Player Matchup

Anubis
Anubis
Minrea
Anubis
Level 158
God Stats
3W - 4L
1,500 SR
Queue Stats
211W - 185L
1,513 Elo+
Party 1
Bellona
Bellona
RarePara
Bellona
Level 86
God Stats
1W - 0L
1,837 SR
Queue Stats
4W - 0L
1,889 Elo+
Party 1
Chronos
Chronos
SpectralGhost12
Chronos
Level 84
God Stats
1W - 0L
1,807 SR
Queue Stats
37W - 27L
1,822 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheTallPenguin
Kumbhakarna
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
156W - 161L
1,500 Elo+
Party 1
Horus
Horus
lapinvivant
Horus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 44L
1,588 Elo+
Party 1
Team Averages
Level 126
1,629 SR
1,662 Elo+

VS

Team Averages
Level 135
1,544 SR
1,538 Elo+
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BrownToes
Ymir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 3
Chang'e
Chang'e
KingAyeJay
Chang'e
Level 153
God Stats
6W - 7L
1,500 SR
Queue Stats
412W - 429L
1,596 Elo+
Party 2
Thor
Thor
SoMuchSauce
Thor
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,500 Elo+
Party 3
Achilles
Achilles
qarkaneon
Achilles
Level 142
God Stats
7W - 5L
1,721 SR
Queue Stats
380W - 387L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Minrea
Anubis
18
8 / 2 / 14
10,288
1,029
15,201
10,726
5,281
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
RarePara
Bellona
16
2 / 3 / 15
9,563
956
10,958
14,398
16,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
9 / 2 / 11
9,454
945
15,887
14,054
5,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kumbhakarna
TheTallPenguin
Kumbhakarna
15
1 / 2 / 19
8,400
840
8,284
11,360
5,968
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 18
8,553
855
4,751
13,426
14,216
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 4 / 3
6,526
653
3,336
10,452
4,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
16
2 / 3 / 7
8,712
871
7,990
12,698
14,917
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
KingAyeJay
Chang'e
17
7 / 4 / 2
9,277
928
15,366
11,960
5,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 6 / 6
8,069
807
10,132
11,261
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
qarkaneon
Achilles
13
0 / 6 / 8
7,394
739
7,785
12,420
9,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
36
22
Kills
10
11
Deaths
23
77
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
3
0.38
L
Ymir
2
3
7
1.83
L
Chang'e
KingAyeJay
Chang'e
7
4
2
2
W
Anubis
Minrea
Anubis
8
2
14
7.5
W
Bellona
RarePara
Bellona
2
3
15
3.17
L
1
6
6
0.67
W
9
2
11
7.25
W
Kumbhakarna
TheTallPenguin
Kumbhakarna
1
2
19
5.25
W
2
2
18
5.5
L
Achilles
qarkaneon
Achilles
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,081
Damage
44,609
63,964
Taken
58,791
47,053
Mitigated
38,478
32,512
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,336
214
385
1,768
10,452
4,246
0
8,172
2,280
0
6,078
L
Ymir
7,990
994
58
1,055
12,698
14,917
393
10,099
2,599
12,138
0
L
Chang'e
KingAyeJay
Chang'e
15,366
1,026
4,408
3,486
11,960
5,011
0
8,890
3,070
31,718
1,965
W
Anubis
Minrea
Anubis
15,201
958
2,446
3,667
10,726
5,281
1,349
3,609
7,117
33,771
2,000
W
Bellona
RarePara
Bellona
10,958
776
3,965
2,745
14,398
16,040
55
5,210
9,188
6,037
16,962
L
10,132
1,003
539
778
11,261
4,855
1,009
8,031
3,230
0
23,099
W
15,887
6,656
218
3,027
14,054
5,548
3,140
4,591
9,463
29,390
0
W
Kumbhakarna
TheTallPenguin
Kumbhakarna
8,284
377
961
918
11,360
5,968
134
4,348
7,012
13,394
1,865
W
4,751
1,206
8,052
6,513
13,426
14,216
130
5,067
8,359
2,077
3,983
L
Achilles
qarkaneon
Achilles
7,785
833
1,333
1,276
12,420
9,449
0
8,631
3,789
0
10,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,258
Gold Earned
39,978
128
Minions Killed
92
0
Camps Cleared
0
1,009,051
Distance Traveled
782,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,526
653
11
1
0
92,814
0
L
Ymir
8,712
871
12
1
0
185,709
0
L
Chang'e
9,277
928
48
5
0
162,770
0
W
Anubis
10,288
1,029
51
5
0
171,060
0
W
Bellona
9,563
956
29
3
0
223,943
0
L
Thor
8,069
807
16
2
0
177,730
0
W
Chronos
9,454
945
29
3
0
188,873
0
W
Kumbhakarna
8,400
840
18
2
0
194,676
0
W
Horus
8,553
855
1
0
0
230,499
0
L
Achilles
7,394
739
5
1
0
163,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role