Player Matchup

King Arthur
King Arthur
HarryHawker1595
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,749 Elo+
Party 1
Kukulkan
Kukulkan
I Got Revives
Kukulkan
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 153L
1,376 Elo+
Party 1
He Bo
He Bo
Musky Cheeks
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,749 Elo+
Party 1
Xbalanque
Xbalanque
RipplyBacchus93
Xbalanque
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,749 Elo+
Party 1
Kumbhakarna
Kumbhakarna
WOAHDIZZLE
Kumbhakarna
Level 39
God Stats
1W - 6L
1,282 SR
Queue Stats
84W - 101L
1,355 Elo+
Party 1
Team Averages
Level 22
1,456 SR
1,595 Elo+

VS

Team Averages
Level 142
1,670 SR
1,536 Elo+
Fenrir
Fenrir
EscatonJudgement
Fenrir
Level 147
God Stats
6W - 1L
1,919 SR
Queue Stats
58W - 54L
1,530 Elo+
Party 2
Kuzenbo
Kuzenbo
S205197916
Kuzenbo
Level 143
God Stats
27W - 29L
1,554 SR
Queue Stats
309W - 278L
1,453 Elo+
Solo
Agni
Agni
SggSleepy8965
Agni
Level 107
God Stats
4W - 2L
1,877 SR
Queue Stats
21W - 20L
1,471 Elo+
Party 2
Serqet
Serqet
xKOOLxKIDx
Serqet
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 102L
1,754 Elo+
Solo
Anhur
Anhur
xXDoomed_KingXx
Anhur
Level 166
God Stats
6W - 2L
1,500 SR
Queue Stats
200W - 214L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HarryHawker1595
King Arthur
12
0 / 3 / 0
6,759
451
3,678
10,858
7,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
I Got Revives
Kukulkan
11
0 / 5 / 2
6,759
451
5,870
10,108
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
5 / 1 / 1
7,787
519
13,374
10,968
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
RipplyBacchus93
Xbalanque
12
1 / 2 / 1
6,878
459
3,119
8,879
2,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
WOAHDIZZLE
Kumbhakarna
9
0 / 0 / 0
5,830
389
1,527
10,336
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
8,322
555
6,787
13,032
11,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
S205197916
Kuzenbo
11
0 / 0 / 2
7,340
489
5,083
9,421
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 3
7,563
504
6,121
7,842
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
xKOOLxKIDx
Serqet
14
3 / 2 / 2
8,273
552
4,022
11,225
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 0
8,301
553
8,367
10,077
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
11
11
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
King Arthur
HarryHawker1595
King Arthur
0
3
0
0
L
Kukulkan
I Got Revives
Kukulkan
0
5
2
0.2
L
5
1
1
5.5
L
Xbalanque
RipplyBacchus93
Xbalanque
1
2
1
0.75
W
Kuzenbo
S205197916
Kuzenbo
0
0
2
1
W
2
3
3
1.17
L
Kumbhakarna
WOAHDIZZLE
Kumbhakarna
0
0
0
0
W
Serqet
xKOOLxKIDx
Serqet
3
2
2
2
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,568
Damage
30,380
51,149
Taken
51,597
22,212
Mitigated
35,626
10,420
Healing
12,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,787
1,223
0
4,969
13,032
11,525
0
4,192
8,840
4,077
44,966
L
King Arthur
HarryHawker1595
King Arthur
3,678
325
0
1,444
10,858
7,328
0
555
9,588
0
43,620
L
Kukulkan
I Got Revives
Kukulkan
5,870
747
0
228
10,108
3,640
54
5,683
3,823
49,662
0
L
13,374
929
0
3,552
10,968
2,926
0
2,653
7,755
56,265
0
L
Xbalanque
RipplyBacchus93
Xbalanque
3,119
1,598
169
1,735
8,879
2,774
0
402
8,377
0
41,883
W
Kuzenbo
S205197916
Kuzenbo
5,083
1,827
340
2,266
9,421
11,783
0
6,161
3,260
26,206
437
W
6,121
192
0
377
7,842
3,045
763
5,403
2,439
50,982
1,094
L
Kumbhakarna
WOAHDIZZLE
Kumbhakarna
1,527
215
0
3,292
10,336
5,544
0
1,841
8,411
17,658
0
W
Serqet
xKOOLxKIDx
Serqet
4,022
521
0
1,391
11,225
4,651
0
2,229
8,996
0
68,101
W
8,367
3,659
0
3,169
10,077
4,622
830
3,226
6,851
0
70,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,013
Gold Earned
39,799
350
Minions Killed
388
0
Camps Cleared
0
1,455,738
Distance Traveled
1,453,610
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,322
555
85
6
0
265,348
0
L
King Arthur
6,759
451
83
6
0
283,461
0
L
Kukulkan
6,759
451
87
6
0
251,020
0
L
He Bo
7,787
519
77
5
0
339,176
0
L
Xbalanque
6,878
459
80
5
0
278,648
7
W
Kuzenbo
7,340
489
32
2
0
286,985
3
W
Agni
7,563
504
87
6
0
297,410
0
L
Kumbhakarna
5,830
389
23
2
0
303,433
3
W
Serqet
8,273
552
93
6
0
367,557
6
W
Anhur
8,301
553
91
6
0
236,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role