Player Matchup

Lancelot
Lancelot
DatmyFavorite
Lancelot
Level 24
God Stats
1W - 0L
1,909 SR
Queue Stats
39W - 23L
1,488 Elo+
Solo
Serqet
Serqet
ZackBITW
Serqet
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 74L
1,534 Elo+
Party 1
Thoth
Thoth
izzy9816
Thoth
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,283 Elo+
Solo
Guan Yu
Guan Yu
rachel_gardner31
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,449 Elo+
Solo
Hun Batz
Hun Batz
rising_divide95
Hun Batz
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,130 Elo+
Party 1
Team Averages
Level 25
1,582 SR
1,377 Elo+

VS

Team Averages
Level 21
1,500 SR
1,389 Elo+
Thoth
Thoth
ArkDemonking
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,460 Elo+
Party 2
Ra
Ra
HonestGnat63978
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,457 Elo+
Solo
Ravana
Ravana
REXX49ERS
Ravana
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 121L
1,350 Elo+
Solo
Anubis
Anubis
YutaKing1628
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,364 Elo+
Party 2
Apollo
Apollo
soloSprinter
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DatmyFavorite
Lancelot
18
19 / 2 / 17
11,630
1,163
21,624
16,571
7,076
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
ZackBITW
Serqet
14
2 / 3 / 31
8,758
876
10,632
12,360
10,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
izzy9816
Thoth
17
5 / 2 / 20
9,695
970
9,551
7,708
2,512
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 4 / 32
8,942
894
2,262
12,949
8,964
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
16
14 / 4 / 20
10,530
1,053
15,425
9,909
3,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 7
9,658
966
8,227
11,882
3,704
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 8 / 3
7,863
786
3,697
10,909
3,988
Ravana
REXX49ERS
Ravana
15
2 / 6 / 8
7,821
782
5,478
14,160
11,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
2 / 10 / 6
7,599
760
8,907
13,549
4,833
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
12
1 / 10 / 4
7,558
756
8,958
13,727
4,211
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
43
42
Kills
15
15
Deaths
42
120
Assists
28
Player
Kills
Deaths
Assists
KDA
L
5
8
7
1.06
W
Lancelot
DatmyFavorite
Lancelot
19
2
17
13.75
L
5
8
3
0.81
L
Ravana
REXX49ERS
Ravana
2
6
8
1
L
Anubis
2
10
6
0.5
W
Serqet
ZackBITW
Serqet
2
3
31
5.83
W
Thoth
izzy9816
Thoth
5
2
20
7.5
W
2
4
32
4.5
W
Hun Batz
14
4
20
6
L
Apollo
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,494
Damage
35,267
59,497
Taken
64,227
33,204
Mitigated
28,067
24,713
Healing
3,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,227
813
114
630
11,882
3,704
0
1,520
10,167
15,061
0
W
Lancelot
DatmyFavorite
Lancelot
21,624
4,486
716
5,665
16,571
7,076
758
4,776
11,795
0
41,105
L
3,697
304
187
569
10,909
3,988
0
1,696
9,039
7,942
0
L
Ravana
REXX49ERS
Ravana
5,478
636
0
904
14,160
11,331
0
2,473
11,573
0
10,214
L
Anubis
8,907
748
0
1,327
13,549
4,833
0
1,812
11,674
16,624
814
W
Serqet
ZackBITW
Serqet
10,632
945
2,343
1,143
12,360
10,833
773
3,365
8,995
0
12,870
W
Thoth
izzy9816
Thoth
9,551
1,424
681
585
7,708
2,512
1,464
4,001
3,707
26,421
0
W
2,262
232
8,197
4,085
12,949
8,964
963
5,428
7,521
0
6,858
W
Hun Batz
15,425
3,037
787
511
9,909
3,819
3,380
2,776
7,133
0
21,267
L
Apollo
8,958
2,841
0
80
13,727
4,211
0
2,050
11,677
0
15,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,555
Gold Earned
40,499
94
Minions Killed
67
0
Camps Cleared
0
1,048,759
Distance Traveled
758,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,658
966
17
2
0
145,802
0
W
Lancelot
11,630
1,163
37
4
0
237,924
0
L
Ra
7,863
786
7
1
0
141,844
0
L
Ravana
7,821
782
11
1
0
160,349
0
L
Anubis
7,599
760
16
2
0
143,184
0
W
Serqet
8,758
876
5
1
0
216,393
0
W
Thoth
9,695
970
31
3
0
201,007
0
W
Guan Yu
8,942
894
7
1
0
199,415
0
W
Hun Batz
10,530
1,053
14
1
0
194,020
0
L
Apollo
7,558
756
16
2
0
167,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role