Player Matchup

Surtr
Surtr
BadMamaJamma96
Surtr
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
149W - 162L
1,394 Elo+
Solo
Freya
Freya
D9-TetraHydro
Freya
Level 87
God Stats
23W - 25L
1,457 SR
Queue Stats
48W - 41L
1,456 Elo+
Solo
Shiva
Shiva
Lucifer1098
Shiva
Level 67
God Stats
12W - 6L
1,766 SR
Queue Stats
241W - 234L
1,395 Elo+
Party 1
Ao Kuang
Ao Kuang
Rose GotTheH
Ao Kuang
Level 47
God Stats
2W - 5L
1,312 SR
Queue Stats
21W - 19L
1,429 Elo+
Solo
He Bo
He Bo
TheGamingCreed1
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 46L
1,423 Elo+
Party 1
Team Averages
Level 63
1,507 SR
1,420 Elo+

VS

Team Averages
Level 72
1,528 SR
1,434 Elo+
Danzaburou
Danzaburou
Eggi010712
Danzaburou
Level 67
God Stats
16W - 9L
1,605 SR
Queue Stats
192W - 205L
1,423 Elo+
Solo
Sylvanus
Sylvanus
FreeMilkdud
Sylvanus
Level 82
God Stats
25W - 15L
1,493 SR
Queue Stats
281W - 334L
1,379 Elo+
Solo
Horus
Horus
GhostRunner242
Horus
Level 104
God Stats
3W - 0L
1,798 SR
Queue Stats
102W - 112L
1,442 Elo+
Solo
Nu Wa
Nu Wa
GoldenGoldie232
Nu Wa
Level 65
God Stats
19W - 12L
1,690 SR
Queue Stats
316W - 332L
1,434 Elo+
Solo
Fenrir
Fenrir
Stubach1
Fenrir
Level 41
God Stats
1W - 3L
1,051 SR
Queue Stats
105W - 109L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
7,257
427
10,214
19,839
18,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 1
6,963
410
5,294
12,122
3,631
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 3 / 0
9,028
531
10,945
20,288
16,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Rose GotTheH
Ao Kuang
11
1 / 3 / 2
6,981
411
3,810
12,945
4,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 9 / 0
7,870
463
3,702
15,057
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eggi010712
Danzaburou
15
4 / 1 / 4
9,537
561
11,489
9,794
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
FreeMilkdud
Sylvanus
13
1 / 1 / 11
8,194
482
4,083
9,968
7,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
2 / 6 / 0
8,598
506
8,669
18,079
13,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 0 / 10
10,168
598
17,607
10,388
4,874
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Stubach1
Fenrir
18
13 / 0 / 3
10,807
636
9,276
7,921
4,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
8
Kills
28
28
Deaths
8
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
L
0
6
1
0.08
W
Danzaburou
Eggi010712
Danzaburou
4
1
4
6
W
Sylvanus
FreeMilkdud
Sylvanus
1
1
11
6.5
W
2
6
0
0.33
W
8
0
10
13
L
5
3
0
1.67
L
Ao Kuang
Rose GotTheH
Ao Kuang
1
3
2
0.67
W
Fenrir
Stubach1
Fenrir
13
0
3
14.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,965
Damage
51,124
80,251
Taken
56,150
47,808
Mitigated
34,722
18,170
Healing
23,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,214
3,689
152
4,143
19,839
18,077
375
7,145
12,694
4,043
49,364
L
5,294
1,499
0
2,236
12,122
3,631
212
3,475
8,647
48,293
0
W
Danzaburou
Eggi010712
Danzaburou
11,489
6,145
0
4,313
9,794
3,784
2,065
3,710
6,084
0
65,016
W
Sylvanus
FreeMilkdud
Sylvanus
4,083
1,347
1,434
4,409
9,968
7,729
654
3,535
6,433
18,757
0
W
8,669
4,927
26
5,527
18,079
13,884
831
803
17,276
0
58,783
W
17,607
4,258
59
5,628
10,388
4,874
2,625
4,705
5,683
86,799
0
L
10,945
3,116
35
7,467
20,288
16,646
0
1,408
18,880
0
60,986
L
Ao Kuang
Rose GotTheH
Ao Kuang
3,810
712
0
1,592
12,945
4,868
0
3,735
9,210
28,717
0
W
Fenrir
Stubach1
Fenrir
9,276
683
0
2,062
7,921
4,451
0
1,463
6,458
0
82,542
L
3,702
300
0
2,545
15,057
4,586
0
5,927
9,130
65,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
47,304
398
Minions Killed
437
0
Camps Cleared
0
1,494,004
Distance Traveled
1,588,373
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,257
427
56
3
0
285,484
0
L
Freya
6,963
410
72
4
0
262,255
0
W
Danzaburou
9,537
561
99
6
0
301,619
1
W
Sylvanus
8,194
482
22
1
0
330,698
6
W
Horus
8,598
506
81
5
0
271,275
0
W
Nu Wa
10,168
598
127
7
0
306,006
0
L
Shiva
9,028
531
91
5
0
293,599
0
L
Ao Kuang
6,981
411
57
3
0
350,091
0
W
Fenrir
10,807
636
108
6
0
378,775
1
L
He Bo
7,870
463
122
7
0
302,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role