Player Matchup

Cabrakan
Cabrakan
ELOrangutan
Cabrakan
Level 20
God Stats
2W - 6L
1,496 SR
Queue Stats
157W - 189L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
Eskgetet
Danzaburou
Level 65
God Stats
2W - 2L
1,281 SR
Queue Stats
107W - 132L
1,546 Elo+
Party 1
Thor
Thor
Nebey
Thor
Level 58
God Stats
7W - 8L
1,500 SR
Queue Stats
206W - 227L
1,539 Elo+
Party 1
King Arthur
King Arthur
Tommey0v0
King Arthur
Level 43
God Stats
13W - 7L
1,572 SR
Queue Stats
180W - 211L
1,487 Elo+
Party 1
Tiamat
Tiamat
digitalgodd1
Tiamat
Level 25
God Stats
3W - 5L
1,626 SR
Queue Stats
170W - 220L
1,494 Elo+
Party 1
Team Averages
Level 42
1,495 SR
1,511 Elo+

VS

Team Averages
Level 40
1,500 SR
1,393 Elo+
Achilles
Achilles
 
Achilles
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DopedUnicorn420
Jing Wei
Level 34
God Stats
5W - 15L
1,500 SR
Queue Stats
201W - 238L
1,370 Elo+
Party 2
Chaac
Chaac
JosaEM96
Chaac
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,395 Elo+
Party 3
Hades
Hades
TORTAAHGADA
Hades
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,350 Elo+
Party 3
Tiamat
Tiamat
bubbafett420
Tiamat
Level 48
God Stats
0W - 9L
1,500 SR
Queue Stats
240W - 277L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ELOrangutan
Cabrakan
12
2 / 2 / 15
8,345
556
4,958
12,062
12,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Eskgetet
Danzaburou
14
9 / 0 / 8
9,655
644
13,054
8,075
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Nebey
Thor
15
6 / 1 / 5
9,531
635
10,528
9,151
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
Tommey0v0
King Arthur
14
2 / 1 / 3
8,553
570
7,444
11,458
11,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
15
5 / 1 / 7
9,164
611
6,681
10,124
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 2 / 1
8,239
549
4,920
12,334
5,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
11
0 / 6 / 2
6,752
450
3,089
11,413
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
JosaEM96
Chaac
11
1 / 3 / 1
6,814
454
6,400
13,845
7,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
2 / 6 / 0
6,561
437
2,924
13,147
10,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
11
0 / 7 / 0
6,852
457
3,541
12,009
5,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
24
Kills
5
5
Deaths
24
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
1
1.25
L
Jing Wei
0
6
2
0.17
W
Cabrakan
ELOrangutan
Cabrakan
2
2
15
4.75
W
Danzaburou
Eskgetet
Danzaburou
9
0
8
13
L
Chaac
JosaEM96
Chaac
1
3
1
0.5
W
Thor
Nebey
Thor
6
1
5
8.5
L
2
6
0
0.33
W
King Arthur
Tommey0v0
King Arthur
2
1
3
3.5
L
Tiamat
0
7
0
0
W
Tiamat
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,665
Damage
20,874
50,870
Taken
62,748
36,142
Mitigated
33,012
22,444
Healing
13,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,920
1,890
0
2,976
12,334
5,354
0
3,091
9,243
0
62,786
L
Jing Wei
3,089
2,019
0
2,402
11,413
4,818
235
2,757
8,656
0
43,877
W
Cabrakan
ELOrangutan
Cabrakan
4,958
1,263
0
3,181
12,062
12,084
149
3,587
8,475
15,365
165
W
Danzaburou
Eskgetet
Danzaburou
13,054
8,562
0
6,174
8,075
3,745
1,382
1,862
6,213
0
74,482
L
Chaac
JosaEM96
Chaac
6,400
1,530
0
3,409
13,845
7,645
0
1,457
12,388
0
40,769
W
Thor
Nebey
Thor
10,528
2,404
0
4,586
9,151
4,050
0
1,230
7,921
0
76,576
L
2,924
1,143
83
2,408
13,147
10,050
0
2,680
10,467
19,980
0
W
King Arthur
Tommey0v0
King Arthur
7,444
849
0
2,681
11,458
11,095
0
1,610
9,848
623
64,779
L
Tiamat
3,541
107
0
2,122
12,009
5,145
0
3,270
8,739
41,008
0
W
Tiamat
6,681
518
103
5,719
10,124
5,168
342
3,488
6,636
58,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,248
Gold Earned
35,218
401
Minions Killed
359
0
Camps Cleared
0
1,462,215
Distance Traveled
1,370,714
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,239
549
98
7
0
327,777
2
L
Jing Wei
6,752
450
75
5
0
243,518
0
W
Cabrakan
8,345
556
16
1
0
286,234
4
W
Danzaburou
9,655
644
105
7
0
286,587
4
L
Chaac
6,814
454
72
5
0
291,090
0
W
Thor
9,531
635
98
7
0
323,205
2
L
Hades
6,561
437
27
2
0
247,266
0
W
King Arthur
8,553
570
95
6
0
300,791
1
L
Tiamat
6,852
457
87
6
0
261,063
0
W
Tiamat
9,164
611
87
6
0
265,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role