Player Matchup

Sol
Sol
Devoureveryhour
Sol
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 77L
1,471 Elo+
Party 2
Danzaburou
Danzaburou
Haxtis
Danzaburou
Level 107
God Stats
1W - 0L
1,454 SR
Queue Stats
66W - 70L
1,460 Elo+
Party 2
Guan Yu
Guan Yu
p00hsEph
Guan Yu
Level 103
God Stats
6W - 7L
1,358 SR
Queue Stats
25W - 26L
1,439 Elo+
Party 2
Team Averages
Level 112
1,437 SR
1,457 Elo+

VS

Team Averages
Level 86
1,500 SR
1,470 Elo+
Tyr
Tyr
Eternafication
Tyr
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 242L
1,456 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Frenenemy
Morgan Le Fay
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,529 Elo+
Solo
Hercules
Hercules
temp-359993
Hercules
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 255L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
9,624
740
14,569
8,737
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Haxtis
Danzaburou
16
6 / 0 / 6
10,383
799
15,897
12,909
5,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
p00hsEph
Guan Yu
14
2 / 4 / 10
10,071
775
7,274
16,802
16,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 5
8,249
635
8,154
19,042
19,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Frenenemy
Morgan Le Fay
14
3 / 6 / 1
8,874
683
12,133
13,340
6,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
temp-359993
Hercules
13
2 / 2 / 3
8,411
647
6,645
14,291
16,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
13
Kills
5
5
Deaths
13
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
0
5
5
0.5
L
Morgan Le Fay
Frenenemy
Morgan Le Fay
3
6
1
0.58
W
Danzaburou
Haxtis
Danzaburou
6
0
6
9
W
Guan Yu
p00hsEph
Guan Yu
2
4
10
1.75
L
Hercules
temp-359993
Hercules
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,740
Damage
26,932
38,448
Taken
46,673
26,416
Mitigated
42,484
15,735
Healing
8,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,569
4,179
0
3,417
8,737
4,165
1,640
3,174
5,347
31,872
2,286
L
8,154
1,252
0
5,067
19,042
19,141
89
5,361
13,681
0
33,462
L
Morgan Le Fay
Frenenemy
Morgan Le Fay
12,133
2,054
89
2,342
13,340
6,383
455
4,565
8,775
35,974
0
W
Danzaburou
Haxtis
Danzaburou
15,897
7,311
0
1,648
12,909
5,718
1,359
4,236
8,461
0
62,166
W
Guan Yu
p00hsEph
Guan Yu
7,274
898
4,289
6,381
16,802
16,533
344
4,753
11,614
0
11,395
L
Hercules
temp-359993
Hercules
6,645
1,996
0
1,482
14,291
16,960
0
4,114
10,177
0
25,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,078
Gold Earned
25,534
146
Minions Killed
130
0
Camps Cleared
0
713,564
Distance Traveled
681,269
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,624
740
41
3
0
227,931
0
L
Tyr
8,249
635
54
4
0
233,196
0
L
Morgan Le Fay
8,874
683
54
4
0
196,101
0
W
Danzaburou
10,383
799
95
7
0
244,654
0
W
Guan Yu
10,071
775
10
1
0
240,979
0
L
Hercules
8,411
647
22
2
0
251,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role