Player Matchup

Janus
Janus
 
Janus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
KasenWill
Xing Tian
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,331 Elo+
Solo
Serqet
Serqet
PettyPandaa
Serqet
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Rama
Rama
XAE_A-XIl
Rama
Level 136
God Stats
1W - 3L
1,137 SR
Queue Stats
158W - 151L
1,588 Elo+
Party 2
Tyr
Tyr
thetearsrunred
Tyr
Level 126
God Stats
21W - 47L
1,725 SR
Queue Stats
133W - 137L
1,478 Elo+
Solo
Team Averages
Level 98
1,472 SR
1,479 Elo+

VS

Team Averages
Level 101
1,666 SR
1,683 Elo+
Surtr
Surtr
BooGaa
Surtr
Level 107
God Stats
17W - 4L
1,771 SR
Queue Stats
141W - 40L
1,690 Elo+
Party 1
Artemis
Artemis
BoxEmm
Artemis
Level 146
God Stats
12W - 9L
1,734 SR
Queue Stats
592W - 566L
1,560 Elo+
Solo
Nu Wa
Nu Wa
Nyxlie
Nu Wa
Level 89
God Stats
69W - 14L
1,699 SR
Queue Stats
129W - 38L
1,676 Elo+
Party 1
Ao Kuang
Ao Kuang
Rill0
Ao Kuang
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 15L
1,774 Elo+
Solo
Atlas
Atlas
Vesania232
Atlas
Level 80
God Stats
7W - 2L
1,625 SR
Queue Stats
38W - 8L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 2 / 1
7,569
688
7,131
7,183
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
KasenWill
Xing Tian
13
0 / 2 / 4
7,806
710
8,931
15,726
15,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
12
2 / 2 / 1
7,393
672
6,680
7,237
3,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
15
0 / 0 / 2
7,822
711
6,927
10,916
5,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 1
7,579
689
7,865
14,709
15,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BooGaa
Surtr
13
2 / 0 / 7
8,132
739
12,025
14,532
15,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
BoxEmm
Artemis
16
1 / 2 / 4
8,622
784
9,948
12,392
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Nyxlie
Nu Wa
15
0 / 0 / 6
8,297
754
8,268
1,657
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
Rill0
Ao Kuang
16
5 / 0 / 3
8,538
776
9,965
10,582
11,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
14
1 / 2 / 5
8,140
740
8,303
13,321
15,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
4
Kills
9
9
Deaths
4
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
W
Surtr
BooGaa
Surtr
2
0
7
5.5
W
Artemis
BoxEmm
Artemis
1
2
4
1.5
L
Xing Tian
KasenWill
Xing Tian
0
2
4
1
W
Nu Wa
Nyxlie
Nu Wa
0
0
6
3
L
Serqet
2
2
1
1.25
W
Ao Kuang
Rill0
Ao Kuang
5
0
3
6.5
W
Atlas
1
2
5
1.75
L
Rama
0
0
2
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,534
Damage
48,509
55,771
Taken
52,484
43,340
Mitigated
49,949
13,075
Healing
17,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,131
95
0
1,418
7,183
3,148
0
2,958
3,907
34,611
0
W
Surtr
BooGaa
Surtr
12,025
3,578
0
3,545
14,532
15,476
174
3,538
10,814
805
21,856
W
Artemis
BoxEmm
Artemis
9,948
4,774
0
5,562
12,392
6,334
1,058
3,867
8,258
0
45,929
L
Xing Tian
KasenWill
Xing Tian
8,931
621
309
3,514
15,726
15,822
0
7,773
7,120
23,426
0
W
Nu Wa
Nyxlie
Nu Wa
8,268
997
226
762
1,657
741
602
1,189
468
41,930
0
L
Serqet
6,680
1,438
0
608
7,237
3,355
0
2,110
4,723
0
15,857
W
Ao Kuang
Rill0
Ao Kuang
9,965
2,088
0
4,091
10,582
11,655
0
3,853
6,729
19,800
72
W
Atlas
8,303
2,539
0
3,220
13,321
15,743
0
3,615
9,591
16,002
0
L
Rama
6,927
5,271
0
5,337
10,916
5,861
0
5,258
5,337
0
42,474
L
7,865
810
0
1,889
14,709
15,154
0
7,831
6,323
0
23,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,169
Gold Earned
41,729
223
Minions Killed
233
0
Camps Cleared
0
1,080,797
Distance Traveled
1,205,045
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,569
688
76
7
0
228,258
0
W
Surtr
8,132
739
33
3
0
244,660
0
W
Artemis
8,622
784
92
8
0
215,220
0
L
Xing Tian
7,806
710
26
2
0
238,356
2
W
Nu Wa
8,297
754
74
7
0
233,183
0
L
Serqet
7,393
672
23
2
0
162,496
0
W
Ao Kuang
8,538
776
25
2
0
273,027
0
W
Atlas
8,140
740
9
1
0
238,955
0
L
Rama
7,822
711
64
6
0
209,131
0
L
Tyr
7,579
689
34
3
0
242,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role