Player Matchup

Jing Wei
Jing Wei
MrM3atballTTV
Jing Wei
Level 45
God Stats
1W - 3L
1,492 SR
Queue Stats
127W - 99L
1,506 Elo+
Solo
Nike
Nike
NiePijTato
Nike
Level 44
God Stats
1W - 1L
1,558 SR
Queue Stats
22W - 27L
1,444 Elo+
Solo
Vulcan
Vulcan
NosferatuPT
Vulcan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 47L
1,495 Elo+
Solo
Skadi
Skadi
PierreMartins775
Skadi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,193 Elo+
Solo
Ishtar
Ishtar
SisterErnestine
Ishtar
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 12L
1,101 Elo+
Solo
Team Averages
Level 43
1,510 SR
1,348 Elo+

VS

Team Averages
Level 87
1,449 SR
1,372 Elo+
Sol
Sol
Ethenol
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,339 Elo+
Solo
Mercury
Mercury
FrEaK101JE
Mercury
Level 31
God Stats
1W - 4L
1,185 SR
Queue Stats
48W - 86L
1,207 Elo+
Solo
Apollo
Apollo
NAMJOONkim
Apollo
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
70W - 59L
1,354 Elo+
Solo
Loki
Loki
Sweet-_-cherry22
Loki
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 120L
1,481 Elo+
Solo
Chiron
Chiron
heroes1984
Chiron
Level 156
God Stats
16W - 12L
1,558 SR
Queue Stats
907W - 917L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MrM3atballTTV
Jing Wei
16
1 / 4 / 4
8,534
656
6,602
13,251
6,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 7 / 11
8,824
679
7,970
18,449
19,110
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
18
5 / 3 / 4
10,091
776
14,004
11,764
6,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 10 / 5
8,942
688
4,052
17,108
7,893
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 8 / 7
10,165
782
16,582
15,583
7,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
7 / 2 / 18
11,180
860
28,303
17,038
7,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
FrEaK101JE
Mercury
15
3 / 4 / 17
9,624
740
5,866
10,726
5,349
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
NAMJOONkim
Apollo
17
4 / 4 / 14
10,252
789
9,424
12,017
6,759
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 4 / 15
10,617
817
10,664
11,317
5,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Chiron
heroes1984
Chiron
20
9 / 1 / 20
11,370
875
17,592
13,070
7,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
116
14
Kills
32
32
Deaths
15
31
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Sol
7
2
18
8
W
Mercury
FrEaK101JE
Mercury
3
4
17
2.88
L
Jing Wei
MrM3atballTTV
Jing Wei
1
4
4
0.75
W
Apollo
NAMJOONkim
Apollo
4
4
14
2.75
L
0
7
11
0.79
L
Vulcan
5
3
4
2.33
L
2
10
5
0.45
L
6
8
7
1.19
W
9
4
15
4.13
W
Chiron
heroes1984
Chiron
9
1
20
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,210
Damage
71,849
76,155
Taken
64,168
48,155
Mitigated
32,675
10,323
Healing
28,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
28,303
7,615
323
8,019
17,038
7,860
2,228
5,274
11,412
52,268
0
W
Mercury
FrEaK101JE
Mercury
5,866
896
966
1,717
10,726
5,349
620
1,358
9,238
0
14,362
L
Jing Wei
MrM3atballTTV
Jing Wei
6,602
4,425
493
3,435
13,251
6,821
825
6,644
6,607
0
20,293
W
Apollo
NAMJOONkim
Apollo
9,424
4,861
2,273
2,084
12,017
6,759
4,173
2,345
9,558
0
25,596
L
7,970
297
542
954
18,449
19,110
0
5,991
12,458
0
12,475
L
Vulcan
14,004
3,324
829
3,769
11,764
6,672
451
4,341
7,423
28,170
0
L
4,052
1,943
0
51
17,108
7,893
319
5,090
12,018
0
12,342
L
16,582
5,016
0
250
15,583
7,659
225
6,237
9,346
0
27,261
W
10,664
1,040
1,051
1,608
11,317
5,308
81
2,114
9,109
0
27,013
W
Chiron
heroes1984
Chiron
17,592
5,146
4,680
6,256
13,070
7,399
829
2,167
10,847
0
31,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,556
Gold Earned
53,043
117
Minions Killed
171
0
Camps Cleared
0
969,633
Distance Traveled
1,201,505
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,180
860
62
5
0
234,826
0
W
Mercury
9,624
740
17
1
0
267,686
3
L
Jing Wei
8,534
656
33
3
0
223,955
0
W
Apollo
10,252
789
27
2
0
241,203
0
L
Nike
8,824
679
5
0
0
184,561
0
L
Vulcan
10,091
776
39
3
0
221,258
0
L
Skadi
8,942
688
20
2
0
139,278
0
L
Ishtar
10,165
782
20
2
0
200,581
0
W
Loki
10,617
817
27
2
0
227,697
0
W
Chiron
11,370
875
38
3
0
230,093
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role