Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Effrie
Ratatoskr
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,206 Elo+
Solo
Izanami
Izanami
IxSkyFallxI
Izanami
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 122L
1,513 Elo+
Solo
Thor
Thor
XCCELR8
Thor
Level 115
God Stats
0W - 5L
1,500 SR
Queue Stats
392W - 416L
1,485 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,441 Elo+

VS

Team Averages
Level 86
1,480 SR
1,452 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Lemonade850
Jing Wei
Level 118
God Stats
1W - 3L
1,148 SR
Queue Stats
170W - 189L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
Luma2461
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,253 Elo+
Solo
Surtr
Surtr
svddn
Surtr
Level 83
God Stats
8W - 5L
1,750 SR
Queue Stats
428W - 426L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 4 / 5
7,994
799
5,547
20,190
20,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thoth
 
Thoth
12
2 / 5 / 4
7,317
732
4,099
8,889
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Effrie
Ratatoskr
10
1 / 7 / 3
6,424
642
4,386
11,083
7,311
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
IxSkyFallxI
Izanami
15
4 / 3 / 5
8,426
843
16,945
11,162
5,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thor
XCCELR8
Thor
13
2 / 3 / 6
7,400
740
9,984
7,796
3,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
3 / 2 / 13
8,921
892
10,862
10,574
9,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
 
Ganesha
16
0 / 2 / 22
8,368
837
17,650
11,396
14,845
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Lemonade850
Jing Wei
12
5 / 2 / 9
8,180
818
8,356
6,259
2,311
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Luma2461
Gilgamesh
15
6 / 2 / 9
8,782
878
7,531
11,678
11,324
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Surtr
svddn
Surtr
16
7 / 2 / 10
9,311
931
9,853
13,019
9,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
84
10
Kills
21
22
Deaths
10
23
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
4
5
0.88
L
Thoth
 
Thoth
2
5
4
0.8
W
Cu Chulainn
 
Cu Chulainn
3
2
13
4.75
W
Ganesha
 
Ganesha
0
2
22
5.5
L
Ratatoskr
Effrie
Ratatoskr
1
7
3
0.36
L
Izanami
IxSkyFallxI
Izanami
4
3
5
2.17
W
Jing Wei
Lemonade850
Jing Wei
5
2
9
4.75
W
Gilgamesh
Luma2461
Gilgamesh
6
2
9
5.25
L
Thor
XCCELR8
Thor
2
3
6
1.67
W
Surtr
svddn
Surtr
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,961
Damage
54,252
59,120
Taken
52,926
39,526
Mitigated
47,704
18,572
Healing
18,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,547
1,790
440
8,461
20,190
20,513
0
4,252
15,390
10,542
0
L
Thoth
 
Thoth
4,099
996
310
974
8,889
2,871
0
3,979
4,758
7,801
294
W
Cu Chulainn
 
Cu Chulainn
10,862
661
0
25
10,574
9,753
802
2,394
8,180
1,789
28,346
W
Ganesha
 
Ganesha
17,650
1,247
4,068
3,430
11,396
14,845
1,360
2,488
8,908
27,420
295
L
Ratatoskr
Effrie
Ratatoskr
4,386
309
663
1,560
11,083
7,311
0
2,832
7,825
0
6,540
L
Izanami
IxSkyFallxI
Izanami
16,945
11,044
874
4,020
11,162
5,282
165
3,080
7,900
0
40,336
W
Jing Wei
Lemonade850
Jing Wei
8,356
6,624
1,291
1,162
6,259
2,311
1,358
1,148
5,111
0
13,159
W
Gilgamesh
Luma2461
Gilgamesh
7,531
1,859
1,629
1,869
11,678
11,324
734
1,994
9,684
0
11,030
L
Thor
XCCELR8
Thor
9,984
585
192
1,078
7,796
3,549
0
2,582
5,083
0
17,589
W
Surtr
svddn
Surtr
9,853
3,098
1,694
3,233
13,019
9,471
1,727
1,547
11,472
302
17,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,561
Gold Earned
43,562
101
Minions Killed
106
0
Camps Cleared
0
829,471
Distance Traveled
963,514
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,994
799
8
1
0
182,720
0
L
Thoth
7,317
732
14
1
0
135,132
0
W
Cu Chulainn
8,921
892
45
5
0
178,072
0
W
Ganesha
8,368
837
0
0
0
185,358
2
L
Ratatoskr
6,424
642
3
0
0
186,411
0
L
Izanami
8,426
843
64
6
0
176,493
0
W
Jing Wei
8,180
818
15
2
0
181,216
0
W
Gilgamesh
8,782
878
14
1
0
215,595
0
L
Thor
7,400
740
12
1
0
148,715
0
W
Surtr
9,311
931
32
3
0
203,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role