan Yu
5,827
448
63
5
0
238,538
0
W
Yemoja
7,648
588
31
2
0
246,490
2
W
Xing Tian
6,988
538
59
5
0
225,205
0
L
Merlin
6,249
481
87
7
0
208,262
0
W
Nu Wa
7,269
559
89
7
0
245,750
0
W
Serqet
8,460
651
74
6
0
326,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role