Player Matchup

Danzaburou
Danzaburou
Barberick12__
Danzaburou
Level 27
God Stats
12W - 14L
1,502 SR
Queue Stats
57W - 41L
1,594 Elo+
Party 3
Ganesha
Ganesha
LuAlmighty-
Ganesha
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 93L
1,751 Elo+
Solo
Ao Kuang
Ao Kuang
Rose GotTheH
Ao Kuang
Level 47
God Stats
2W - 5L
1,415 SR
Queue Stats
21W - 19L
1,462 Elo+
Party 2
Arachne
Arachne
Rose Laume
Arachne
Level 48
God Stats
6W - 2L
1,975 SR
Queue Stats
21W - 17L
1,477 Elo+
Party 2
Surtr
Surtr
oHighlitez--
Surtr
Level 83
God Stats
25W - 15L
1,675 SR
Queue Stats
207W - 159L
1,563 Elo+
Party 3
Team Averages
Level 48
1,614 SR
1,569 Elo+

VS

Team Averages
Level 59
1,559 SR
1,448 Elo+
Kuzenbo
Kuzenbo
AWSDG
Kuzenbo
Level 89
God Stats
14W - 5L
1,836 SR
Queue Stats
251W - 213L
1,493 Elo+
Party 1
Arachne
Arachne
Soupfo
Arachne
Level 85
God Stats
4W - 2L
1,480 SR
Queue Stats
216W - 195L
1,413 Elo+
Party 4
Yu Huang
Yu Huang
Tepure
Yu Huang
Level 45
God Stats
5W - 2L
1,337 SR
Queue Stats
148W - 133L
1,394 Elo+
Party 4
Heimdallr
Heimdallr
jjojjo118863
Heimdallr
Level 28
God Stats
11W - 8L
1,644 SR
Queue Stats
161W - 143L
1,534 Elo+
Party 1
Cu Chulainn
Cu Chulainn
salchipapasycarn
Cu Chulainn
Level 48
God Stats
2W - 5L
1,500 SR
Queue Stats
253W - 245L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Barberick12__
Danzaburou
11
0 / 8 / 3
7,175
399
8,970
18,205
6,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
LuAlmighty-
Ganesha
12
0 / 5 / 3
7,742
430
5,153
18,158
15,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Rose GotTheH
Ao Kuang
13
1 / 7 / 2
7,397
411
4,074
17,827
6,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Rose Laume
Arachne
14
5 / 4 / 1
8,509
473
9,616
13,624
5,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 1 / 0
8,764
487
3,375
15,908
14,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AWSDG
Kuzenbo
14
1 / 2 / 7
7,818
434
4,423
10,853
12,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Soupfo
Arachne
18
8 / 2 / 5
11,079
616
11,802
16,129
7,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Tepure
Yu Huang
19
10 / 1 / 4
11,694
650
17,830
7,402
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
jjojjo118863
Heimdallr
15
6 / 1 / 5
9,298
517
20,358
14,788
7,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
salchipapasycarn
Cu Chulainn
15
0 / 1 / 2
9,087
505
11,752
12,519
12,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
25
25
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AWSDG
Kuzenbo
1
2
7
2.25
L
Danzaburou
Barberick12__
Danzaburou
0
8
3
0.19
L
Ganesha
LuAlmighty-
Ganesha
0
5
3
0.3
L
Ao Kuang
Rose GotTheH
Ao Kuang
1
7
2
0.29
L
Arachne
Rose Laume
Arachne
5
4
1
1.38
W
Arachne
Soupfo
Arachne
8
2
5
5.25
W
Yu Huang
Tepure
Yu Huang
10
1
4
12
W
Heimdallr
jjojjo118863
Heimdallr
6
1
5
8.5
L
1
1
0
1
W
Cu Chulainn
salchipapasycarn
Cu Chulainn
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,188
Damage
66,165
83,722
Taken
61,691
49,350
Mitigated
44,659
17,286
Healing
18,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AWSDG
Kuzenbo
4,423
1,101
0
889
10,853
12,897
635
2,331
8,522
24,607
210
L
Danzaburou
Barberick12__
Danzaburou
8,970
4,461
0
5,381
18,205
6,776
567
3,010
15,043
0
46,347
L
Ganesha
LuAlmighty-
Ganesha
5,153
1,132
162
3,651
18,158
15,432
199
5,113
12,555
25,664
0
L
Ao Kuang
Rose GotTheH
Ao Kuang
4,074
1,088
0
2,720
17,827
6,625
0
9,153
8,674
37,991
0
L
Arachne
Rose Laume
Arachne
9,616
6,092
0
2,255
13,624
5,598
0
2,268
11,311
0
45,828
W
Arachne
Soupfo
Arachne
11,802
8,854
0
6,095
16,129
7,779
699
1,001
15,128
0
97,146
W
Yu Huang
Tepure
Yu Huang
17,830
2,775
99
2,081
7,402
3,806
2,512
1,489
5,913
105,295
5,347
W
Heimdallr
jjojjo118863
Heimdallr
20,358
10,830
0
8,230
14,788
7,270
947
3,674
11,114
0
79,031
L
3,375
1,067
0
3,117
15,908
14,919
0
994
14,914
856
64,363
W
Cu Chulainn
salchipapasycarn
Cu Chulainn
11,752
2,164
0
897
12,519
12,907
247
803
11,716
0
78,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,587
Gold Earned
48,976
353
Minions Killed
565
0
Camps Cleared
0
1,927,503
Distance Traveled
1,716,529
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,818
434
29
2
0
316,162
0
L
Danzaburou
7,175
399
81
5
0
408,897
0
L
Ganesha
7,742
430
8
0
0
351,848
1
L
Ao Kuang
7,397
411
71
4
0
388,171
0
L
Arachne
8,509
473
70
4
0
439,394
0
W
Arachne
11,079
616
148
8
0
414,896
0
W
Yu Huang
11,694
650
171
10
0
329,368
0
W
Heimdallr
9,298
517
101
6
0
332,830
3
L
Surtr
8,764
487
123
7
0
339,193
1
W
Cu Chulainn
9,087
505
116
6
0
323,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role