Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
SUCODESAPO
Vulcan
Level 85
God Stats
1W - 1L
1,715 SR
Queue Stats
15W - 10L
1,579 Elo+
Party 2
Ra
Ra
SamuelLucas
Ra
Level 65
God Stats
0W - 1L
1,289 SR
Queue Stats
27W - 34L
1,463 Elo+
Party 2
Hun Batz
Hun Batz
darkforsaken3
Hun Batz
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 40L
1,173 Elo+
Solo
Ravana
Ravana
weizenmann17
Ravana
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 125L
1,471 Elo+
Solo
Team Averages
Level 106
1,501 SR
1,437 Elo+

VS

Team Averages
Level 82
1,511 SR
1,352 Elo+
Chaac
Chaac
Luchosama10
Chaac
Level 26
God Stats
1W - 0L
1,223 SR
Queue Stats
7W - 16L
1,228 Elo+
Party 1
Surtr
Surtr
Masi11
Surtr
Level 110
God Stats
3W - 2L
1,500 SR
Queue Stats
258W - 258L
1,438 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Parca13
Morgan Le Fay
Level 146
God Stats
8W - 6L
1,722 SR
Queue Stats
336W - 389L
1,289 Elo+
Solo
Agni
Agni
argmastromano
Agni
Level 67
God Stats
1W - 0L
1,608 SR
Queue Stats
11W - 19L
1,311 Elo+
Party 1
Chang'e
Chang'e
master4332
Chang'e
Level 60
God Stats
4W - 2L
1,500 SR
Queue Stats
140W - 130L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 6 / 4
9,513
793
8,947
18,634
22,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
SUCODESAPO
Vulcan
16
2 / 2 / 6
8,569
714
14,151
10,996
6,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 4 / 5
8,439
703
10,829
13,009
7,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
darkforsaken3
Hun Batz
14
3 / 7 / 2
8,392
699
10,941
13,472
7,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
10
0 / 6 / 4
7,372
614
3,448
12,418
10,689
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 13
10,118
843
14,003
15,440
17,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
Masi11
Surtr
15
3 / 4 / 19
9,319
777
11,424
22,147
29,075
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morgan Le Fay
Parca13
Morgan Le Fay
20
4 / 0 / 16
11,682
974
14,717
10,895
5,261
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 1 / 17
10,637
886
19,131
10,756
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
master4332
Chang'e
14
3 / 1 / 14
9,221
768
6,270
10,514
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
10
Kills
25
25
Deaths
10
21
Assists
79
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
6
4
0.83
W
7
4
13
3.38
W
Surtr
Masi11
Surtr
3
4
19
3.13
W
Morgan Le Fay
Parca13
Morgan Le Fay
4
0
16
12
L
Vulcan
SUCODESAPO
Vulcan
2
2
6
2.5
L
2
4
5
1.13
W
8
1
17
16.5
L
Hun Batz
darkforsaken3
Hun Batz
3
7
2
0.57
W
Chang'e
master4332
Chang'e
3
1
14
10
L
Ravana
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,316
Damage
65,545
68,529
Taken
69,752
54,590
Mitigated
59,861
22,541
Healing
34,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,947
594
396
2,870
18,634
22,731
0
11,114
6,846
3,114
13,857
W
14,003
842
1,393
3,032
15,440
17,250
771
6,937
8,322
0
25,509
W
Surtr
Masi11
Surtr
11,424
2,924
1,308
5,873
22,147
29,075
654
8,003
13,662
206
18,234
W
Morgan Le Fay
Parca13
Morgan Le Fay
14,717
1,127
1,121
2,120
10,895
5,261
2,497
4,269
6,469
50,448
0
L
Vulcan
SUCODESAPO
Vulcan
14,151
5,853
786
2,053
10,996
6,426
0
6,223
4,726
34,349
0
L
10,829
233
6,143
4,755
13,009
7,620
0
6,579
6,293
24,785
0
W
19,131
1,087
3,251
3,252
10,756
4,566
2,430
3,654
6,997
33,236
0
L
Hun Batz
darkforsaken3
Hun Batz
10,941
714
0
248
13,472
7,124
0
9,355
3,823
0
22,884
W
Chang'e
master4332
Chang'e
6,270
531
8,785
4,126
10,514
3,709
2,169
3,845
6,586
7,274
572
L
Ravana
3,448
606
2,871
2,419
12,418
10,689
0
5,849
6,198
0
4,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,285
Gold Earned
50,977
150
Minions Killed
171
0
Camps Cleared
0
1,065,490
Distance Traveled
1,222,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,513
793
25
2
0
205,245
0
W
Chaac
10,118
843
20
2
0
244,934
0
W
Surtr
9,319
777
13
1
0
230,659
0
W
Morgan Le Fay
11,682
974
79
7
0
263,548
0
L
Vulcan
8,569
714
44
4
0
246,065
0
L
Ra
8,439
703
47
4
0
210,476
0
W
Agni
10,637
886
44
4
0
246,110
0
L
Hun Batz
8,392
699
28
2
0
215,940
0
W
Chang'e
9,221
768
15
1
0
237,660
0
L
Ravana
7,372
614
6
1
0
187,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role