Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Death-Masta3
Horus
Level 135
God Stats
11W - 4L
1,500 SR
Queue Stats
564W - 584L
1,493 Elo+
Solo
Sol
Sol
DeathBeDivine
Sol
Level 157
God Stats
3W - 5L
1,500 SR
Queue Stats
359W - 369L
1,492 Elo+
Solo
Agni
Agni
IMxJiggy
Agni
Level 129
God Stats
3W - 0L
1,702 SR
Queue Stats
21W - 15L
1,742 Elo+
Party 1
Cerberus
Cerberus
WaynoTheGod
Cerberus
Level 146
God Stats
5W - 4L
1,618 SR
Queue Stats
219W - 222L
1,571 Elo+
Party 1
Team Averages
Level 149
1,564 SR
1,560 Elo+

VS

Team Averages
Level 159
1,504 SR
1,568 Elo+
Hercules
Hercules
 
Hercules
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DriIIshafter
Jing Wei
Level 148
God Stats
0W - 2L
1,260 SR
Queue Stats
74W - 75L
1,643 Elo+
Party 2
Sol
Sol
S IK 1I T Z O
Sol
Level 156
God Stats
0W - 2L
1,438 SR
Queue Stats
57W - 58L
1,635 Elo+
Party 2
Chang'e
Chang'e
SaggingSplash47
Chang'e
Level 144
God Stats
5W - 4L
1,500 SR
Queue Stats
352W - 365L
1,503 Elo+
Solo
Tyr
Tyr
TheLORDMANIX
Tyr
Level 157
God Stats
27W - 29L
1,821 SR
Queue Stats
787W - 791L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
15
2 / 0 / 12
8,044
804
12,675
8,834
7,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 0 / 10
8,497
850
4,594
7,972
7,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
5 / 0 / 8
8,893
889
16,975
8,032
4,271
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
14
4 / 0 / 10
8,222
822
12,684
5,899
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
WaynoTheGod
Cerberus
14
2 / 1 / 12
8,029
803
7,900
16,097
16,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 4 / 0
7,152
715
5,096
21,209
14,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
DriIIshafter
Jing Wei
12
0 / 3 / 0
6,738
674
4,545
8,191
3,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 1 / 0
7,163
716
7,150
5,565
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 3 / 0
6,816
682
6,581
9,658
7,072
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 4 / 0
7,152
715
8,527
14,680
16,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
0
15
Kills
0
1
Deaths
15
52
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
2
0
12
8
L
Hercules
 
Hercules
0
4
0
0
W
2
0
10
7
W
5
0
8
9
L
Jing Wei
DriIIshafter
Jing Wei
0
3
0
0
W
Agni
4
0
10
9
L
0
1
0
0
L
0
3
0
0
L
0
4
0
0
W
Cerberus
WaynoTheGod
Cerberus
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,828
Damage
31,899
46,834
Taken
59,303
38,268
Mitigated
44,210
28,886
Healing
26,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
12,675
642
510
3,281
8,834
7,328
210
3,918
4,916
3,941
20,203
L
Hercules
 
Hercules
5,096
1,407
1,951
9,606
21,209
14,925
0
13,665
7,544
0
7,810
W
4,594
2,404
8,679
4,542
7,972
7,671
0
2,420
5,552
0
6,565
W
16,975
4,769
792
1,844
8,032
4,271
1,054
1,596
6,436
32,800
0
L
Jing Wei
DriIIshafter
Jing Wei
4,545
2,268
79
799
8,191
3,501
0
6,109
2,082
0
14,337
W
Agni
12,684
776
1,586
1,295
5,899
2,817
320
1,587
4,312
26,309
0
L
7,150
1,569
264
1,259
5,565
2,489
0
4,617
948
24,036
739
L
6,581
452
6,134
3,253
9,658
7,072
23
5,974
3,684
14,480
0
L
8,527
288
0
2,732
14,680
16,223
0
9,909
4,771
0
15,784
W
Cerberus
WaynoTheGod
Cerberus
7,900
309
347
6,010
16,097
16,181
243
4,031
12,066
15,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,685
Gold Earned
35,021
109
Minions Killed
104
0
Camps Cleared
0
953,182
Distance Traveled
889,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,044
804
14
1
0
218,152
0
L
Hercules
7,152
715
10
1
0
149,291
0
W
Horus
8,497
850
4
0
0
182,528
0
W
Sol
8,893
889
43
4
0
153,180
0
L
Jing Wei
6,738
674
24
2
0
182,361
0
W
Agni
8,222
822
35
4
0
188,636
0
L
Sol
7,163
716
46
5
0
151,428
0
L
Chang'e
6,816
682
16
2
0
199,946
0
L
Tyr
7,152
715
8
1
0
206,945
0
W
Cerberus
8,029
803
13
1
0
210,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role