Player Matchup

Thoth
Thoth
BlckPlague1
Thoth
Level 25
God Stats
0W - 1L
1,716 SR
Queue Stats
4W - 10L
1,302 Elo+
Party 4
Izanami
Izanami
Danchor
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Tiamat
Tiamat
Gunsaxl
Tiamat
Level 115
God Stats
1W - 2L
1,267 SR
Queue Stats
61W - 66L
1,456 Elo+
Solo
Bacchus
Bacchus
Joshpnw
Bacchus
Level 67
God Stats
0W - 1L
1,438 SR
Queue Stats
3W - 5L
1,299 Elo+
Party 4
Sun Wukong
Sun Wukong
UNAVAILABLEQ
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,467 Elo+
Party 3
Team Averages
Level 78
1,484 SR
1,405 Elo+

VS

Team Averages
Level 115
1,500 SR
1,479 Elo+
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Gooninater
Janus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 71L
1,503 Elo+
Party 2
Izanami
Izanami
SoulBreakerDX
Izanami
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,524 Elo+
Party 1
Sobek
Sobek
Terb0492
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 52L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 5
9,107
911
11,273
7,481
3,731
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Danchor
Izanami
9
0 / 5 / 3
6,090
609
3,971
8,014
3,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Gunsaxl
Tiamat
14
1 / 3 / 6
7,755
776
10,301
8,821
6,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Joshpnw
Bacchus
14
3 / 4 / 4
7,898
790
5,916
12,590
20,460
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
UNAVAILABLEQ
Sun Wukong
13
2 / 7 / 7
8,221
822
9,165
13,622
10,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 1 / 11
9,501
950
14,439
6,841
3,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
 
Amaterasu
15
1 / 2 / 15
8,153
815
2,408
10,158
8,847
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
3 / 1 / 18
8,854
885
9,700
6,506
2,695
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
15
9 / 3 / 10
9,102
910
13,372
10,037
4,502
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
Terb0492
Sobek
15
3 / 2 / 12
8,218
822
5,587
13,856
14,223
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
89
9
Kills
23
23
Deaths
9
25
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
11
12.5
W
Amaterasu
 
Amaterasu
1
2
15
4.25
L
3
4
5
1.38
L
Izanami
Danchor
Izanami
0
5
3
0.3
W
Janus
3
1
18
12
L
Tiamat
Gunsaxl
Tiamat
1
3
6
1.33
L
Bacchus
Joshpnw
Bacchus
3
4
4
1.25
W
Izanami
9
3
10
4.67
W
Sobek
Terb0492
Sobek
3
2
12
4.5
L
Sun Wukong
UNAVAILABLEQ
Sun Wukong
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,626
Damage
45,506
50,528
Taken
47,398
44,139
Mitigated
33,612
11,825
Healing
22,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,439
7,509
783
2,150
6,841
3,345
1,813
4,656
2,185
0
33,958
W
Amaterasu
 
Amaterasu
2,408
514
1,110
1,742
10,158
8,847
473
6,088
4,070
0
4,074
L
11,273
852
387
951
7,481
3,731
0
1,531
5,950
30,525
1,106
L
Izanami
Danchor
Izanami
3,971
2,209
444
1,306
8,014
3,150
0
1,580
6,434
0
6,878
W
Janus
9,700
1,159
2,879
3,210
6,506
2,695
1,029
3,217
3,289
21,225
823
L
Tiamat
Gunsaxl
Tiamat
10,301
1,410
215
2,746
8,821
6,017
0
2,230
6,591
17,500
0
L
Bacchus
Joshpnw
Bacchus
5,916
679
638
2,495
12,590
20,460
0
3,577
9,013
10,921
0
W
Izanami
13,372
6,515
1,997
3,466
10,037
4,502
1,733
6,428
3,609
0
23,161
W
Sobek
Terb0492
Sobek
5,587
475
1,948
3,585
13,856
14,223
30
6,803
7,053
9,993
985
L
Sun Wukong
UNAVAILABLEQ
Sun Wukong
9,165
1,447
337
2,306
13,622
10,781
0
5,170
8,452
0
14,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,071
Gold Earned
43,828
91
Minions Killed
112
0
Camps Cleared
0
857,629
Distance Traveled
954,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,501
950
45
5
0
194,154
0
W
Amaterasu
8,153
815
3
0
0
209,821
0
L
Thoth
9,107
911
51
5
0
181,659
0
L
Izanami
6,090
609
4
0
0
116,170
0
W
Janus
8,854
885
32
3
0
204,344
0
L
Tiamat
7,755
776
17
2
0
167,998
0
L
Bacchus
7,898
790
11
1
0
201,299
0
W
Izanami
9,102
910
25
3
0
155,965
0
W
Sobek
8,218
822
7
1
0
190,155
0
L
Sun Wukong
8,221
822
8
1
0
190,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role