Player Matchup

Hercules
Hercules
NotaSmurf1904
Hercules
Level 15
God Stats
0W - 2L
1,344 SR
Queue Stats
113W - 54L
1,686 Elo+
Party 2
Kuzenbo
Kuzenbo
SammySam0126
Kuzenbo
Level 57
God Stats
2W - 3L
1,526 SR
Queue Stats
155W - 79L
1,707 Elo+
Party 2
Erlang Shen
Erlang Shen
syrus341
Erlang Shen
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
455W - 397L
1,675 Elo+
Party 2
Team Averages
Level 71
1,457 SR
1,689 Elo+

VS

Team Averages
Level 123
1,573 SR
1,686 Elo+
Bacchus
Bacchus
BigSlumpy
Bacchus
Level 149
God Stats
2W - 0L
1,718 SR
Queue Stats
4W - 5L
1,564 Elo+
Party 1
Achilles
Achilles
Orebros
Achilles
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,678 Elo+
Party 1
Pele
Pele
SuperAnimeNerd
Pele
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,817 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NotaSmurf1904
Hercules
10
0 / 1 / 1
6,216
622
2,360
7,375
7,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
SammySam0126
Kuzenbo
10
0 / 3 / 0
6,111
611
5,772
9,800
10,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
syrus341
Erlang Shen
10
1 / 3 / 0
6,534
653
3,586
11,273
10,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigSlumpy
Bacchus
12
1 / 0 / 6
7,791
779
7,568
8,961
9,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Orebros
Achilles
12
4 / 1 / 2
7,570
757
8,730
10,048
7,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 0 / 5
7,224
722
9,104
6,462
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
7
7
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigSlumpy
Bacchus
1
0
6
4
L
Hercules
NotaSmurf1904
Hercules
0
1
1
0.5
W
Achilles
Orebros
Achilles
4
1
2
5
L
Kuzenbo
SammySam0126
Kuzenbo
0
3
0
0
W
2
0
5
4.5
L
Erlang Shen
syrus341
Erlang Shen
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,718
Damage
25,402
28,448
Taken
25,471
28,361
Mitigated
20,547
9,672
Healing
7,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigSlumpy
Bacchus
7,568
809
1,697
2,990
8,961
9,851
185
1,698
7,113
19,968
0
L
Hercules
NotaSmurf1904
Hercules
2,360
361
254
3,232
7,375
7,212
0
2,101
5,274
0
12,162
W
Achilles
Orebros
Achilles
8,730
1,739
148
1,627
10,048
7,935
101
3,339
6,365
0
25,574
L
Kuzenbo
SammySam0126
Kuzenbo
5,772
2,099
296
1,534
9,800
10,444
0
2,514
7,286
18,127
0
W
9,104
1,320
0
1,390
6,462
2,761
626
816
5,524
0
30,591
L
Erlang Shen
syrus341
Erlang Shen
3,586
1,555
591
3,765
11,273
10,705
0
2,983
8,290
0
13,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,861
Gold Earned
22,585
75
Minions Killed
107
0
Camps Cleared
0
519,409
Distance Traveled
610,923
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,791
779
28
3
0
188,455
0
L
Hercules
6,216
622
11
1
0
185,994
0
W
Achilles
7,570
757
32
3
0
195,624
1
L
Kuzenbo
6,111
611
39
4
0
170,358
2
W
Pele
7,224
722
47
5
0
226,844
0
L
Erlang Shen
6,534
653
25
3
0
163,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role