Player Matchup

Neith
Neith
noxmedown
Neith
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
44W - 29L
1,476 Elo+
Party 2
Ra
Ra
shon753
Ra
Level 44
God Stats
2W - 3L
1,279 SR
Queue Stats
146W - 155L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
thebusinesses
Kuzenbo
Level 139
God Stats
60W - 44L
1,648 SR
Queue Stats
60W - 46L
1,593 Elo+
Party 2
Team Averages
Level 71
1,476 SR
1,540 Elo+

VS

Team Averages
Level 46
1,443 SR
1,584 Elo+
Cerberus
Cerberus
BewiggedJarl07
Cerberus
Level 69
God Stats
0W - 1L
1,328 SR
Queue Stats
26W - 32L
1,674 Elo+
Party 1
Vulcan
Vulcan
NateTheGreat8
Vulcan
Level 29
God Stats
9W - 9L
1,500 SR
Queue Stats
93W - 82L
1,586 Elo+
Party 1
Hou Yi
Hou Yi
Okamiuzumaki00
Hou Yi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
noxmedown
Neith
15
4 / 2 / 2
8,475
770
5,417
8,333
2,858
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 4
8,353
759
3,107
7,524
2,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
13
2 / 0 / 3
8,629
784
6,925
13,928
18,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 0 / 2
7,918
720
10,332
7,664
7,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 3 / 2
7,531
685
7,381
5,177
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 4 / 3
6,753
614
4,237
7,412
3,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
7
Kills
4
4
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
0
2
3
L
2
3
2
1
L
0
4
3
0.38
W
Neith
noxmedown
Neith
4
2
2
2.5
W
1
2
4
1.5
W
Kuzenbo
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,449
Damage
21,950
29,785
Taken
20,253
24,057
Mitigated
13,057
12,035
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
10,332
480
0
4,037
7,664
7,451
0
3,004
4,660
28,507
0
L
7,381
3,638
0
0
5,177
2,483
0
2,719
2,458
29,906
0
L
4,237
2,263
0
971
7,412
3,123
168
4,385
3,027
0
22,603
W
Neith
noxmedown
Neith
5,417
2,148
0
3,273
8,333
2,858
1,006
6,848
1,485
0
32,406
W
3,107
566
1,677
2,172
7,524
2,472
364
5,167
2,357
27,343
0
W
Kuzenbo
6,925
2,745
0
4,913
13,928
18,727
154
6,261
7,667
23,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,457
Gold Earned
22,202
148
Minions Killed
144
0
Camps Cleared
0
582,496
Distance Traveled
497,985
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,918
720
36
3
0
157,169
0
L
Vulcan
7,531
685
68
6
0
174,962
0
L
Hou Yi
6,753
614
40
4
0
165,854
0
W
Neith
8,475
770
72
7
0
184,640
1
W
Ra
8,353
759
57
5
0
164,674
2
W
Kuzenbo
8,629
784
19
2
0
233,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role