Player Matchup

Horus
Horus
Je_Force
Horus
Level 159
God Stats
4W - 5L
1,500 SR
Queue Stats
543W - 587L
1,422 Elo+
Party 1
Fenrir
Fenrir
Mad_Max019
Fenrir
Level 100
God Stats
3W - 4L
1,685 SR
Queue Stats
88W - 117L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
ces_br_falco
Nu Wa
Level 149
God Stats
48W - 51L
1,568 SR
Queue Stats
310W - 332L
1,394 Elo+
Party 1
Olorun
Olorun
dmv_tyy
Olorun
Level 52
God Stats
2W - 2L
1,637 SR
Queue Stats
183W - 155L
1,410 Elo+
Solo
Nike
Nike
zoneemecee
Nike
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 133L
1,433 Elo+
Party 1
Team Averages
Level 114
1,578 SR
1,413 Elo+

VS

Team Averages
Level 76
1,653 SR
1,444 Elo+
Arachne
Arachne
Jose212 FG
Arachne
Level 67
God Stats
5W - 6L
1,533 SR
Queue Stats
128W - 145L
1,450 Elo+
Solo
Cupid
Cupid
SuperAnimeNerd
Cupid
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 16L
1,651 Elo+
Solo
Anubis
Anubis
darkprince12115
Anubis
Level 121
God Stats
68W - 41L
1,676 SR
Queue Stats
330W - 329L
1,511 Elo+
Solo
Surtr
Surtr
miketheman2008
Surtr
Level 53
God Stats
5W - 5L
1,756 SR
Queue Stats
118W - 140L
1,305 Elo+
Party 2
Tsukuyomi
Tsukuyomi
tangy27
Tsukuyomi
Level 75
God Stats
143W - 110L
1,799 SR
Queue Stats
185W - 189L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Je_Force
Horus
5
0 / 1 / 0
3,248
650
868
2,625
1,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Mad_Max019
Fenrir
5
0 / 0 / 0
3,250
650
850
4,020
1,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 2 / 0
3,555
711
584
2,097
420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
dmv_tyy
Olorun
1
0 / 0 / 0
2,568
514
0
13
3
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 0 / 0
3,924
785
1,302
2,957
1,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jose212 FG
Arachne
6
1 / 0 / 0
3,802
760
462
2,635
768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,182
636
802
2,021
534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 0 / 1
4,076
815
2,090
1,640
620
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 0 / 1
3,590
718
1,270
2,843
1,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
tangy27
Tsukuyomi
6
1 / 0 / 0
3,632
726
1,049
2,374
638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
Je_Force
Horus
0
1
0
0
W
Arachne
Jose212 FG
Arachne
1
0
0
1
L
Fenrir
Mad_Max019
Fenrir
0
0
0
0
W
0
0
0
0
L
0
2
0
0
W
1
0
1
1.5
L
Olorun
dmv_tyy
Olorun
0
0
0
0
W
0
0
1
0.5
W
Tsukuyomi
tangy27
Tsukuyomi
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,604
Damage
5,673
11,712
Taken
11,513
4,285
Mitigated
3,765
2,219
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Je_Force
Horus
868
594
157
767
2,625
1,674
0
48
2,577
0
8,543
W
Arachne
Jose212 FG
Arachne
462
314
0
1,042
2,635
768
0
15
2,620
0
10,483
L
Fenrir
Mad_Max019
Fenrir
850
227
0
472
4,020
1,186
0
724
3,296
0
14,805
W
802
526
0
1,149
2,021
534
0
0
2,021
0
12,494
L
584
380
0
0
2,097
420
0
1,366
731
15,998
0
W
2,090
0
0
1,262
1,640
620
0
569
1,071
25,475
0
L
Olorun
dmv_tyy
Olorun
0
0
0
0
13
3
0
0
13
87
0
W
1,270
403
0
620
2,843
1,205
357
0
2,843
192
15,153
W
Tsukuyomi
tangy27
Tsukuyomi
1,049
119
0
437
2,374
638
345
0
2,374
0
16,774
L
1,302
0
0
823
2,957
1,002
0
0
2,957
0
25,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,545
Gold Earned
18,282
117
Minions Killed
148
0
Camps Cleared
0
438,144
Distance Traveled
535,650
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,248
650
14
3
0
105,038
0
W
Arachne
3,802
760
33
7
0
109,830
0
L
Fenrir
3,250
650
23
5
0
127,203
0
W
Cupid
3,182
636
18
4
0
107,033
0
L
Nu Wa
3,555
711
30
6
0
87,409
0
W
Anubis
4,076
815
41
8
0
86,043
0
L
Olorun
2,568
514
0
0
0
9,789
0
W
Surtr
3,590
718
26
5
0
111,267
0
W
Tsukuyomi
3,632
726
30
6
0
121,477
0
L
Nike
3,924
785
50
10
0
108,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role