Player Matchup

Thor
Thor
Silver I
BLA_APOCALYPSE
Thor
Silver I
Level 128
God Stats
12W - 6L
1,464 SR
Queue Stats
132W - 123L
1,490 MMR
Party 1
Chiron
Chiron
Gold V
JustAizen121
Chiron
Gold V
Level 105
God Stats
16W - 8L
1,711 SR
Queue Stats
323W - 319L
1,352 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
darkino_86
Kumbhakarna
Silver IV
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,354 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
tyisdeadpool99
Cu Chulainn
Silver II
Level 86
God Stats
1W - 1L
1,302 SR
Queue Stats
54W - 66L
1,362 MMR
Solo
Tiamat
Tiamat
Silver II
vKiritto-
Tiamat
Silver II
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 83L
1,306 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,495 SR
1,373 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,537 SR
1,372 MMR
Thanatos
Thanatos
Silver II
Crf-Machine
Thanatos
Silver II
Level 156
God Stats
4W - 6L
1,693 SR
Queue Stats
69W - 84L
1,335 MMR
Solo
Janus
Janus
Silver I
LLuShii
Janus
Silver I
Level 137
God Stats
2W - 4L
1,480 SR
Queue Stats
48W - 53L
1,194 MMR
Party 2
Izanami
Izanami
Gold III
LLuSi
Izanami
Gold III
Level 159
God Stats
55W - 44L
1,576 SR
Queue Stats
102W - 100L
1,540 MMR
Party 2
Bacchus
Bacchus
Bronze III
soldomon
Bacchus
Bronze III
Level 74
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 4L
1,400 MMR
Solo
Bellona
Bellona
Gold V
terremoto1997
Bellona
Gold V
Level 140
God Stats
11W - 12L
1,519 SR
Queue Stats
281W - 298L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 4 / 7
15,259
636
30,195
23,328
11,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
20
8 / 3 / 6
13,827
576
16,799
19,041
9,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
darkino_86
Kumbhakarna
17
2 / 0 / 13
11,958
498
5,981
18,066
23,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
tyisdeadpool99
Cu Chulainn
20
6 / 1 / 9
13,688
570
16,694
22,625
31,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
vKiritto-
Tiamat
20
2 / 2 / 11
13,547
564
15,180
11,883
8,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
ZeusBakasuraAphroditeAo Kuang

VS

Bans
Morgan Le FayRamaFenrirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Crf-Machine
Thanatos
14
2 / 12 / 2
9,966
415
9,436
23,503
8,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
LLuShii
Janus
18
4 / 10 / 3
11,940
498
11,831
20,547
7,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
LLuSi
Izanami
19
1 / 9 / 4
12,079
503
13,775
23,186
8,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
soldomon
Bacchus
14
0 / 2 / 6
9,605
400
7,001
18,146
20,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
19
3 / 5 / 2
13,100
546
10,458
26,183
32,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
27
38
Kills
10
10
Deaths
38
46
Assists
17
Player
Kills
Deaths
Assists
KDA
W
20
4
7
5.88
L
Thanatos
Crf-Machine
Thanatos
2
12
2
0.25
W
Chiron
8
3
6
3.67
L
Janus
LLuShii
Janus
4
10
3
0.55
L
Izanami
LLuSi
Izanami
1
9
4
0.33
W
Kumbhakarna
darkino_86
Kumbhakarna
2
0
13
8.5
L
Bacchus
soldomon
Bacchus
0
2
6
1.5
L
Bellona
3
5
2
0.8
W
Cu Chulainn
tyisdeadpool99
Cu Chulainn
6
1
9
10.5
W
Tiamat
vKiritto-
Tiamat
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,849
Damage
52,501
94,943
Taken
111,565
84,584
Mitigated
78,323
31,480
Healing
26,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,195
5,883
0
7,030
23,328
11,830
2,341
2,760
18,948
0
124,696
L
Thanatos
Crf-Machine
Thanatos
9,436
3,315
0
10,460
23,503
8,748
0
2,478
21,025
0
69,708
W
Chiron
16,799
7,232
2,096
6,226
19,041
9,406
5,524
2,887
16,154
0
130,111
L
Janus
LLuShii
Janus
11,831
866
0
3,283
20,547
7,184
0
7,800
12,747
83,304
0
L
Izanami
LLuSi
Izanami
13,775
7,768
0
4,451
23,186
8,983
3,312
1,944
21,242
0
114,633
W
Kumbhakarna
darkino_86
Kumbhakarna
5,981
994
0
7,214
18,066
23,303
156
5,068
12,998
26,227
0
L
Bacchus
soldomon
Bacchus
7,001
894
0
2,362
18,146
20,605
0
6,685
11,461
21,815
0
L
Bellona
10,458
4,395
0
6,254
26,183
32,803
0
4,518
21,665
0
108,249
W
Cu Chulainn
tyisdeadpool99
Cu Chulainn
16,694
2,979
0
2,898
22,625
31,324
766
2,655
19,970
13,573
101,647
W
Tiamat
vKiritto-
Tiamat
15,180
1,644
162
5,854
11,883
8,721
4,242
7,214
4,669
120,822
1,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,279
Gold Earned
56,690
661
Minions Killed
652
0
Camps Cleared
0
2,349,949
Distance Traveled
2,207,630
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
15,259
636
121
5
0
491,234
9
L
Thanatos
9,966
415
90
4
0
430,248
7
W
Chiron
13,827
576
170
7
0
443,346
6
L
Janus
11,940
498
141
6
0
429,284
3
L
Izanami
12,079
503
197
8
0
397,038
2
W
Kumbhakarna
11,958
498
23
1
0
511,102
9
L
Bacchus
9,605
400
40
2
0
500,368
10
L
Bellona
13,100
546
184
8
0
450,692
0
W
Cu Chulainn
13,688
570
161
7
0
467,762
2
W
Tiamat
13,547
564
186
8
0
436,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role