Player Matchup

Da Ji
Da Ji
Bronze IV
LemonDemonn
Da Ji
Bronze IV
Level 55
God Stats
0W - 1L
1,723 SR
Queue Stats
1W - 6L
1,381 MMR
Party 1
Bacchus
Bacchus
Silver IV
Nops
Bacchus
Silver IV
Level 113
God Stats
3W - 4L
1,757 SR
Queue Stats
77W - 72L
1,308 MMR
Solo
Horus
Horus
Gold V
TheLeftoverStew
Horus
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,343 MMR
Solo
Ah Puch
Ah Puch
Silver I
dinkleburg_gotya
Ah Puch
Silver I
Level 167
God Stats
2W - 4L
1,540 SR
Queue Stats
34W - 46L
1,371 MMR
Solo
Sol
Sol
Bronze III
warman225
Sol
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,308 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,604 SR
1,342 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,440 SR
1,342 MMR
Fenrir
Fenrir
Gold IV
HUFtoxic
Fenrir
Gold IV
Level 128
God Stats
3W - 3L
1,618 SR
Queue Stats
91W - 100L
1,373 MMR
Solo
Izanami
Izanami
Bronze III
Venske
Izanami
Bronze III
Level 129
God Stats
1W - 1L
1,187 SR
Queue Stats
62W - 74L
1,307 MMR
Solo
Cthulhu
Cthulhu
Bronze III
migaja-fausto
Cthulhu
Bronze III
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,354 MMR
Solo
Poseidon
Poseidon
Gold III
sacred_pot_leaf
Poseidon
Gold III
Level 127
God Stats
26W - 23L
1,572 SR
Queue Stats
58W - 54L
1,356 MMR
Solo
Chaac
Chaac
Silver I
xMEXICUTIONER
Chaac
Silver I
Level 178
God Stats
4W - 4L
1,323 SR
Queue Stats
39W - 42L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
7,376
434
5,093
13,842
5,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Nops
Bacchus
14
1 / 2 / 0
7,540
444
5,308
12,581
14,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 1 / 3
8,340
491
4,626
10,204
9,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 3 / 2
8,634
508
10,302
10,958
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 5 / 3
7,255
427
15,623
16,913
5,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
JormungandrCu ChulainnAo KuangHe Bo

VS

Bans
MercuryThanatosShivaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HUFtoxic
Fenrir
15
9 / 4 / 4
9,632
567
13,957
17,130
8,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Venske
Izanami
15
1 / 4 / 1
8,952
527
7,393
13,778
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
1 / 3 / 8
8,017
472
5,231
14,460
11,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
17
3 / 0 / 4
9,966
586
6,535
11,663
5,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 0 / 6
9,792
576
9,646
15,032
14,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
11
Kills
16
16
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HUFtoxic
Fenrir
9
4
4
2.75
L
3
5
3
0.9
L
Bacchus
Nops
Bacchus
1
2
0
0.5
L
3
1
3
4.5
W
Izanami
Venske
Izanami
1
4
1
0.38
L
1
3
2
0.67
W
Cthulhu
1
3
8
1.67
W
Poseidon
3
0
4
5
L
3
5
3
0.9
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,952
Damage
42,762
64,498
Taken
72,063
39,010
Mitigated
45,032
21,461
Healing
21,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HUFtoxic
Fenrir
13,957
4,352
0
1,862
17,130
8,766
0
4,437
12,693
0
70,490
L
5,093
1,173
0
4,425
13,842
5,655
0
1,984
11,858
0
38,981
L
Bacchus
Nops
Bacchus
5,308
1,508
391
2,707
12,581
14,337
0
229
12,352
45,630
1,233
L
4,626
2,111
602
3,512
10,204
9,642
0
1,959
8,245
0
21,921
W
Izanami
Venske
Izanami
7,393
5,774
0
6,182
13,778
5,603
2,152
6,199
7,566
0
87,822
L
10,302
345
0
2,663
10,958
4,180
0
4,596
6,362
76,388
0
W
Cthulhu
5,231
496
1,779
1,024
14,460
11,176
0
7,066
7,366
25,210
0
W
Poseidon
6,535
647
0
4,122
11,663
5,239
623
7,676
3,952
88,810
0
L
15,623
6,567
0
7,161
16,913
5,196
0
2,998
13,915
57,598
0
W
9,646
1,621
0
6,797
15,032
14,248
361
5,732
9,283
0
77,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,145
Gold Earned
46,359
352
Minions Killed
554
0
Camps Cleared
0
1,617,364
Distance Traveled
1,724,062
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,632
567
83
5
0
355,612
0
L
Da Ji
7,376
434
52
3
0
361,179
2
L
Bacchus
7,540
444
57
3
0
317,283
0
L
Horus
8,340
491
26
2
0
323,399
6
W
Izanami
8,952
527
130
8
0
291,083
6
L
Ah Puch
8,634
508
141
8
0
313,709
7
W
Cthulhu
8,017
472
26
2
0
372,166
6
W
Poseidon
9,966
586
170
10
0
382,530
10
L
Sol
7,255
427
76
4
0
301,794
0
W
Chaac
9,792
576
145
9
0
322,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role