Player Matchup

Anubis
Anubis
Darth__Mors
Anubis
Level 149
God Stats
3W - 6L
1,676 SR
Queue Stats
175W - 167L
1,513 Elo+
Party 2
Ne Zha
Ne Zha
Insertmemez
Ne Zha
Level 62
God Stats
5W - 3L
1,733 SR
Queue Stats
91W - 87L
1,530 Elo+
Party 2
Sylvanus
Sylvanus
MereZulu
Sylvanus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,263 Elo+
Solo
Neith
Neith
Unjustfuture
Neith
Level 140
God Stats
3W - 1L
1,301 SR
Queue Stats
39W - 45L
1,549 Elo+
Party 2
Merlin
Merlin
felicianoej
Merlin
Level 69
God Stats
9W - 7L
1,630 SR
Queue Stats
125W - 127L
1,514 Elo+
Party 2
Team Averages
Level 97
1,568 SR
1,474 Elo+

VS

Team Averages
Level 54
1,398 SR
1,442 Elo+
Surtr
Surtr
Dillbruh
Surtr
Level 38
God Stats
4W - 8L
1,121 SR
Queue Stats
82W - 99L
1,376 Elo+
Party 1
Sun Wukong
Sun Wukong
EbiFry
Sun Wukong
Level 25
God Stats
0W - 2L
1,311 SR
Queue Stats
4W - 5L
1,545 Elo+
Party 3
Poseidon
Poseidon
Jamoncito831
Poseidon
Level 48
God Stats
5W - 2L
1,560 SR
Queue Stats
102W - 97L
1,361 Elo+
Solo
Scylla
Scylla
Zembrance
Scylla
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,545 Elo+
Party 3
Apollo
Apollo
vHUSKYvWAFFLEv
Apollo
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 78L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
13 / 3 / 7
9,916
620
16,452
15,705
7,448
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
14
7 / 4 / 9
8,737
546
9,583
16,520
6,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
MereZulu
Sylvanus
12
3 / 2 / 8
7,836
490
6,332
15,877
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 4 / 8
8,026
502
9,444
13,343
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
15
6 / 2 / 7
9,182
574
10,236
7,152
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Dillbruh
Surtr
10
2 / 8 / 3
6,644
415
11,123
17,414
12,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
EbiFry
Sun Wukong
13
2 / 4 / 1
8,157
510
6,659
14,213
9,653
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Jamoncito831
Poseidon
15
4 / 7 / 6
9,028
564
13,122
13,229
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
Zembrance
Scylla
12
4 / 7 / 4
8,642
540
9,085
11,903
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 2
6,324
395
5,381
11,754
3,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
32
Kills
13
15
Deaths
32
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
13
3
7
5.5
L
Surtr
Dillbruh
Surtr
2
8
3
0.44
L
Sun Wukong
EbiFry
Sun Wukong
2
4
1
0.63
W
Ne Zha
7
4
9
2.88
L
Poseidon
Jamoncito831
Poseidon
4
7
6
1
W
Sylvanus
MereZulu
Sylvanus
3
2
8
3.5
W
3
4
8
1.75
L
Scylla
Zembrance
Scylla
4
7
4
0.86
W
Merlin
6
2
7
4.75
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,047
Damage
45,370
68,597
Taken
68,513
35,123
Mitigated
33,573
32,864
Healing
15,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
16,452
1,165
0
8,824
15,705
7,448
68
4,694
10,767
56,977
0
L
Surtr
Dillbruh
Surtr
11,123
2,835
253
4,595
17,414
12,560
0
7,909
9,473
4,826
24,137
L
Sun Wukong
EbiFry
Sun Wukong
6,659
2,007
0
3,009
14,213
9,653
534
5,819
8,353
0
54,192
W
Ne Zha
9,583
4,026
0
7,819
16,520
6,828
0
4,618
11,654
0
53,432
L
Poseidon
Jamoncito831
Poseidon
13,122
2,463
0
4,214
13,229
3,958
0
6,537
6,508
77,653
1,387
W
Sylvanus
MereZulu
Sylvanus
6,332
1,353
1,883
7,684
15,877
11,909
54
3,594
11,532
16,528
0
W
9,444
5,387
0
4,976
13,343
5,851
571
6,105
6,875
0
54,420
L
Scylla
Zembrance
Scylla
9,085
866
0
1,015
11,903
3,432
0
6,647
4,894
39,906
0
W
Merlin
10,236
457
0
1,678
7,152
3,087
637
4,847
2,009
62,386
1,537
L
5,381
3,223
0
1,967
11,754
3,970
0
4,893
6,837
0
28,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,697
Gold Earned
38,795
379
Minions Killed
361
0
Camps Cleared
0
1,444,669
Distance Traveled
1,453,696
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,916
620
84
5
0
286,705
0
L
Surtr
6,644
415
35
2
0
270,136
0
L
Sun Wukong
8,157
510
107
7
0
297,071
4
W
Ne Zha
8,737
546
77
5
0
333,338
2
L
Poseidon
9,028
564
103
6
0
317,308
0
W
Sylvanus
7,836
490
23
1
0
262,439
5
W
Neith
8,026
502
86
5
0
272,104
0
L
Scylla
8,642
540
77
5
0
286,100
0
W
Merlin
9,182
574
109
7
0
290,083
0
L
Apollo
6,324
395
39
2
0
283,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role