Player Matchup

Neith
Neith
AKXXT
Neith
Level 119
God Stats
6W - 6L
1,501 SR
Queue Stats
251W - 238L
1,493 Elo+
Solo
Bastet
Bastet
Felixart
Bastet
Level 48
God Stats
1W - 4L
1,291 SR
Queue Stats
166W - 153L
1,439 Elo+
Solo
Ne Zha
Ne Zha
HuhDURMEDisGOOD
Ne Zha
Level 35
God Stats
14W - 2L
1,802 SR
Queue Stats
48W - 29L
1,727 Elo+
Solo
Sobek
Sobek
Potatoman1019
Sobek
Level 37
God Stats
3W - 1L
1,725 SR
Queue Stats
44W - 42L
1,582 Elo+
Party 2
Merlin
Merlin
kickthebucket
Merlin
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Party 2
Team Averages
Level 52
1,564 SR
1,548 Elo+

VS

Team Averages
Level 43
1,556 SR
1,511 Elo+
Apollo
Apollo
Mankasaur
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,765 Elo+
Party 1
Ares
Ares
TMoneyCashJ
Ares
Level 42
God Stats
1W - 1L
1,774 SR
Queue Stats
28W - 47L
1,470 Elo+
Solo
Thanatos
Thanatos
Whiteblinger
Thanatos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,388 Elo+
Party 1
Chang'e
Chang'e
gabrielera
Chang'e
Level 80
God Stats
17W - 23L
1,475 SR
Queue Stats
287W - 287L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
matiaslaso78
Sun Wukong
Level 47
God Stats
6W - 3L
1,529 SR
Queue Stats
52W - 59L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AKXXT
Neith
9
0 / 0 / 1
4,782
598
2,677
4,858
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Felixart
Bastet
8
2 / 0 / 0
4,956
620
1,182
5,953
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
3 / 0 / 2
4,784
598
6,134
3,899
1,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
2 / 0 / 2
5,215
652
3,826
4,916
3,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 1
4,957
620
1,382
2,612
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Mankasaur
Apollo
6
0 / 3 / 0
3,536
442
3,017
4,776
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 1 / 0
4,118
515
1,204
6,678
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Whiteblinger
Thanatos
8
1 / 5 / 1
4,703
588
3,150
8,197
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
gabrielera
Chang'e
1
0 / 0 / 0
2,979
372
0
0
0
Sun Wukong
matiaslaso78
Sun Wukong
9
0 / 0 / 0
5,099
637
3,823
6,180
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
2
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
AKXXT
Neith
0
0
1
0.5
W
Bastet
Felixart
Bastet
2
0
0
2
W
3
0
2
4
L
Apollo
Mankasaur
Apollo
0
3
0
0
W
2
0
2
3
L
0
1
0
0
L
Thanatos
Whiteblinger
Thanatos
1
5
1
0.3
L
Chang'e
gabrielera
Chang'e
0
0
0
0
W
1
2
1
0.75
L
Sun Wukong
matiaslaso78
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,201
Damage
11,194
22,238
Taken
25,831
9,006
Mitigated
10,786
7,911
Healing
9,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AKXXT
Neith
2,677
1,058
0
2,215
4,858
1,527
0
0
4,858
0
32,662
W
Bastet
Felixart
Bastet
1,182
508
0
1,329
5,953
1,716
0
0
5,953
0
30,248
W
6,134
2,982
0
1,276
3,899
1,838
0
481
3,418
0
29,801
L
Apollo
Mankasaur
Apollo
3,017
2,108
0
927
4,776
1,229
0
1,216
3,560
0
8,840
W
3,826
675
0
2,341
4,916
3,502
0
723
4,193
16,051
0
L
1,204
24
178
2,364
6,678
3,298
0
2,291
4,387
12,703
0
L
Thanatos
Whiteblinger
Thanatos
3,150
1,350
0
4,133
8,197
3,469
0
1,701
6,496
0
24,414
L
Chang'e
gabrielera
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
1,382
184
0
750
2,612
423
637
0
2,612
20,984
0
L
Sun Wukong
matiaslaso78
Sun Wukong
3,823
283
0
2,301
6,180
2,790
0
0
6,180
0
37,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,694
Gold Earned
20,435
210
Minions Killed
139
0
Camps Cleared
0
781,759
Distance Traveled
608,054
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,782
598
59
7
0
141,422
0
W
Bastet
4,956
620
43
5
0
181,960
0
W
Ne Zha
4,784
598
38
5
0
169,072
0
L
Apollo
3,536
442
14
2
0
143,467
0
W
Sobek
5,215
652
25
3
0
145,783
0
L
Ares
4,118
515
13
2
0
147,607
3
L
Thanatos
4,703
588
43
5
0
156,845
0
L
Chang'e
2,979
372
0
0
0
0
0
W
Merlin
4,957
620
45
6
0
143,522
0
L
Sun Wukong
5,099
637
69
9
0
160,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role