Player Matchup

Khepri
Khepri
 
Khepri
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Ereshkígal
Ra
Level 190
God Stats
16W - 15L
1,570 SR
Queue Stats
324W - 317L
1,641 Elo+
Solo
Tsukuyomi
Tsukuyomi
Leandr07
Tsukuyomi
Level 49
God Stats
4W - 10L
1,461 SR
Queue Stats
55W - 78L
1,342 Elo+
Party 1
Jing Wei
Jing Wei
Neiru19
Jing Wei
Level 17
God Stats
0W - 2L
1,300 SR
Queue Stats
2W - 4L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
YSMOX
Guan Yu
Level 81
God Stats
4W - 3L
1,543 SR
Queue Stats
85W - 68L
1,525 Elo+
Solo
Team Averages
Level 93
1,475 SR
1,487 Elo+

VS

Team Averages
Level 119
1,520 SR
1,556 Elo+
King Arthur
King Arthur
BeamyDock53
King Arthur
Level 129
God Stats
5W - 5L
1,408 SR
Queue Stats
192W - 193L
1,503 Elo+
Party 2
Set
Set
ElNuevo1983
Set
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 98L
1,529 Elo+
Solo
Charybdis
Charybdis
MMGPlays
Charybdis
Level 107
God Stats
6W - 2L
1,476 SR
Queue Stats
65W - 70L
1,470 Elo+
Party 2
Geb
Geb
MarcoFerrel
Geb
Level 47
God Stats
16W - 15L
1,500 SR
Queue Stats
214W - 197L
1,666 Elo+
Solo
Anubis
Anubis
Saugen
Anubis
Level 242
God Stats
37W - 28L
1,717 SR
Queue Stats
613W - 582L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 4 / 3
7,295
405
5,764
22,248
20,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 1 / 1
9,197
511
17,855
11,177
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tsukuyomi
Leandr07
Tsukuyomi
14
2 / 10 / 3
8,208
456
5,802
18,407
7,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Neiru19
Jing Wei
12
1 / 3 / 0
7,298
405
4,719
12,513
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
YSMOX
Guan Yu
15
2 / 3 / 0
8,759
487
9,217
19,440
25,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeamyDock53
King Arthur
18
6 / 1 / 0
11,294
627
17,971
18,380
21,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 4 / 3
8,820
490
3,342
15,269
7,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charybdis
MMGPlays
Charybdis
17
5 / 1 / 2
10,909
606
14,942
13,978
5,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 2 / 6
9,484
527
6,614
18,008
16,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Saugen
Anubis
17
8 / 1 / 3
10,762
598
24,733
16,935
9,280
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
21
21
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
3
0.38
W
King Arthur
BeamyDock53
King Arthur
6
1
0
6
W
0
4
3
0.38
L
3
1
1
3.5
L
Tsukuyomi
Leandr07
Tsukuyomi
2
10
3
0.35
W
Charybdis
MMGPlays
Charybdis
5
1
2
6
W
2
2
6
2.5
L
Jing Wei
Neiru19
Jing Wei
1
3
0
0.33
W
Anubis
Saugen
Anubis
8
1
3
9.5
L
Guan Yu
YSMOX
Guan Yu
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,357
Damage
67,602
83,785
Taken
82,570
63,981
Mitigated
60,731
24,550
Healing
35,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,764
513
757
5,300
22,248
20,410
0
12,069
10,179
26,815
0
W
King Arthur
BeamyDock53
King Arthur
17,971
2,130
0
3,798
18,380
21,847
31
1,345
16,998
1,947
96,983
W
3,342
2,138
0
6,357
15,269
7,920
436
4,151
10,932
0
58,208
L
17,855
780
2,694
3,183
11,177
5,543
0
6,283
4,894
91,630
1,690
L
Tsukuyomi
Leandr07
Tsukuyomi
5,802
1,025
0
2,466
18,407
7,629
0
9,186
9,221
0
43,044
W
Charybdis
MMGPlays
Charybdis
14,942
10,792
0
8,798
13,978
5,570
7,033
3,090
10,862
0
100,756
W
6,614
897
982
2,580
18,008
16,114
230
6,479
11,261
27,260
0
L
Jing Wei
Neiru19
Jing Wei
4,719
3,448
0
4,005
12,513
4,622
0
3,713
8,800
0
37,549
W
Anubis
Saugen
Anubis
24,733
2,272
0
13,104
16,935
9,280
609
7,092
9,485
112,401
0
L
Guan Yu
YSMOX
Guan Yu
9,217
948
380
5,765
19,440
25,777
0
1,107
18,333
0
65,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,757
Gold Earned
51,269
405
Minions Killed
581
0
Camps Cleared
0
1,660,076
Distance Traveled
1,603,673
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,295
405
26
1
0
321,420
0
W
King Arthur
11,294
627
145
8
0
350,453
2
W
Set
8,820
490
89
5
0
309,758
0
L
Ra
9,197
511
138
8
0
396,443
0
L
Tsukuyomi
8,208
456
63
4
0
332,306
0
W
Charybdis
10,909
606
161
9
0
291,229
3
W
Geb
9,484
527
27
2
0
361,961
4
L
Jing Wei
7,298
405
71
4
0
299,358
0
W
Anubis
10,762
598
159
9
0
290,272
7
L
Guan Yu
8,759
487
107
6
0
310,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role