Player Matchup

King Arthur
King Arthur
CrimsonConquest
King Arthur
Level 139
God Stats
0W - 2L
1,350 SR
Queue Stats
14W - 7L
1,696 Elo+
Party 1
Cthulhu
Cthulhu
Mellotonius
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
sunkingO1
Baron Samedi
Level 28
God Stats
0W - 2L
1,685 SR
Queue Stats
9W - 2L
1,808 Elo+
Party 1
Team Averages
Level 57
1,512 SR
1,668 Elo+

VS

Team Averages
Level 112
1,561 SR
1,512 Elo+
Kumbhakarna
Kumbhakarna
LLLKrabbyLLL
Kumbhakarna
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 27L
1,529 Elo+
Party 2
Poseidon
Poseidon
TheeeNutKing
Poseidon
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 78L
1,520 Elo+
Party 2
Xbalanque
Xbalanque
code z385552
Xbalanque
Level 63
God Stats
3W - 2L
1,683 SR
Queue Stats
114W - 103L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrimsonConquest
King Arthur
13
1 / 3 / 0
8,167
681
8,071
16,175
15,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Mellotonius
Cthulhu
12
0 / 7 / 0
8,166
681
2,227
16,355
16,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
sunkingO1
Baron Samedi
12
0 / 7 / 1
7,876
656
7,389
10,967
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LLLKrabbyLLL
Kumbhakarna
14
1 / 0 / 14
9,899
825
3,749
11,573
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
TheeeNutKing
Poseidon
16
8 / 1 / 7
10,393
866
15,325
9,819
4,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
code z385552
Xbalanque
16
8 / 0 / 9
10,561
880
20,299
10,143
4,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
17
17
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CrimsonConquest
King Arthur
1
3
0
0.33
W
Kumbhakarna
LLLKrabbyLLL
Kumbhakarna
1
0
14
8
L
Cthulhu
Mellotonius
Cthulhu
0
7
0
0
W
Poseidon
TheeeNutKing
Poseidon
8
1
7
11.5
W
Xbalanque
code z385552
Xbalanque
8
0
9
12.5
L
Baron Samedi
sunkingO1
Baron Samedi
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,687
Damage
39,373
43,497
Taken
31,535
37,511
Mitigated
25,089
4,658
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CrimsonConquest
King Arthur
8,071
768
0
1,065
16,175
15,317
0
5,551
10,624
0
30,289
W
Kumbhakarna
LLLKrabbyLLL
Kumbhakarna
3,749
471
0
2,163
11,573
16,109
412
3,190
8,383
13,227
0
L
Cthulhu
Mellotonius
Cthulhu
2,227
199
0
910
16,355
16,762
0
8,204
8,151
5,837
0
W
Poseidon
TheeeNutKing
Poseidon
15,325
2,659
0
5,436
9,819
4,239
1,156
3,475
6,344
63,862
0
W
Xbalanque
code z385552
Xbalanque
20,299
13,878
0
3,692
10,143
4,741
971
2,767
7,376
0
53,624
L
Baron Samedi
sunkingO1
Baron Samedi
7,389
633
979
1,704
10,967
5,432
0
5,325
5,642
30,372
1,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,209
Gold Earned
30,853
103
Minions Killed
160
0
Camps Cleared
0
620,097
Distance Traveled
709,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,167
681
33
3
0
251,585
0
W
Kumbhakarna
9,899
825
17
1
0
246,157
0
L
Cthulhu
8,166
681
10
1
0
173,060
0
W
Poseidon
10,393
866
85
7
0
230,105
0
W
Xbalanque
10,561
880
58
5
0
232,817
0
L
Baron Samedi
7,876
656
60
5
0
195,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role